Player Matchup

Fenrir
Fenrir
Gold III
ByCarlos00
Fenrir
Gold III
Level 127
God Stats
29W - 20L
1,888 SR
Queue Stats
75W - 64L
1,758 MMR
Party 2
Sobek
Sobek
Gold III
Giacovelli99
Sobek
Gold III
Level 158
God Stats
8W - 3L
1,715 SR
Queue Stats
94W - 78L
1,758 MMR
Party 2
Nu Wa
Nu Wa
Gold III
key26tgn
Nu Wa
Gold III
Level 135
God Stats
15W - 13L
1,852 SR
Queue Stats
91W - 74L
1,758 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,818 SR
1,758 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,609 SR
1,656 MMR
Chang'e
Chang'e
Bronze III
METMOT
Chang'e
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Mellowlowkey911
Sylvanus
Gold IV
Level 67
God Stats
3W - 3L
1,584 SR
Queue Stats
6W - 4L
1,734 MMR
Party 1
Hercules
Hercules
Gold IV
SKOTHBERT
Hercules
Gold IV
Level 107
God Stats
5W - 3L
1,743 SR
Queue Stats
6W - 4L
1,734 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ByCarlos00
Fenrir
16
5 / 6 / 4
12,643
632
14,105
22,437
19,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 1 / 10
12,461
623
14,450
23,429
29,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nu Wa
key26tgn
Nu Wa
17
5 / 5 / 5
12,886
644
21,863
9,872
3,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ThothCthulhuDanzaburouKuzenboAphrodite

VS

Bans
BacchusHelNeithNoxCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
METMOT
Chang'e
16
2 / 6 / 8
12,188
609
16,514
19,251
11,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
14
4 / 1 / 5
12,927
646
8,664
23,763
29,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
SKOTHBERT
Hercules
16
6 / 3 / 5
12,509
625
16,700
28,222
26,402
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
30
10
Kills
12
12
Deaths
10
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ByCarlos00
Fenrir
5
6
4
1.17
W
0
1
10
5
L
Chang'e
METMOT
Chang'e
2
6
8
1
L
Sylvanus
4
1
5
6.5
L
Hercules
SKOTHBERT
Hercules
6
3
5
2.83
W
Nu Wa
key26tgn
Nu Wa
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,418
Damage
41,878
55,738
Taken
71,236
51,825
Mitigated
66,767
13,513
Healing
31,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ByCarlos00
Fenrir
14,105
3,184
613
4,487
22,437
19,122
1,372
8,351
13,712
1,043
43,212
W
14,450
1,406
0
8,163
23,429
29,020
23
11,254
11,601
42,274
0
L
Chang'e
METMOT
Chang'e
16,514
1,324
6,681
6,453
19,251
11,226
772
10,381
8,632
95,640
0
L
Sylvanus
8,664
3,487
3,925
7,140
23,763
29,139
312
12,507
10,868
29,440
0
L
Hercules
SKOTHBERT
Hercules
16,700
5,012
0
7,077
28,222
26,402
502
13,025
14,673
293
47,548
W
Nu Wa
key26tgn
Nu Wa
21,863
5,760
0
250
9,872
3,683
1,657
4,701
5,001
90,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,990
Gold Earned
37,624
215
Minions Killed
221
0
Camps Cleared
0
1,142,754
Distance Traveled
1,046,644
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,643
632
52
3
0
410,766
0
W
Sobek
12,461
623
27
1
0
410,088
3
L
Chang'e
12,188
609
139
7
0
315,268
1
L
Sylvanus
12,927
646
27
1
0
323,742
1
L
Hercules
12,509
625
55
3
0
407,634
1
W
Nu Wa
12,886
644
136
7
0
321,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role