Player Matchup

Tyr
Tyr
Bruno31g
Tyr
Level 95
God Stats
2W - 3L
1,289 SR
Queue Stats
3W - 4L
1,358 Elo+
Solo
Mercury
Mercury
LionX315
Mercury
Level 143
God Stats
6W - 8L
1,380 SR
Queue Stats
205W - 161L
1,352 Elo+
Party 2
Baron Samedi
Baron Samedi
bluxter906
Baron Samedi
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,288 Elo+
Solo
Cerberus
Cerberus
leonciogramajo
Cerberus
Level 17
God Stats
2W - 0L
1,880 SR
Queue Stats
11W - 9L
1,555 Elo+
Party 2
Apollo
Apollo
tenis_forjado
Apollo
Level 42
God Stats
4W - 12L
1,535 SR
Queue Stats
186W - 220L
1,474 Elo+
Solo
Team Averages
Level 77
1,517 SR
1,405 Elo+

VS

Team Averages
Level 46
1,441 SR
1,444 Elo+
Awilix
Awilix
Secret_Jonas2
Awilix
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 30L
1,264 Elo+
Solo
Pele
Pele
eS Raiser
Pele
Level 34
God Stats
82W - 101L
1,406 SR
Queue Stats
1,352W - 1,219L
1,457 Elo+
Solo
Zhong Kui
Zhong Kui
jmpro1312
Zhong Kui
Level 43
God Stats
1W - 2L
1,258 SR
Queue Stats
93W - 110L
1,515 Elo+
Party 1
Bellona
Bellona
kronos_COPACOL
Bellona
Level 75
God Stats
14W - 14L
1,543 SR
Queue Stats
76W - 96L
1,530 Elo+
Party 1
Sylvanus
Sylvanus
xcxboiz
Sylvanus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
12 / 1 / 2
7,752
775
9,380
9,526
7,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
LionX315
Mercury
11
2 / 1 / 4
6,487
649
1,691
6,314
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
bluxter906
Baron Samedi
13
5 / 2 / 4
7,335
734
7,629
7,143
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
9
1 / 0 / 6
5,997
600
3,289
5,621
2,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
4 / 0 / 4
6,055
606
4,163
5,761
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 1
4,681
468
2,417
6,535
1,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
8
0 / 4 / 1
4,749
475
2,849
8,184
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
jmpro1312
Zhong Kui
9
2 / 3 / 0
5,251
525
5,466
6,838
3,978
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 7 / 0
5,233
523
2,653
10,338
4,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
xcxboiz
Sylvanus
6
0 / 6 / 0
4,534
453
3,901
8,990
3,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
24
Kills
4
4
Deaths
24
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
12
1
2
13
W
Mercury
LionX315
Mercury
2
1
4
4
L
1
4
1
0.38
W
Baron Samedi
bluxter906
Baron Samedi
5
2
4
3.5
L
Pele
0
4
1
0.13
L
Zhong Kui
jmpro1312
Zhong Kui
2
3
0
0.67
L
1
7
0
0.14
W
Cerberus
1
0
6
4
W
4
0
4
6
L
Sylvanus
xcxboiz
Sylvanus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,152
Damage
17,286
34,365
Taken
40,885
16,602
Mitigated
16,399
14,576
Healing
8,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,380
1,825
0
3,310
9,526
7,837
472
459
9,063
0
29,641
W
Mercury
LionX315
Mercury
1,691
482
0
2,920
6,314
1,859
0
0
6,314
0
37,497
L
2,417
815
0
782
6,535
1,848
0
1,662
4,763
0
15,932
W
Baron Samedi
bluxter906
Baron Samedi
7,629
1,656
120
1,885
7,143
2,706
0
4,531
2,288
47,683
0
L
Pele
2,849
823
0
1,801
8,184
2,260
320
1,391
6,713
0
18,720
L
Zhong Kui
jmpro1312
Zhong Kui
5,466
474
0
1,644
6,838
3,978
284
4,224
2,388
19,898
0
L
2,653
1,073
0
2,392
10,338
4,996
0
0
10,034
0
13,722
W
Cerberus
3,289
478
783
2,530
5,621
2,387
513
1,849
3,766
22,623
0
W
4,163
2,890
302
2,726
5,761
1,813
1,165
2,188
3,567
0
24,245
L
Sylvanus
xcxboiz
Sylvanus
3,901
1,969
300
1,226
8,990
3,317
156
3,247
5,640
12,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,626
Gold Earned
24,448
312
Minions Killed
156
0
Camps Cleared
0
976,256
Distance Traveled
915,666
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,752
775
52
5
0
188,253
2
W
Mercury
6,487
649
68
7
0
223,049
1
L
Awilix
4,681
468
29
3
0
188,063
0
W
Baron Samedi
7,335
734
93
9
0
184,436
5
L
Pele
4,749
475
38
4
0
221,510
0
L
Zhong Kui
5,251
525
42
4
0
170,320
2
L
Bellona
5,233
523
34
3
0
189,643
2
W
Cerberus
5,997
600
50
5
0
205,868
1
W
Apollo
6,055
606
49
5
0
174,650
0
L
Sylvanus
4,534
453
13
1
0
146,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role