Player Matchup

King Arthur
King Arthur
ImFSeven
King Arthur
Level 106
God Stats
5W - 9L
1,627 SR
Queue Stats
242W - 268L
1,336 Elo+
Solo
Horus
Horus
Junklns
Horus
Level 88
God Stats
8W - 5L
1,515 SR
Queue Stats
40W - 40L
1,454 Elo+
Solo
Kali
Kali
SANTAANA
Kali
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 61L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
aceroker-
Danzaburou
Level 107
God Stats
4W - 8L
1,176 SR
Queue Stats
192W - 180L
1,506 Elo+
Solo
Agni
Agni
fogo78
Agni
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 131L
1,400 Elo+
Party 1
Team Averages
Level 109
1,464 SR
1,446 Elo+

VS

Team Averages
Level 79
1,425 SR
1,495 Elo+
Tsukuyomi
Tsukuyomi
BongShroom
Tsukuyomi
Level 58
God Stats
11W - 10L
1,538 SR
Queue Stats
35W - 34L
1,459 Elo+
Solo
Ymir
Ymir
JedeyeMindTricks
Ymir
Level 65
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 19L
1,570 Elo+
Solo
Jing Wei
Jing Wei
Oldhippo
Jing Wei
Level 121
God Stats
4W - 2L
1,321 SR
Queue Stats
112W - 98L
1,484 Elo+
Solo
Thanatos
Thanatos
PhewKnows
Thanatos
Level 69
God Stats
6W - 5L
1,504 SR
Queue Stats
244W - 306L
1,485 Elo+
Solo
Nu Wa
Nu Wa
zepovin94
Nu Wa
Level 84
God Stats
10W - 17L
1,265 SR
Queue Stats
609W - 601L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImFSeven
King Arthur
16
1 / 3 / 1
9,438
524
6,381
11,347
9,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
Junklns
Horus
12
0 / 7 / 7
8,058
448
7,494
18,397
12,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Kali
14
4 / 3 / 1
8,519
473
4,551
16,929
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
aceroker-
Danzaburou
15
4 / 3 / 0
9,338
519
11,330
13,871
4,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
fogo78
Agni
14
3 / 4 / 4
8,611
478
8,534
8,500
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BongShroom
Tsukuyomi
15
3 / 0 / 10
9,861
548
8,993
10,004
4,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 9
7,893
439
4,224
16,329
13,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
Oldhippo
Jing Wei
16
6 / 2 / 3
10,829
602
11,301
10,771
4,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
PhewKnows
Thanatos
18
7 / 1 / 0
11,190
622
10,032
14,279
10,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
zepovin94
Nu Wa
14
4 / 5 / 5
9,562
531
12,388
11,213
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
12
Kills
20
20
Deaths
12
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BongShroom
Tsukuyomi
3
0
10
8
L
King Arthur
ImFSeven
King Arthur
1
3
1
0.5
W
0
4
9
1.13
L
Horus
Junklns
Horus
0
7
7
0.5
W
Jing Wei
Oldhippo
Jing Wei
6
2
3
3.75
W
Thanatos
PhewKnows
Thanatos
7
1
0
7
L
Kali
4
3
1
1.5
L
Danzaburou
aceroker-
Danzaburou
4
3
0
1.33
L
Agni
fogo78
Agni
3
4
4
1.25
W
Nu Wa
zepovin94
Nu Wa
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,290
Damage
46,938
69,044
Taken
62,596
34,787
Mitigated
36,278
28,512
Healing
23,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BongShroom
Tsukuyomi
8,993
2,504
0
4,516
10,004
4,302
378
917
9,087
0
62,265
L
King Arthur
ImFSeven
King Arthur
6,381
547
0
3,729
11,347
9,358
0
918
10,305
0
51,702
W
4,224
460
0
1,446
16,329
13,493
0
1,759
14,545
16,619
0
L
Horus
Junklns
Horus
7,494
4,204
2,638
6,383
18,397
12,176
492
4,973
13,088
0
34,746
W
Jing Wei
Oldhippo
Jing Wei
11,301
8,828
0
5,624
10,771
4,279
1,880
0
10,771
0
72,415
W
Thanatos
PhewKnows
Thanatos
10,032
2,322
0
10,904
14,279
10,414
431
827
13,003
0
69,019
L
Kali
4,551
2,190
0
8,199
16,929
6,076
0
2,844
13,848
0
46,595
L
Danzaburou
aceroker-
Danzaburou
11,330
6,558
0
6,502
13,871
4,855
0
2,682
11,089
0
67,530
L
Agni
fogo78
Agni
8,534
239
0
1,061
8,500
2,322
530
4,042
4,102
46,341
0
W
Nu Wa
zepovin94
Nu Wa
12,388
2,255
0
1,365
11,213
3,790
864
5,031
6,182
42,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,964
Gold Earned
49,335
465
Minions Killed
467
0
Camps Cleared
0
1,669,424
Distance Traveled
1,768,881
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,861
548
103
6
0
413,743
3
L
King Arthur
9,438
524
126
7
0
362,913
3
W
Ymir
7,893
439
17
1
0
381,334
4
L
Horus
8,058
448
50
3
0
300,293
1
W
Jing Wei
10,829
602
139
8
0
338,177
0
W
Thanatos
11,190
622
138
8
0
349,293
2
L
Kali
8,519
473
84
5
0
340,629
4
L
Danzaburou
9,338
519
111
6
0
318,667
5
L
Agni
8,611
478
94
5
0
346,922
7
W
Nu Wa
9,562
531
70
4
0
286,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role