Player Matchup

Yemoja
Yemoja
AetherbornMystic
Yemoja
Level 28
God Stats
4W - 9L
1,318 SR
Queue Stats
67W - 88L
1,349 Elo+
Solo
Cerberus
Cerberus
IAm_GodKing
Cerberus
Level 17
God Stats
20W - 24L
1,452 SR
Queue Stats
25W - 39L
1,355 Elo+
Solo
Thor
Thor
Irklas
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
JS9438
Anhur
Level 24
God Stats
35W - 61L
1,152 SR
Queue Stats
184W - 241L
1,374 Elo+
Solo
Pele
Pele
SS-DIMES
Pele
Level 16
God Stats
31W - 30L
1,407 SR
Queue Stats
317W - 373L
1,312 Elo+
Solo
Team Averages
Level 18
1,366 SR
1,378 Elo+

VS

Team Averages
Level 20
1,436 SR
1,334 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BigHonchooo
Scylla
Level 28
God Stats
2W - 3L
1,105 SR
Queue Stats
3W - 5L
1,122 Elo+
Solo
Discordia
Discordia
DaSkogarmaor
Discordia
Level 18
God Stats
80W - 103L
1,309 SR
Queue Stats
148W - 170L
1,238 Elo+
Solo
Sol
Sol
Gashishin666
Sol
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 13L
1,412 Elo+
Solo
Terra
Terra
Justcause6961
Terra
Level 21
God Stats
3W - 1L
1,769 SR
Queue Stats
29W - 36L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,585
931
691
3,620
2,972
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
IAm_GodKing
Cerberus
12
2 / 1 / 0
6,905
1,151
3,172
7,838
3,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
Irklas
Thor
9
0 / 1 / 0
5,100
850
43
787
226
Anhur
JS9438
Anhur
9
0 / 0 / 0
5,263
877
264
693
140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
11
1 / 5 / 1
6,153
1,026
5,773
8,268
3,211
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

320

VS

Team 2 Tickets

407

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 0 / 0
5,294
882
522
194
89
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
12
3 / 0 / 4
7,005
1,168
6,348
2,815
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
DaSkogarmaor
Discordia
11
1 / 0 / 5
6,313
1,052
4,410
1,419
504
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 3
6,255
1,043
2,815
3,125
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 1 / 4
6,048
1,008
2,534
5,259
3,251
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
7
7
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
0
1
L
0
0
1
0.5
W
Scylla
3
0
4
5
W
Discordia
DaSkogarmaor
Discordia
1
0
5
3.5
W
1
2
3
1.25
L
Cerberus
IAm_GodKing
Cerberus
2
1
0
2
L
Thor
Irklas
Thor
0
1
0
0
L
Anhur
JS9438
Anhur
0
0
0
0
W
1
1
4
3
L
Pele
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,943
Damage
16,629
21,206
Taken
12,812
10,154
Mitigated
5,576
2,054
Healing
2,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
522
148
0
46
194
89
0
0
194
0
1,437
L
691
93
278
0
3,620
2,972
0
2,755
722
5,965
0
W
Scylla
6,348
1,090
0
320
2,815
938
0
999
1,816
15,238
0
W
Discordia
DaSkogarmaor
Discordia
4,410
220
0
0
1,419
504
0
834
585
14,262
0
W
2,815
1,360
0
1,095
3,125
794
0
825
2,300
13,825
0
L
Cerberus
IAm_GodKing
Cerberus
3,172
162
0
890
7,838
3,605
0
5,793
1,915
17,491
0
L
Thor
Irklas
Thor
43
0
0
0
787
226
0
464
323
0
234
L
Anhur
JS9438
Anhur
264
264
0
210
693
140
0
0
693
0
2,194
W
2,534
419
133
580
5,259
3,251
0
1,205
4,054
6,888
0
L
Pele
5,773
2,784
0
676
8,268
3,211
0
6,682
1,446
0
11,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,006
Gold Earned
30,915
64
Minions Killed
96
2
Camps Cleared
1
352,733
Distance Traveled
423,031
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,294
882
4
1
0
16,001
0
L
Yemoja
5,585
931
8
1
0
98,501
0
W
Scylla
7,005
1,168
24
4
1
103,906
0
W
Discordia
6,313
1,052
28
5
0
106,694
0
W
Sol
6,255
1,043
36
6
0
102,357
1
L
Cerberus
6,905
1,151
40
7
0
107,309
0
L
Thor
5,100
850
0
0
0
16,225
1
L
Anhur
5,263
877
4
1
1
34,208
0
W
Terra
6,048
1,008
4
1
0
94,073
0
L
Pele
6,153
1,026
12
2
1
96,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role