Player Matchup

Erlang Shen
Erlang Shen
Bronze III
BM-Ivory
Erlang Shen
Bronze III
Level 68
God Stats
3W - 0L
1,262 SR
Queue Stats
48W - 48L
1,504 MMR
Solo
Medusa
Medusa
Silver I
EffnCarolBaskin
Medusa
Silver I
Level 142
God Stats
2W - 0L
1,786 SR
Queue Stats
54W - 62L
1,503 MMR
Solo
Bakasura
Bakasura
Gold IV
PercDaddy300
Bakasura
Gold IV
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 15L
1,565 MMR
Party 1
Chang'e
Chang'e
Bronze III
RicanWolfez
Chang'e
Bronze III
Level 87
God Stats
3W - 2L
1,739 SR
Queue Stats
17W - 20L
1,448 MMR
Party 1
Osiris
Osiris
Silver II
TABOO_T13B00
Osiris
Silver II
Level 84
God Stats
8W - 7L
1,328 SR
Queue Stats
183W - 179L
1,504 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,523 SR
1,505 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,440 SR
1,505 MMR
Scylla
Scylla
Gold V
BM Alz3ler
Scylla
Gold V
Level 105
God Stats
1W - 5L
1,328 SR
Queue Stats
209W - 205L
1,507 MMR
Solo
Skadi
Skadi
Bronze III
Boulenz513
Skadi
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Dethliss
Sun Wukong
Gold IV
Level 160
God Stats
204W - 207L
1,547 SR
Queue Stats
716W - 727L
1,506 MMR
Solo
Cerberus
Cerberus
Silver III
Shootingbirds
Cerberus
Silver III
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 43L
1,506 MMR
Solo
Danzaburou
Danzaburou
Bronze III
x1BADASSMANx
Danzaburou
Bronze III
Level 148
God Stats
3W - 5L
1,328 SR
Queue Stats
57W - 89L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BM-Ivory
Erlang Shen
18
5 / 2 / 6
10,746
566
9,627
18,457
10,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
2 / 1 / 7
11,024
580
8,160
11,418
4,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
PercDaddy300
Bakasura
17
3 / 5 / 7
10,516
553
6,150
13,337
4,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
RicanWolfez
Chang'e
16
4 / 3 / 6
10,615
559
10,257
11,475
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
18
10 / 1 / 7
11,575
609
12,390
16,198
14,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
TsukuyomiArachneApolloHeraCu Chulainn

VS

Bans
AwilixCthulhuSobekSylvanusMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BM Alz3ler
Scylla
13
0 / 7 / 6
8,419
443
4,754
10,375
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
16
0 / 3 / 1
9,367
493
8,438
11,598
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Dethliss
Sun Wukong
17
9 / 2 / 2
10,477
551
11,671
13,150
6,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Shootingbirds
Cerberus
11
1 / 5 / 4
8,311
437
4,195
12,695
8,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
x1BADASSMANx
Danzaburou
13
2 / 7 / 0
8,656
456
10,496
14,377
8,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
24
Kills
12
12
Deaths
24
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
BM Alz3ler
Scylla
0
7
6
0.43
W
Erlang Shen
BM-Ivory
Erlang Shen
5
2
6
4
L
Skadi
0
3
1
0.17
L
Sun Wukong
Dethliss
Sun Wukong
9
2
2
5
W
2
1
7
5.5
W
Bakasura
PercDaddy300
Bakasura
3
5
7
1.3
W
Chang'e
RicanWolfez
Chang'e
4
3
6
2.33
L
Cerberus
Shootingbirds
Cerberus
1
5
4
0.6
W
Osiris
10
1
7
13.5
L
Danzaburou
x1BADASSMANx
Danzaburou
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,584
Damage
39,554
70,885
Taken
62,195
37,863
Mitigated
31,633
29,712
Healing
12,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BM Alz3ler
Scylla
4,754
422
0
537
10,375
3,293
972
3,701
6,315
52,284
0
W
Erlang Shen
BM-Ivory
Erlang Shen
9,627
5,001
0
11,164
18,457
10,437
0
497
17,352
0
62,607
L
Skadi
8,438
2,149
0
3,190
11,598
4,149
214
846
10,714
0
70,070
L
Sun Wukong
Dethliss
Sun Wukong
11,671
1,738
0
3,477
13,150
6,803
0
2,672
9,672
0
69,417
W
8,160
3,280
0
4,608
11,418
4,469
1,292
261
11,157
0
76,804
W
Bakasura
PercDaddy300
Bakasura
6,150
3,292
0
2,177
13,337
4,867
234
2,316
10,909
0
74,758
W
Chang'e
RicanWolfez
Chang'e
10,257
467
1,416
5,262
11,475
3,499
180
1,693
9,688
54,522
0
L
Cerberus
Shootingbirds
Cerberus
4,195
335
0
1,832
12,695
8,554
0
2,562
9,271
21,891
0
W
Osiris
12,390
5,225
0
5,085
16,198
14,591
1,460
3,851
12,150
10,625
67,757
L
Danzaburou
x1BADASSMANx
Danzaburou
10,496
4,032
0
3,928
14,377
8,834
74
893
13,397
0
46,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,476
Gold Earned
45,230
600
Minions Killed
507
0
Camps Cleared
0
1,978,716
Distance Traveled
1,494,817
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,419
443
100
5
0
278,024
0
W
Erlang Shen
10,746
566
113
6
0
407,957
2
L
Skadi
9,367
493
131
7
0
325,974
3
L
Sun Wukong
10,477
551
141
7
0
366,642
6
W
Medusa
11,024
580
141
7
0
370,855
2
W
Bakasura
10,516
553
138
7
0
437,544
0
W
Chang'e
10,615
559
100
5
0
344,171
0
L
Cerberus
8,311
437
44
2
0
282,944
2
W
Osiris
11,575
609
108
6
0
418,189
0
L
Danzaburou
8,656
456
91
5
0
241,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role