Player Matchup

Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Devinesabre
Tsukuyomi
Silver I
Level 143
God Stats
17W - 9L
1,782 SR
Queue Stats
128W - 107L
1,500 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Dootland
Heimdallr
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,496 MMR
Solo
Ra
Ra
Bronze III
deluxe2tyt
Ra
Bronze III
Level 88
God Stats
3W - 5L
1,386 SR
Queue Stats
22W - 29L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
juxy099
Ymir
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,500 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 106
1,534 SR
1,499 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,576 SR
1,499 MMR
Set
Set
Bronze III
IsseiHyoudoú
Set
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
Jukezs
Cu Chulainn
Bronze III
Level 41
God Stats
2W - 3L
1,681 SR
Queue Stats
4W - 11L
1,500 MMR
Solo
Cerberus
Cerberus
Silver III
Spazdude99
Cerberus
Silver III
Level 128
God Stats
10W - 5L
1,500 SR
Queue Stats
123W - 120L
1,491 MMR
Solo
Anhur
Anhur
Silver II
Speéd
Anhur
Silver II
Level 159
God Stats
6W - 7L
1,500 SR
Queue Stats
115W - 92L
1,503 MMR
Party 2
Chang'e
Chang'e
Bronze III
duomacey
Chang'e
Bronze III
Level 31
God Stats
7W - 2L
1,699 SR
Queue Stats
163W - 118L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 7 / 2
8,538
449
7,036
17,324
8,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Devinesabre
Tsukuyomi
13
5 / 4 / 2
8,927
470
16,527
16,659
5,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Dootland
Heimdallr
11
1 / 9 / 2
7,707
406
4,666
14,473
3,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 8 / 1
8,422
443
7,577
12,074
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
juxy099
Ymir
14
0 / 7 / 3
8,458
445
9,050
22,753
19,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Nu WaDanzaburouArachneErlang ShenRama

VS

Bans
JanusThothScyllaCupidAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 10
12,106
637
14,223
17,695
8,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Jukezs
Cu Chulainn
16
7 / 1 / 5
10,517
554
10,350
13,844
12,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Spazdude99
Cerberus
14
2 / 3 / 15
9,852
519
7,930
18,004
19,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Speéd
Anhur
18
10 / 1 / 11
12,233
644
20,674
19,133
7,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
duomacey
Chang'e
17
8 / 1 / 9
11,400
600
17,927
14,222
5,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
84
9
Kills
34
35
Deaths
9
10
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
7
2
0.29
L
Tsukuyomi
Devinesabre
Tsukuyomi
5
4
2
1.5
L
Heimdallr
Dootland
Heimdallr
1
9
2
0.22
W
7
3
10
4
W
Cu Chulainn
Jukezs
Cu Chulainn
7
1
5
9.5
W
Cerberus
Spazdude99
Cerberus
2
3
15
3.17
W
Anhur
Speéd
Anhur
10
1
11
15.5
L
2
8
1
0.31
W
Chang'e
duomacey
Chang'e
8
1
9
12.5
L
Ymir
juxy099
Ymir
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,856
Damage
71,104
83,283
Taken
82,898
42,003
Mitigated
54,209
13,079
Healing
49,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,036
303
647
1,148
17,324
8,965
0
7,399
9,683
31,923
0
L
Tsukuyomi
Devinesabre
Tsukuyomi
16,527
3,473
0
2,826
16,659
5,728
0
5,565
10,766
0
56,873
L
Heimdallr
Dootland
Heimdallr
4,666
1,981
0
1,215
14,473
3,708
0
2,259
12,204
0
32,030
W
14,223
5,790
0
6,502
17,695
8,497
879
3,647
13,930
0
85,742
W
Cu Chulainn
Jukezs
Cu Chulainn
10,350
1,304
0
5,945
13,844
12,452
100
7,284
6,498
4,962
39,818
W
Cerberus
Spazdude99
Cerberus
7,930
466
0
5,626
18,004
19,504
902
5,021
12,812
26,586
0
W
Anhur
Speéd
Anhur
20,674
13,335
0
12,819
19,133
7,971
8,419
6,356
12,725
0
95,542
L
7,577
299
1,573
1,421
12,074
4,225
0
4,726
7,104
52,526
0
W
Chang'e
duomacey
Chang'e
17,927
1,049
8,347
9,887
14,222
5,785
2,481
5,033
8,957
73,894
0
L
Ymir
juxy099
Ymir
9,050
1,698
0
4,249
22,753
19,377
186
7,241
14,987
49,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,052
Gold Earned
56,108
416
Minions Killed
511
0
Camps Cleared
0
1,752,157
Distance Traveled
1,891,404
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,538
449
60
3
0
384,944
6
L
Tsukuyomi
8,927
470
78
4
0
393,004
4
L
Heimdallr
7,707
406
58
3
0
320,350
0
W
Set
12,106
637
147
8
0
438,025
5
W
Cu Chulainn
10,517
554
74
4
0
378,977
4
W
Cerberus
9,852
519
37
2
0
351,326
8
W
Anhur
12,233
644
132
7
0
347,316
7
L
Ra
8,422
443
111
6
0
346,699
4
W
Chang'e
11,400
600
121
6
0
375,760
6
L
Ymir
8,458
445
109
6
0
307,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role