Player Matchup

Scylla
Scylla
BriniestConch99
Scylla
Level 57
God Stats
12W - 8L
1,500 SR
Queue Stats
173W - 114L
1,630 Elo+
Party 1
Chaac
Chaac
Uckiyo
Chaac
Level 14
God Stats
16W - 3L
1,704 SR
Queue Stats
27W - 13L
1,443 Elo+
Party 1
Set
Set
xiXWill007Xix
Set
Level 80
God Stats
9W - 3L
1,178 SR
Queue Stats
335W - 205L
1,565 Elo+
Party 1
Team Averages
Level 50
1,461 SR
1,546 Elo+

VS

Team Averages
Level 33
1,428 SR
1,500 Elo+
Neith
Neith
Odu-rg
Neith
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Hercules
Hercules
armiche15
Hercules
Level 42
God Stats
1W - 2L
1,285 SR
Queue Stats
18W - 16L
1,500 Elo+
Party 2
Anubis
Anubis
rafael-lito
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 6
8,762
674
4,470
6,942
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chaac
Uckiyo
Chaac
13
2 / 1 / 9
8,917
686
9,046
9,038
9,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
10 / 2 / 2
10,565
813
13,905
11,660
6,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Odu-rg
Neith
12
1 / 6 / 6
8,866
682
4,611
12,184
3,985
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
armiche15
Hercules
12
5 / 3 / 3
10,040
772
10,737
12,358
8,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
13
3 / 6 / 3
9,328
718
4,325
7,321
2,560
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
15
Kills
9
9
Deaths
15
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
6
6
1
L
Neith
Odu-rg
Neith
1
6
6
0.67
W
Chaac
Uckiyo
Chaac
2
1
9
6.5
L
Hercules
armiche15
Hercules
5
3
3
2.17
L
Anubis
3
6
3
0.75
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,421
Damage
19,673
27,640
Taken
31,863
17,731
Mitigated
15,140
5,455
Healing
6,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,470
476
0
230
6,942
1,670
0
1,271
5,671
20,340
0
L
Neith
Odu-rg
Neith
4,611
2,047
561
3,253
12,184
3,985
606
929
10,867
0
30,850
W
Chaac
Uckiyo
Chaac
9,046
860
0
3,151
9,038
9,745
0
1,201
7,837
0
29,150
L
Hercules
armiche15
Hercules
10,737
4,033
219
1,738
12,358
8,595
55
1,739
10,216
0
35,239
L
Anubis
4,325
263
0
563
7,321
2,560
0
1,500
5,505
17,548
0
W
13,905
4,822
0
2,074
11,660
6,316
0
1,985
9,675
0
49,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,244
Gold Earned
28,234
147
Minions Killed
149
0
Camps Cleared
0
700,062
Distance Traveled
616,043
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,762
674
40
3
0
184,498
0
L
Neith
8,866
682
62
5
0
186,879
0
W
Chaac
8,917
686
42
3
0
255,884
0
L
Hercules
10,040
772
51
4
0
252,072
3
L
Anubis
9,328
718
36
3
0
177,092
1
W
Set
10,565
813
65
5
0
259,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role