Player Matchup

Fenrir
Fenrir
Gold III
Cristale11
Fenrir
Gold III
Level 66
God Stats
6W - 5L
1,189 SR
Queue Stats
108W - 112L
1,494 MMR
Solo
Set
Set
Gold V
F6MainRB
Set
Gold V
Level 74
God Stats
3W - 5L
1,579 SR
Queue Stats
95W - 98L
1,500 MMR
Solo
Janus
Janus
Silver I
Firenky
Janus
Silver I
Level 154
God Stats
5W - 4L
1,499 SR
Queue Stats
342W - 334L
1,533 MMR
Party 2
Izanami
Izanami
Bronze III
Shamaster
Izanami
Bronze III
Level 147
God Stats
4W - 2L
1,373 SR
Queue Stats
75W - 61L
1,500 MMR
Solo
Cerberus
Cerberus
Silver III
Zisedragon
Cerberus
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,428 SR
1,505 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,534 SR
1,498 MMR
Scylla
Scylla
Silver II
Alzio
Scylla
Silver II
Level 146
God Stats
6W - 2L
1,672 SR
Queue Stats
28W - 30L
1,496 MMR
Party 1
Nemesis
Nemesis
Bronze III
LeftDisorder
Nemesis
Bronze III
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,495 MMR
Solo
Guan Yu
Guan Yu
Gold III
PussayWagon
Guan Yu
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver II
Shanchespro
Apollo
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver III
laakiluxe
Sol
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cristale11
Fenrir
5
1 / 3 / 0
3,541
708
2,107
4,411
1,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 0
3,266
653
798
2,495
554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
Firenky
Janus
6
0 / 1 / 0
3,531
706
979
1,582
337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Shamaster
Izanami
5
0 / 0 / 1
3,518
704
325
1,068
550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
Zisedragon
Cerberus
6
3 / 1 / 0
3,943
789
1,152
3,991
2,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
PersephoneAnubisYemojaNoxDanzaburou

VS

Bans
TsukuyomiChaacAphroditeGaneshaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alzio
Scylla
6
0 / 0 / 0
3,719
744
153
1,925
396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
LeftDisorder
Nemesis
6
1 / 0 / 0
3,790
758
954
2,429
599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
PussayWagon
Guan Yu
6
2 / 1 / 1
3,718
744
1,673
3,746
1,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
7
2 / 1 / 0
4,331
866
1,338
3,036
659
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 2 / 2
3,829
766
3,070
2,766
672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
4
Kills
5
5
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
Alzio
Scylla
0
0
0
0
L
Fenrir
Cristale11
Fenrir
1
3
0
0.33
L
0
0
0
0
L
Janus
Firenky
Janus
0
1
0
0
W
Nemesis
LeftDisorder
Nemesis
1
0
0
1
W
Guan Yu
PussayWagon
Guan Yu
2
1
1
2.5
L
Izanami
Shamaster
Izanami
0
0
1
0.5
W
Apollo
2
1
0
2
L
Cerberus
Zisedragon
Cerberus
3
1
0
3
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,361
Damage
7,188
13,547
Taken
13,902
5,172
Mitigated
3,535
4,839
Healing
5,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Alzio
Scylla
153
0
0
446
1,925
396
0
113
1,812
15,502
0
L
Fenrir
Cristale11
Fenrir
2,107
557
0
1,360
4,411
1,241
0
508
3,903
0
7,941
L
798
339
0
1,434
2,495
554
0
343
2,152
0
9,558
L
Janus
Firenky
Janus
979
334
0
250
1,582
337
0
546
1,008
15,313
0
W
Nemesis
LeftDisorder
Nemesis
954
210
0
1,524
2,429
599
0
140
2,289
0
13,643
W
Guan Yu
PussayWagon
Guan Yu
1,673
253
220
1,485
3,746
1,209
0
758
2,963
0
12,309
L
Izanami
Shamaster
Izanami
325
242
0
430
1,068
550
0
0
1,068
1,615
10,601
W
Apollo
1,338
819
0
1,109
3,036
659
0
24
3,012
0
17,776
L
Cerberus
Zisedragon
Cerberus
1,152
0
0
1,365
3,991
2,490
0
1,798
2,193
12,802
0
W
3,070
901
0
762
2,766
672
411
970
1,671
18,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,799
Gold Earned
19,387
142
Minions Killed
193
0
Camps Cleared
0
525,961
Distance Traveled
574,261
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,719
744
37
7
0
114,309
4
L
Fenrir
3,541
708
13
3
0
120,489
0
L
Set
3,266
653
31
6
0
126,243
0
L
Janus
3,531
706
36
7
0
105,312
2
W
Nemesis
3,790
758
48
10
0
125,138
2
W
Guan Yu
3,718
744
34
7
0
129,518
2
L
Izanami
3,518
704
27
5
0
59,195
0
W
Apollo
4,331
866
39
8
0
100,905
0
L
Cerberus
3,943
789
35
7
0
114,722
2
W
Sol
3,829
766
35
7
0
104,391
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role