Player Matchup

Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
ForlornCrab9717
Khepri
Gold IV
Level 116
God Stats
4W - 0L
1,960 SR
Queue Stats
132W - 118L
1,416 MMR
Solo
Vulcan
Vulcan
Gold V
StrafeScratch
Vulcan
Gold V
Level 89
God Stats
2W - 1L
1,720 SR
Queue Stats
653W - 649L
1,407 MMR
Solo
Fenrir
Fenrir
Silver II
dragster221
Fenrir
Silver II
Level 96
God Stats
33W - 21L
1,642 SR
Queue Stats
696W - 728L
1,421 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
theking-rey_
Sun Wukong
Silver III
Level 127
God Stats
6W - 3L
1,500 SR
Queue Stats
213W - 214L
1,418 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,664 SR
1,432 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,436 SR
1,437 MMR
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
Gumitri
Cupid
Silver II
Level 106
God Stats
0W - 2L
1,164 SR
Queue Stats
7W - 13L
1,419 MMR
Solo
Merlin
Merlin
Silver II
Kote0397
Merlin
Silver II
Level 86
God Stats
13W - 21L
1,513 SR
Queue Stats
97W - 119L
1,460 MMR
Party 1
Chang'e
Chang'e
Bronze III
MrMoustache524
Chang'e
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,393 MMR
Solo
Hun Batz
Hun Batz
Silver II
PyrosD696
Hun Batz
Silver II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 299L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
13 / 1 / 2
14,847
646
22,754
15,625
9,905
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
1 / 3 / 16
10,979
477
7,259
17,696
21,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
4 / 2 / 10
11,372
494
17,963
12,300
6,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
17
0 / 5 / 3
10,301
448
5,696
17,415
9,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
theking-rey_
Sun Wukong
20
5 / 0 / 6
13,741
597
19,483
22,945
22,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
PersephoneScyllaArachneGaneshaBakasura

VS

Bans
CthulhuNu WaTsukuyomiJanusNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
5 / 3 / 6
10,715
466
9,852
23,041
29,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
Gumitri
Cupid
17
1 / 3 / 5
10,664
464
11,120
15,963
8,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Kote0397
Merlin
17
3 / 5 / 4
10,504
457
14,344
12,210
5,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 4 / 3
10,533
458
12,685
21,878
21,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
PyrosD696
Hun Batz
15
1 / 8 / 3
9,469
412
6,567
22,875
9,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
23
Kills
11
11
Deaths
23
37
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
13
1
2
14
L
Kuzenbo
 
Kuzenbo
5
3
6
2.67
W
1
3
16
3
L
Cupid
Gumitri
Cupid
1
3
5
1.17
L
Merlin
Kote0397
Merlin
3
5
4
1
L
1
4
3
0.63
L
Hun Batz
PyrosD696
Hun Batz
1
8
3
0.31
W
4
2
10
4.5
W
Fenrir
0
5
3
0.3
W
Sun Wukong
theking-rey_
Sun Wukong
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,155
Damage
54,568
85,981
Taken
95,967
69,738
Mitigated
74,822
28,899
Healing
30,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
22,754
17,294
0
10,285
15,625
9,905
1,233
5,041
10,419
0
113,940
L
Kuzenbo
 
Kuzenbo
9,852
3,140
0
4,586
23,041
29,709
0
7,314
15,444
32,765
0
W
7,259
294
0
2,518
17,696
21,683
203
6,995
10,259
24,817
0
L
Cupid
Gumitri
Cupid
11,120
5,955
381
6,852
15,963
8,515
0
3,910
11,953
0
81,589
L
Merlin
Kote0397
Merlin
14,344
376
946
1,608
12,210
5,358
0
5,225
6,827
68,191
0
L
12,685
1,523
1,399
8,483
21,878
21,865
41
2,722
18,515
68,061
0
L
Hun Batz
PyrosD696
Hun Batz
6,567
1,704
0
6,277
22,875
9,375
0
5,980
16,629
0
70,164
W
17,963
4,167
0
2,016
12,300
6,289
0
6,517
5,236
108,300
0
W
Fenrir
5,696
790
0
823
17,415
9,519
0
7,071
10,059
0
82,393
W
Sun Wukong
theking-rey_
Sun Wukong
19,483
4,453
0
13,257
22,945
22,342
208
9,179
13,127
577
102,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,240
Gold Earned
51,885
708
Minions Killed
610
0
Camps Cleared
0
2,291,106
Distance Traveled
2,050,529
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,847
646
194
8
0
417,047
4
L
Kuzenbo
10,715
466
47
2
0
445,115
1
W
Khepri
10,979
477
29
1
0
465,945
5
L
Cupid
10,664
464
150
7
0
388,376
5
L
Merlin
10,504
457
152
7
0
407,631
1
L
Chang'e
10,533
458
145
6
0
385,933
1
L
Hun Batz
9,469
412
116
5
0
423,474
4
W
Vulcan
11,372
494
172
7
0
472,156
5
W
Fenrir
10,301
448
125
5
0
448,790
2
W
Sun Wukong
13,741
597
188
8
0
487,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role