Player Matchup

Chronos
Chronos
EarlyJawn
Chronos
Level 27
God Stats
11W - 1L
1,907 SR
Queue Stats
89W - 29L
1,817 Elo+
Party 1
Guan Yu
Guan Yu
TheRealRetroBran
Guan Yu
Level 127
God Stats
3W - 0L
1,639 SR
Queue Stats
45W - 14L
1,960 Elo+
Party 1
Ra
Ra
thebestever_215
Ra
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 21L
1,770 Elo+
Party 1
Team Averages
Level 88
1,682 SR
1,849 Elo+

VS

Team Averages
Level 58
1,450 SR
1,155 Elo+
Da Ji
Da Ji
Pyranium_Astral
Da Ji
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,155 Elo+
Party 2
Cthulhu
Cthulhu
andymato
Cthulhu
Level 5
God Stats
1W - 4L
1,342 SR
Queue Stats
1W - 4L
1,155 Elo+
Party 2
Hera
Hera
falicityat
Hera
Level 106
God Stats
2W - 2L
1,508 SR
Queue Stats
50W - 51L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EarlyJawn
Chronos
12
8 / 0 / 6
8,316
832
8,252
7,353
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 0 / 12
8,265
827
7,255
8,636
8,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
5 / 0 / 12
8,165
817
6,454
5,471
3,062
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
6,025
603
2,018
8,260
2,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
andymato
Cthulhu
8
0 / 6 / 0
6,447
645
5,839
10,088
5,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 5 / 0
6,788
679
3,862
7,568
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
17
Kills
0
0
Deaths
17
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chronos
EarlyJawn
Chronos
8
0
6
11
L
0
6
0
0
W
4
0
12
10
L
Cthulhu
andymato
Cthulhu
0
6
0
0
L
0
5
0
0
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,961
Damage
11,719
21,460
Taken
25,916
16,339
Mitigated
11,146
6,371
Healing
3,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
EarlyJawn
Chronos
8,252
3,773
0
1,626
7,353
4,292
1,943
3,265
4,088
31,057
0
L
2,018
388
0
982
8,260
2,839
0
4,920
3,224
0
17,257
W
7,255
1,130
724
1,094
8,636
8,985
273
2,704
5,932
0
24,220
L
Cthulhu
andymato
Cthulhu
5,839
116
0
966
10,088
5,573
0
6,905
3,013
14,316
0
L
3,862
1,348
368
1,250
7,568
2,734
0
2,925
4,493
23,730
0
W
6,454
1,213
1,188
1,739
5,471
3,062
403
3,820
1,651
26,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,746
Gold Earned
19,260
128
Minions Killed
101
0
Camps Cleared
0
573,516
Distance Traveled
486,524
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,316
832
37
4
0
188,852
1
L
Da Ji
6,025
603
35
4
0
164,342
3
W
Guan Yu
8,265
827
33
3
0
200,769
3
L
Cthulhu
6,447
645
24
2
0
180,188
0
L
Hera
6,788
679
42
4
0
141,994
0
W
Ra
8,165
817
58
6
0
183,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role