Player Matchup

Cthulhu
Cthulhu
Akiru_Oficial
Cthulhu
Level 2
God Stats
5W - 8L
1,719 SR
Queue Stats
5W - 12L
1,653 Elo+
Party 1
Medusa
Medusa
Gordonzilla
Medusa
Level 5
God Stats
2W - 2L
1,321 SR
Queue Stats
8W - 10L
1,352 Elo+
Solo
Zeus
Zeus
Jeremias1502
Zeus
Level 3
God Stats
3W - 6L
1,719 SR
Queue Stats
6W - 22L
1,653 Elo+
Party 1
Susano
Susano
Rivo33
Susano
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,686 Elo+
Solo
Erlang Shen
Erlang Shen
YesLawd
Erlang Shen
Level 26
God Stats
2W - 1L
1,923 SR
Queue Stats
38W - 34L
1,673 Elo+
Solo
Team Averages
Level 13
1,636 SR
1,603 Elo+

VS

Team Averages
Level 16
1,459 SR
1,499 Elo+
Da Ji
Da Ji
Amitissa
Da Ji
Level 29
God Stats
13W - 22L
1,310 SR
Queue Stats
146W - 183L
1,583 Elo+
Solo
Ymir
Ymir
Mightiez
Ymir
Level 6
God Stats
11W - 8L
1,682 SR
Queue Stats
23W - 16L
1,560 Elo+
Party 2
Apollo
Apollo
Pred kyogre
Apollo
Level 4
God Stats
1W - 3L
1,281 SR
Queue Stats
7W - 7L
1,291 Elo+
Solo
Izanami
Izanami
gMRibcage
Izanami
Level 22
God Stats
9W - 7L
1,524 SR
Queue Stats
23W - 16L
1,560 Elo+
Party 2
Kali
Kali
lXKvngZionXl
Kali
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 7 / 5
6,547
468
5,465
11,076
4,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
9
1 / 8 / 0
5,784
413
2,146
10,741
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 10 / 0
5,641
403
2,136
8,674
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Susano
Rivo33
Susano
12
4 / 5 / 1
8,565
612
6,577
9,866
3,105
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
YesLawd
Erlang Shen
13
8 / 2 / 0
8,149
582
7,516
9,871
7,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Amitissa
Da Ji
12
2 / 2 / 3
7,148
511
4,343
10,139
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
3 / 1 / 14
7,682
549
7,257
6,954
5,976
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
14
12 / 3 / 2
9,241
660
9,279
9,072
5,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
gMRibcage
Izanami
14
15 / 2 / 3
9,095
650
14,257
8,157
2,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 2
6,252
447
1,295
8,998
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
13
Kills
32
32
Deaths
13
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
7
5
0.36
W
Da Ji
Amitissa
Da Ji
2
2
3
1.75
L
Medusa
1
8
0
0.13
L
0
10
0
0
W
Ymir
3
1
14
10
W
Apollo
12
3
2
4.33
L
Susano
Rivo33
Susano
4
5
1
0.9
L
Erlang Shen
YesLawd
Erlang Shen
8
2
0
4
W
Izanami
gMRibcage
Izanami
15
2
3
8.25
W
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,840
Damage
36,431
50,228
Taken
43,320
20,265
Mitigated
20,042
7,290
Healing
11,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,465
496
309
282
11,076
4,708
0
1,490
9,586
18,179
0
W
Da Ji
Amitissa
Da Ji
4,343
1,859
502
3,270
10,139
3,588
0
1,948
8,191
0
31,381
L
Medusa
2,146
971
111
2,339
10,741
2,529
0
2,570
8,171
0
19,446
L
2,136
776
0
651
8,674
2,054
132
837
7,837
20,688
0
W
Ymir
7,257
1,919
396
1,224
6,954
5,976
105
1,697
5,257
24,895
0
W
Apollo
9,279
4,716
0
1,219
9,072
5,249
1,727
3,159
5,913
5,043
46,495
L
Susano
Rivo33
Susano
6,577
1,510
0
670
9,866
3,105
0
1,516
8,350
0
33,414
L
Erlang Shen
YesLawd
Erlang Shen
7,516
4,255
0
2,928
9,871
7,869
84
1,370
8,501
4,102
33,330
W
Izanami
gMRibcage
Izanami
14,257
8,689
0
2,032
8,157
2,652
2,686
990
7,167
0
56,575
W
1,295
599
0
2,603
8,998
2,577
434
329
8,669
0
22,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,686
Gold Earned
39,418
254
Minions Killed
328
0
Camps Cleared
0
1,217,165
Distance Traveled
1,232,897
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,547
468
29
2
0
287,754
0
W
Da Ji
7,148
511
65
5
0
243,224
2
L
Medusa
5,784
413
38
3
0
227,763
1
L
Zeus
5,641
403
54
4
0
216,383
0
W
Ymir
7,682
549
30
2
0
259,846
2
W
Apollo
9,241
660
93
7
0
249,651
2
L
Susano
8,565
612
57
4
0
236,118
2
L
Erlang Shen
8,149
582
76
5
0
249,147
1
W
Izanami
9,095
650
108
8
0
239,980
1
W
Kali
6,252
447
32
2
0
240,196
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role