Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
BeastFromBangal
Ganesha
Gold III
Level 147
God Stats
27W - 20L
1,490 SR
Queue Stats
60W - 51L
1,602 MMR
Party 1
Awilix
Awilix
Gold V
Yinimus
Awilix
Gold V
Level 154
God Stats
12W - 4L
1,285 SR
Queue Stats
121W - 106L
1,354 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,425 SR
1,485 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,566 SR
1,457 MMR
Sun Wukong
Sun Wukong
Bronze III
ChaoticFox275
Sun Wukong
Bronze III
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 48L
1,453 MMR
Party 2
Scylla
Scylla
Gold V
Frvgal
Scylla
Gold V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,465 MMR
Solo
Neith
Neith
Bronze III
d1gbickbrett
Neith
Bronze III
Level 124
God Stats
1W - 2L
1,697 SR
Queue Stats
49W - 48L
1,453 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 1 / 10
9,053
647
5,582
6,331
2,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 3 / 10
9,155
654
4,103
16,220
16,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
Yinimus
Awilix
15
11 / 2 / 1
10,758
768
15,250
14,346
6,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
PersephoneKumbhakarnaCthulhuChaacBacchus

VS

Bans
ZeusBellonaCu ChulainnKhepriDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChaoticFox275
Sun Wukong
12
3 / 4 / 3
9,025
645
7,344
13,389
10,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Frvgal
Scylla
11
1 / 4 / 3
8,957
640
7,604
8,276
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 4 / 4
9,323
666
9,124
9,251
3,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
12
Kills
6
6
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
10
6
W
0
3
10
1.67
L
Sun Wukong
ChaoticFox275
Sun Wukong
3
4
3
1.13
L
Scylla
Frvgal
Scylla
1
4
3
0.63
W
Awilix
Yinimus
Awilix
11
2
1
5.75
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,935
Damage
24,072
36,897
Taken
30,916
25,088
Mitigated
16,504
8,196
Healing
6,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,582
356
0
1,540
6,331
2,300
647
1,429
4,713
38,313
0
W
4,103
602
783
2,671
16,220
16,785
193
2,666
13,081
20,633
0
L
Sun Wukong
ChaoticFox275
Sun Wukong
7,344
1,406
385
2,518
13,389
10,636
441
5,665
7,724
0
24,466
L
Scylla
Frvgal
Scylla
7,604
1,114
0
1,105
8,276
2,478
0
2,177
6,099
32,145
0
W
Awilix
Yinimus
Awilix
15,250
5,608
971
2,231
14,346
6,003
648
2,919
10,952
0
47,247
L
9,124
4,128
0
2,559
9,251
3,390
1,188
1,899
7,352
0
43,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,966
Gold Earned
27,305
152
Minions Killed
166
0
Camps Cleared
0
719,851
Distance Traveled
708,852
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,053
647
87
6
0
222,481
2
W
Ganesha
9,155
654
8
1
0
231,908
2
L
Sun Wukong
9,025
645
34
2
0
256,876
5
L
Scylla
8,957
640
46
3
0
227,717
1
W
Awilix
10,758
768
57
4
0
265,462
3
L
Neith
9,323
666
86
6
0
224,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role