Player Matchup

Nemesis
Nemesis
BLUNTWRAITH
Nemesis
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
175W - 158L
1,641 Elo+
Party 2
Osiris
Osiris
BreezyAsh420
Osiris
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Anhur
Anhur
Nils5818feeded
Anhur
Level 25
God Stats
3W - 4L
1,767 SR
Queue Stats
19W - 13L
1,674 Elo+
Party 1
Ares
Ares
jorge270203
Ares
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 18L
1,291 Elo+
Solo
Hel
Hel
lSyndra
Hel
Level 12
God Stats
3W - 0L
1,849 SR
Queue Stats
3W - 0L
1,804 Elo+
Party 1
Team Averages
Level 37
1,623 SR
1,582 Elo+

VS

Team Averages
Level 20
1,444 SR
1,700 Elo+
Odin
Odin
AliPNL
Odin
Level 25
God Stats
0W - 1L
1,127 SR
Queue Stats
29W - 23L
1,865 Elo+
Solo
Kumbhakarna
Kumbhakarna
BIGBRAIN65
Kumbhakarna
Level 13
God Stats
0W - 1L
1,180 SR
Queue Stats
7W - 12L
1,886 Elo+
Solo
Chaac
Chaac
DylanHz1224
Chaac
Level 27
God Stats
5W - 5L
1,679 SR
Queue Stats
104W - 104L
1,577 Elo+
Solo
Neith
Neith
R6destroyer7807
Neith
Level 8
God Stats
1W - 1L
1,733 SR
Queue Stats
28W - 42L
1,668 Elo+
Solo
Hun Batz
Hun Batz
SkeletalCoder55
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 57L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BLUNTWRAITH
Nemesis
10
6 / 0 / 0
6,242
624
4,645
4,215
2,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
10
1 / 1 / 2
5,781
578
4,766
5,409
4,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 2
6,101
610
3,370
7,520
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 4
4,750
475
779
7,256
2,888
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
12
4 / 0 / 5
6,756
676
6,485
5,069
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AliPNL
Odin
8
3 / 3 / 1
5,037
504
4,135
5,347
1,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kumbhakarna
BIGBRAIN65
Kumbhakarna
7
1 / 6 / 0
4,324
432
2,771
8,311
2,304
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
1 / 0 / 0
4,842
484
2,686
5,760
4,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 3 / 1
3,887
389
541
2,985
627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
7
0 / 4 / 0
4,398
440
1,771
6,897
1,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
15
Kills
5
5
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Odin
AliPNL
Odin
3
3
1
1.17
L
Kumbhakarna
BIGBRAIN65
Kumbhakarna
1
6
0
0.17
W
Nemesis
BLUNTWRAITH
Nemesis
6
0
0
6
W
Osiris
1
1
2
2
L
1
0
0
1
W
4
0
2
5
L
0
3
1
0.17
L
Hun Batz
0
4
0
0
W
0
4
4
0.5
W
Hel
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,045
Damage
11,904
29,469
Taken
29,300
14,265
Mitigated
10,267
7,652
Healing
5,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
AliPNL
Odin
4,135
1,975
0
168
5,347
1,562
0
1,541
3,734
0
15,832
L
Kumbhakarna
BIGBRAIN65
Kumbhakarna
2,771
501
0
281
8,311
2,304
0
3,543
4,586
14,955
0
W
Nemesis
BLUNTWRAITH
Nemesis
4,645
2,059
0
289
4,215
2,684
0
0
4,193
5,024
28,105
W
Osiris
4,766
1,730
0
0
5,409
4,710
0
0
5,131
3,711
25,525
L
2,686
518
0
2,490
5,760
4,054
100
341
5,419
0
18,430
W
3,370
1,595
0
3,843
7,520
2,232
952
332
7,188
0
33,916
L
541
272
0
574
2,985
627
102
91
2,894
0
5,134
L
Hun Batz
1,771
629
0
1,872
6,897
1,720
0
2,102
4,687
0
16,690
W
779
327
0
570
7,256
2,888
44
488
6,768
9,693
0
W
Hel
6,485
713
497
2,453
5,069
1,751
751
1,951
3,118
38,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,630
Gold Earned
22,488
291
Minions Killed
120
0
Camps Cleared
0
944,914
Distance Traveled
865,739
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,037
504
22
2
0
197,512
3
L
Kumbhakarna
4,324
432
18
2
0
204,448
3
W
Nemesis
6,242
624
62
6
0
229,975
3
W
Osiris
5,781
578
61
6
0
189,385
2
L
Chaac
4,842
484
37
4
0
187,283
1
W
Anhur
6,101
610
67
7
0
152,071
0
L
Neith
3,887
389
5
1
0
120,359
1
L
Hun Batz
4,398
440
38
4
0
156,137
0
W
Ares
4,750
475
14
1
0
179,176
1
W
Hel
6,756
676
87
9
0
194,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role