Player Matchup

Hel
Hel
Silver I
Kapidox
Hel
Silver I
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,636 MMR
Party 1
Athena
Athena
Gold III
Lambo762
Athena
Gold III
Level 109
God Stats
8W - 9L
1,289 SR
Queue Stats
258W - 229L
1,622 MMR
Party 2
Nemesis
Nemesis
Gold IV
McDuckNorris
Nemesis
Gold IV
Level 121
God Stats
24W - 25L
1,778 SR
Queue Stats
244W - 233L
1,667 MMR
Party 2
Medusa
Medusa
Gold V
TeamMate8
Medusa
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
einfachmaxi
King Arthur
Gold III
Level 126
God Stats
4W - 7L
1,766 SR
Queue Stats
137W - 129L
1,645 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,567 SR
1,614 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,597 SR
1,600 MMR
Janus
Janus
Gold I
Claybourn
Janus
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Osiris
Osiris
Gold III
Haiseye
Osiris
Gold III
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 42L
1,738 MMR
Party 4
Ao Kuang
Ao Kuang
Gold IV
HaveACookie
Ao Kuang
Gold IV
Level 160
God Stats
30W - 25L
1,511 SR
Queue Stats
107W - 98L
1,567 MMR
Party 3
Sobek
Sobek
Silver II
PolentaBaby
Sobek
Silver II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,552 MMR
Party 4
Anhur
Anhur
Gold I
TheeCooper
Anhur
Gold I
Level 159
God Stats
55W - 48L
1,975 SR
Queue Stats
356W - 345L
1,643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
9
0 / 6 / 0
7,030
335
2,446
9,235
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Lambo762
Athena
13
1 / 2 / 0
9,008
429
6,253
17,510
15,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
McDuckNorris
Nemesis
17
1 / 4 / 0
9,826
468
7,101
19,757
8,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
TeamMate8
Medusa
16
0 / 6 / 2
9,549
455
12,600
18,348
6,138
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
einfachmaxi
King Arthur
13
0 / 7 / 1
7,676
366
8,036
20,462
18,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
Nu WaApolloPersephoneScyllaDanzaburou

VS

Bans
TsukuyomiCupidYmirRamaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Claybourn
Janus
20
4 / 0 / 11
13,412
639
19,331
8,042
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Haiseye
Osiris
20
5 / 0 / 8
13,950
664
12,297
18,682
17,245
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
HaveACookie
Ao Kuang
19
8 / 1 / 3
12,070
575
7,353
17,899
10,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 1 / 10
10,463
498
8,539
18,469
14,480
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
20
4 / 0 / 1
13,043
621
14,820
13,370
9,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
2
Kills
25
25
Deaths
2
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Janus
Claybourn
Janus
4
0
11
9.5
W
Osiris
Haiseye
Osiris
5
0
8
9
W
Ao Kuang
HaveACookie
Ao Kuang
8
1
3
9.5
L
Hel
0
6
0
0
L
Athena
Lambo762
Athena
1
2
0
0.5
L
Nemesis
McDuckNorris
Nemesis
1
4
0
0.25
W
4
1
10
9
L
Medusa
TeamMate8
Medusa
0
6
2
0.17
W
Anhur
4
0
1
4.5
L
King Arthur
einfachmaxi
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,436
Damage
62,340
85,312
Taken
76,462
51,998
Mitigated
55,379
21,237
Healing
39,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Claybourn
Janus
19,331
2,133
440
2,579
8,042
3,541
1,256
2,235
5,782
123,018
0
W
Osiris
Haiseye
Osiris
12,297
5,207
0
12,584
18,682
17,245
3,754
1,126
17,095
0
103,358
W
Ao Kuang
HaveACookie
Ao Kuang
7,353
1,449
104
9,634
17,899
10,723
702
1,215
16,596
98,943
0
L
Hel
2,446
95
1,977
2,835
9,235
3,151
0
4,652
4,453
29,111
0
L
Athena
Lambo762
Athena
6,253
969
0
1,888
17,510
15,604
0
7,295
10,049
38,046
0
L
Nemesis
McDuckNorris
Nemesis
7,101
1,671
0
5,902
19,757
8,772
0
9,108
10,461
0
78,710
W
8,539
755
823
8,235
18,469
14,480
656
3,346
14,973
30,552
0
L
Medusa
TeamMate8
Medusa
12,600
5,935
0
4,231
18,348
6,138
0
5,033
13,261
0
75,254
W
Anhur
14,820
7,715
0
5,427
13,370
9,390
3,348
1,285
12,063
8,916
98,953
L
King Arthur
einfachmaxi
King Arthur
8,036
908
0
4,404
20,462
18,333
0
9,112
11,230
0
37,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,089
Gold Earned
62,938
494
Minions Killed
755
0
Camps Cleared
0
1,943,613
Distance Traveled
2,140,040
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,412
639
220
10
0
435,785
8
W
Osiris
13,950
664
194
9
0
435,797
3
W
Ao Kuang
12,070
575
115
5
0
404,603
8
L
Hel
7,030
335
66
3
0
258,585
3
L
Athena
9,008
429
63
3
0
419,480
4
L
Nemesis
9,826
468
153
7
0
500,321
4
W
Sobek
10,463
498
26
1
0
477,110
5
L
Medusa
9,549
455
141
7
0
359,905
2
W
Anhur
13,043
621
200
10
0
386,745
1
L
King Arthur
7,676
366
71
3
0
405,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role