Player Matchup

Sol
Sol
Adapri
Sol
Level 28
God Stats
6W - 3L
1,500 SR
Queue Stats
143W - 146L
1,515 Elo+
Party 1
Anhur
Anhur
franro12
Anhur
Level 25
God Stats
8W - 15L
1,500 SR
Queue Stats
153W - 166L
1,488 Elo+
Party 1
Ymir
Ymir
pedroug17
Ymir
Level 18
God Stats
3W - 4L
1,531 SR
Queue Stats
79W - 68L
1,615 Elo+
Party 1
Team Averages
Level 24
1,510 SR
1,539 Elo+

VS

Team Averages
Level 9
1,500 SR
1,500 Elo+
Fenrir
Fenrir
Fixu328
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
MaTeONa
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Agni
Agni
mazakiichrzan
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Adapri
Sol
13
11 / 3 / 9
9,482
948
10,299
6,809
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
franro12
Anhur
11
8 / 4 / 6
8,702
870
7,111
7,753
2,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
5 / 0 / 11
9,035
904
5,644
7,505
4,923
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fixu328
Fenrir
11
5 / 6 / 1
8,495
850
8,031
11,254
3,583
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
MaTeONa
Medusa
9
2 / 8 / 5
7,568
757
5,990
8,858
2,908
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 10 / 6
6,962
696
1,300
8,782
2,850
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
24
Kills
7
7
Deaths
24
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
Adapri
Sol
11
3
9
5.17
L
Fenrir
Fixu328
Fenrir
5
6
1
0.92
L
Medusa
MaTeONa
Medusa
2
8
5
0.56
W
Anhur
franro12
Anhur
8
4
6
2.75
L
0
10
6
0.3
W
Ymir
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,054
Damage
15,321
22,067
Taken
28,894
10,428
Mitigated
9,341
2,648
Healing
2,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Adapri
Sol
10,299
3,789
0
1,379
6,809
3,370
1,922
399
6,410
29,866
0
L
Fenrir
Fixu328
Fenrir
8,031
2,055
471
1,665
11,254
3,583
0
5,369
5,885
0
16,529
L
Medusa
MaTeONa
Medusa
5,990
3,261
0
181
8,858
2,908
0
5,811
3,047
0
14,724
W
Anhur
franro12
Anhur
7,111
2,472
0
638
7,753
2,135
953
221
7,532
0
20,418
L
1,300
151
0
452
8,782
2,850
0
4,763
4,019
14,134
0
W
Ymir
5,644
976
0
631
7,505
4,923
47
714
6,791
40,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,219
Gold Earned
23,025
132
Minions Killed
61
0
Camps Cleared
0
541,410
Distance Traveled
525,531
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,482
948
49
5
0
165,201
0
L
Fenrir
8,495
850
24
2
0
190,605
0
L
Medusa
7,568
757
18
2
0
180,802
3
W
Anhur
8,702
870
32
3
0
171,185
1
L
Agni
6,962
696
19
2
0
154,124
1
W
Ymir
9,035
904
51
5
0
205,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role