Player Matchup

Izanami
Izanami
Gold V
DarknesS_Attax
Izanami
Gold V
Level 70
God Stats
3W - 2L
1,689 SR
Queue Stats
19W - 22L
1,477 MMR
Party 1
Tyr
Tyr
Gold IV
DarknesS_Fyre
Tyr
Gold IV
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 92L
1,506 MMR
Party 1
Nu Wa
Nu Wa
Gold V
KaitenWindrunner
Nu Wa
Gold V
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 43L
1,486 MMR
Solo
Fenrir
Fenrir
Bronze III
M00DYornot
Fenrir
Bronze III
Level 141
God Stats
8W - 4L
1,873 SR
Queue Stats
98W - 83L
1,540 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
ReanimatedJoker
Kuzenbo
Gold V
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
254W - 244L
1,484 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,612 SR
1,499 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,603 SR
1,484 MMR
Hou Yi
Hou Yi
Silver II
BALA43
Hou Yi
Silver II
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
141W - 143L
1,496 MMR
Solo
Hades
Hades
Bronze III
Judas_treason
Hades
Bronze III
Level 66
God Stats
18W - 20L
1,582 SR
Queue Stats
79W - 84L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Silver V
M8AH
Xing Tian
Silver V
Level 137
God Stats
7W - 11L
1,932 SR
Queue Stats
304W - 304L
1,306 MMR
Party 3
Nemesis
Nemesis
Gold IV
QW1K
Nemesis
Gold IV
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
579W - 563L
1,619 MMR
Party 3
Zhong Kui
Zhong Kui
Bronze III
ReVo_HUNTER_93
Zhong Kui
Bronze III
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 4
13,207
574
12,517
17,815
6,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 2 / 6
13,325
579
9,526
21,938
20,514
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
4 / 1 / 5
12,377
538
19,387
8,646
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
M00DYornot
Fenrir
20
7 / 0 / 3
13,498
587
8,337
17,197
10,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 3 / 10
11,325
492
9,317
21,146
26,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
SetPersephoneJanusCthulhuCu Chulainn

VS

Bans
BakasuraAphroditeNikeRaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BALA43
Hou Yi
20
4 / 2 / 3
12,314
535
12,824
22,880
8,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 6 / 4
8,593
374
4,562
14,709
5,219
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
M8AH
Xing Tian
16
3 / 3 / 5
10,976
477
12,076
22,204
17,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
QW1K
Nemesis
20
3 / 2 / 1
11,822
514
6,498
15,310
5,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
ReVo_HUNTER_93
Zhong Kui
16
1 / 2 / 3
10,480
456
13,242
11,653
15,097
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
15
Kills
11
11
Deaths
15
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
BALA43
Hou Yi
4
2
3
2.75
W
2
5
4
0.8
W
2
2
6
2.5
L
0
6
4
0.33
W
4
1
5
6.5
W
Fenrir
M00DYornot
Fenrir
7
0
3
8.5
L
Xing Tian
M8AH
Xing Tian
3
3
5
1.83
L
Nemesis
QW1K
Nemesis
3
2
1
1.75
L
Zhong Kui
ReVo_HUNTER_93
Zhong Kui
1
2
3
1.25
W
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,084
Damage
49,202
86,742
Taken
86,756
67,598
Mitigated
52,107
32,670
Healing
33,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
BALA43
Hou Yi
12,824
9,160
0
12,429
22,880
8,707
704
5,487
17,213
0
99,682
W
12,517
9,212
0
7,947
17,815
6,593
5,218
3,424
14,391
0
111,474
W
9,526
1,845
0
8,741
21,938
20,514
535
10,997
10,941
606
82,960
L
4,562
459
431
4,298
14,709
5,219
0
8,539
5,784
43,381
0
W
19,387
3,935
0
2,283
8,646
3,339
2,341
4,071
4,575
93,589
0
W
Fenrir
M00DYornot
Fenrir
8,337
1,700
0
8,764
17,197
10,845
1,849
5,032
12,165
0
101,074
L
Xing Tian
M8AH
Xing Tian
12,076
499
0
2,976
22,204
17,448
0
9,514
12,386
52,315
0
L
Nemesis
QW1K
Nemesis
6,498
1,830
0
7,646
15,310
5,636
0
3,227
11,907
0
99,437
L
Zhong Kui
ReVo_HUNTER_93
Zhong Kui
13,242
1,820
0
5,961
11,653
15,097
982
1,142
10,411
66,420
0
W
9,317
3,349
0
4,935
21,146
26,307
622
6,356
14,790
32,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,732
Gold Earned
54,185
659
Minions Killed
647
0
Camps Cleared
0
2,266,854
Distance Traveled
1,878,898
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
12,314
535
188
8
0
343,082
3
W
Izanami
13,207
574
185
8
0
368,667
2
W
Tyr
13,325
579
159
7
0
454,694
2
L
Hades
8,593
374
82
4
0
311,448
0
W
Nu Wa
12,377
538
151
7
0
445,412
7
W
Fenrir
13,498
587
134
6
0
551,814
9
L
Xing Tian
10,976
477
55
2
0
436,983
4
L
Nemesis
11,822
514
180
8
0
504,864
1
L
Zhong Kui
10,480
456
142
6
0
282,521
0
W
Kuzenbo
11,325
492
30
1
0
446,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role