Player Matchup

Kali
Kali
DowngradeZer0
Kali
Level 24
God Stats
17W - 16L
1,252 SR
Queue Stats
429W - 392L
1,467 Elo+
Party 1
Kukulkan
Kukulkan
LauraSK
Kukulkan
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,644 Elo+
Party 3
Cthulhu
Cthulhu
MisterTater
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Prajcek
Vamana
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,644 Elo+
Party 3
Sol
Sol
UMofuwMofuU
Sol
Level 42
God Stats
1W - 5L
1,500 SR
Queue Stats
264W - 250L
1,510 Elo+
Party 1
Team Averages
Level 53
1,450 SR
1,553 Elo+

VS

Team Averages
Level 51
1,442 SR
1,709 Elo+
Horus
Horus
LastHalfCast
Horus
Level 65
God Stats
3W - 2L
1,396 SR
Queue Stats
79W - 53L
1,764 Elo+
Party 2
Rama
Rama
Lukewaves
Rama
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 32L
1,744 Elo+
Party 2
Sobek
Sobek
ManLikeFrank
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 42L
1,745 Elo+
Party 2
Erlang Shen
Erlang Shen
SteveBrah
Erlang Shen
Level 26
God Stats
2W - 0L
1,316 SR
Queue Stats
66W - 31L
1,793 Elo+
Party 2
Ah Puch
Ah Puch
beladan
Ah Puch
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 1
4,956
496
3,275
7,336
3,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
LauraSK
Kukulkan
8
1 / 1 / 0
5,007
501
2,493
3,893
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
MisterTater
Cthulhu
7
0 / 4 / 0
4,825
483
2,984
7,948
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
Prajcek
Vamana
7
0 / 4 / 1
4,622
462
2,886
6,918
3,504
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
0 / 5 / 0
4,332
433
2,328
7,043
811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 7
6,313
631
4,989
5,864
2,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
12
8 / 0 / 3
6,961
696
6,448
4,388
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 1 / 2
6,086
609
5,954
8,704
7,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
SteveBrah
Erlang Shen
10
4 / 1 / 1
6,119
612
3,077
4,871
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
beladan
Ah Puch
11
1 / 0 / 2
6,177
618
2,470
1,764
527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
20
20
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
3
0
7
6.5
L
Kukulkan
LauraSK
Kukulkan
1
1
0
1
W
Rama
8
0
3
9.5
W
4
1
2
5
L
Cthulhu
MisterTater
Cthulhu
0
4
0
0
L
Vamana
Prajcek
Vamana
0
4
1
0.13
W
Erlang Shen
SteveBrah
Erlang Shen
4
1
1
4.5
L
0
5
0
0
W
Ah Puch
beladan
Ah Puch
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,966
Damage
22,938
33,138
Taken
25,591
12,695
Mitigated
15,430
7,454
Healing
12,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,275
1,846
0
1,126
7,336
3,694
0
2,882
4,371
3,974
12,925
W
4,989
1,763
207
2,413
5,864
2,993
240
3,014
2,850
0
14,790
L
Kukulkan
LauraSK
Kukulkan
2,493
397
0
1,139
3,893
1,194
0
2,061
1,832
21,083
0
W
Rama
6,448
5,109
0
3,247
4,388
1,422
768
2,666
1,722
0
40,546
W
5,954
864
0
4,468
8,704
7,284
0
992
7,482
24,332
0
L
Cthulhu
MisterTater
Cthulhu
2,984
487
0
1,505
7,948
3,492
0
0
7,948
19,459
0
L
Vamana
Prajcek
Vamana
2,886
1,527
0
1,204
6,918
3,504
0
3,403
3,156
0
12,745
W
Erlang Shen
SteveBrah
Erlang Shen
3,077
1,900
0
1,382
4,871
3,204
0
1,149
3,722
8,072
28,953
L
2,328
1,050
0
2,480
7,043
811
0
26
7,017
14,366
0
W
Ah Puch
beladan
Ah Puch
2,470
0
195
869
1,764
527
1,225
616
1,148
32,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,742
Gold Earned
31,656
183
Minions Killed
282
0
Camps Cleared
0
931,570
Distance Traveled
915,389
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,956
496
34
3
0
182,114
1
W
Horus
6,313
631
20
2
0
186,914
3
L
Kukulkan
5,007
501
59
6
0
189,328
2
W
Rama
6,961
696
79
8
0
155,908
4
W
Sobek
6,086
609
42
4
0
188,841
1
L
Cthulhu
4,825
483
30
3
0
195,647
2
L
Vamana
4,622
462
26
3
0
195,416
0
W
Erlang Shen
6,119
612
71
7
0
187,451
4
L
Sol
4,332
433
34
3
0
169,065
3
W
Ah Puch
6,177
618
70
7
0
196,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role