Player Matchup

Bakasura
Bakasura
DiskoVibez
Bakasura
Level 28
God Stats
29W - 17L
1,513 SR
Queue Stats
48W - 33L
1,382 Elo+
Solo
Persephone
Persephone
NoFatigue-Zoning
Persephone
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 128L
1,486 Elo+
Solo
Yemoja
Yemoja
RufusTheDoofus
Yemoja
Level 4
God Stats
32W - 31L
1,296 SR
Queue Stats
160W - 160L
1,259 Elo+
Solo
Anhur
Anhur
ema-lavrac
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Pele
Pele
scaramouche420
Pele
Level 29
God Stats
112W - 74L
1,883 SR
Queue Stats
510W - 461L
1,605 Elo+
Solo
Team Averages
Level 17
1,538 SR
1,446 Elo+

VS

Team Averages
Level 31
1,480 SR
1,397 Elo+
Cthulhu
Cthulhu
LIL_BOOMIN24
Cthulhu
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 22L
1,291 Elo+
Party 1
Kukulkan
Kukulkan
MottledLawyer41
Kukulkan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 27L
1,246 Elo+
Solo
Medusa
Medusa
SDG_Vell
Medusa
Level 88
God Stats
3W - 3L
1,285 SR
Queue Stats
185W - 195L
1,387 Elo+
Party 1
Hel
Hel
SDG_king1
Hel
Level 21
God Stats
20W - 23L
1,430 SR
Queue Stats
81W - 94L
1,305 Elo+
Party 1
Nemesis
Nemesis
khale519
Nemesis
Level 9
God Stats
5W - 1L
1,684 SR
Queue Stats
26W - 27L
1,757 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DiskoVibez
Bakasura
11
1 / 3 / 1
6,389
532
2,719
8,852
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Persephone
NoFatigue-Zoning
Persephone
9
1 / 2 / 0
5,840
487
2,880
5,391
1,463
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,976
498
4,191
6,413
3,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
6
0 / 9 / 0
4,732
394
2,432
8,902
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
5 / 3 / 0
7,291
608
7,207
6,271
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LIL_BOOMIN24
Cthulhu
10
3 / 1 / 7
6,508
542
4,049
8,435
4,056
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kukulkan
8
0 / 4 / 4
5,199
433
1,240
4,824
1,002
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
SDG_Vell
Medusa
13
3 / 1 / 3
7,613
634
6,200
6,341
1,858
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 3 / 4
6,253
521
4,178
6,461
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
khale519
Nemesis
12
10 / 1 / 2
7,228
602
6,642
7,432
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
8
Kills
19
19
Deaths
10
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DiskoVibez
Bakasura
1
3
1
0.5
W
Cthulhu
LIL_BOOMIN24
Cthulhu
3
1
7
6.5
W
Kukulkan
0
4
4
0.5
L
Persephone
NoFatigue-Zoning
Persephone
1
2
0
0.5
L
1
2
0
0.5
W
Medusa
SDG_Vell
Medusa
3
1
3
4.5
W
3
3
4
1.67
L
Anhur
0
9
0
0
W
Nemesis
khale519
Nemesis
10
1
2
11
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,429
Damage
22,309
35,829
Taken
33,493
13,630
Mitigated
10,837
7,124
Healing
10,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DiskoVibez
Bakasura
2,719
2,122
0
2,624
8,852
2,962
288
1,121
7,731
0
20,920
W
Cthulhu
LIL_BOOMIN24
Cthulhu
4,049
494
0
1,642
8,435
4,056
0
4,013
4,402
17,379
0
W
Kukulkan
1,240
279
0
400
4,824
1,002
372
246
4,528
18,608
0
L
Persephone
NoFatigue-Zoning
Persephone
2,880
593
0
1,148
5,391
1,463
1,053
2,474
2,915
23,686
0
L
4,191
1,252
621
761
6,413
3,006
450
2,992
3,421
17,443
0
W
Medusa
SDG_Vell
Medusa
6,200
3,700
0
3,208
6,341
1,858
746
417
5,914
0
42,117
W
4,178
711
190
2,271
6,461
1,671
550
1,783
4,302
24,942
0
L
Anhur
2,432
1,806
0
764
8,902
2,124
0
2,839
6,063
0
5,979
W
Nemesis
khale519
Nemesis
6,642
3,661
0
3,023
7,432
2,250
0
948
6,434
0
25,122
L
7,207
1,884
99
1,107
6,271
4,075
630
40
6,231
2,583
31,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,228
Gold Earned
32,801
201
Minions Killed
234
0
Camps Cleared
0
1,077,934
Distance Traveled
1,085,413
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,389
532
68
6
0
265,177
0
W
Cthulhu
6,508
542
33
3
0
194,798
3
W
Kukulkan
5,199
433
28
2
0
181,780
4
L
Persephone
5,840
487
35
3
0
206,697
4
L
Yemoja
5,976
498
28
2
0
203,113
2
W
Medusa
7,613
634
77
6
0
211,637
1
W
Hel
6,253
521
40
3
0
219,216
1
L
Anhur
4,732
394
9
1
0
186,638
0
W
Nemesis
7,228
602
56
5
0
277,982
2
L
Pele
7,291
608
61
5
0
216,309
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role