Player Matchup

Sobek
Sobek
Coulterman
Sobek
Level 27
God Stats
2W - 2L
1,584 SR
Queue Stats
41W - 59L
1,466 Elo+
Solo
Ra
Ra
DreamDDD
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,544 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HippoCutie
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,734 Elo+
Party 1
Cerberus
Cerberus
Mylantson
Cerberus
Level 29
God Stats
18W - 13L
1,844 SR
Queue Stats
683W - 633L
1,606 Elo+
Solo
Anhur
Anhur
loogaboo
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,617 Elo+
Solo
Team Averages
Level 14
1,586 SR
1,593 Elo+

VS

Team Averages
Level 33
1,462 SR
1,632 Elo+
Chronos
Chronos
 
Chronos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
GirthyKing
Susano
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,776 Elo+
Party 2
Ymir
Ymir
IanHasDixCheese
Ymir
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 9L
1,620 Elo+
Party 2
Rama
Rama
PennyInACup
Rama
Level 18
God Stats
2W - 0L
1,309 SR
Queue Stats
28W - 24L
1,646 Elo+
Party 2
Tyr
Tyr
cool808s
Tyr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 8 / 2
6,250
368
3,825
15,957
11,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 11 / 2
7,397
435
7,534
10,935
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
HippoCutie
Tsukuyomi
13
3 / 8 / 1
8,449
497
3,082
15,095
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Mylantson
Cerberus
12
3 / 4 / 2
7,641
449
8,997
12,664
11,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
loogaboo
Anhur
7
0 / 10 / 1
5,835
343
2,035
11,593
2,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
3 / 2 / 10
9,340
549
7,376
10,773
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
GirthyKing
Susano
16
12 / 1 / 9
10,637
626
12,334
10,403
3,742
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
12 / 2 / 9
10,268
604
11,654
13,363
7,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
10 / 2 / 8
10,533
620
15,603
11,264
6,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 2
8,549
503
5,830
13,017
7,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
77
9
Kills
39
41
Deaths
10
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
2
10
4
L
Sobek
0
8
2
0.13
L
3
11
2
0.36
W
Susano
GirthyKing
Susano
12
1
9
16.5
L
Tsukuyomi
HippoCutie
Tsukuyomi
3
8
1
0.44
W
12
2
9
8.25
L
Cerberus
Mylantson
Cerberus
3
4
2
1
W
10
2
8
7
W
2
3
2
1
L
Anhur
loogaboo
Anhur
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,473
Damage
52,797
66,244
Taken
58,820
33,203
Mitigated
29,479
11,220
Healing
14,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,376
2,966
0
3,669
10,773
5,366
4,160
5,064
5,669
46,673
0
L
Sobek
3,825
496
0
2,482
15,957
11,460
0
4,913
10,798
15,315
0
L
7,534
1,039
415
551
10,935
3,488
0
5,106
5,675
28,743
0
W
Susano
GirthyKing
Susano
12,334
2,676
0
620
10,403
3,742
1,238
1,357
8,946
0
66,999
L
Tsukuyomi
HippoCutie
Tsukuyomi
3,082
509
0
2,231
15,095
4,475
0
2,940
12,067
0
30,146
W
11,654
3,226
0
2,704
13,363
7,050
1,062
4,036
9,281
47,283
0
L
Cerberus
Mylantson
Cerberus
8,997
943
0
3,761
12,664
11,226
0
4,510
8,034
33,600
0
W
15,603
11,814
0
5,291
11,264
6,007
5,552
4,916
6,326
6,030
70,544
W
5,830
746
0
2,495
13,017
7,314
952
4,525
7,032
0
37,131
L
Anhur
loogaboo
Anhur
2,035
892
0
1,780
11,593
2,554
180
2,379
9,176
0
20,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,572
Gold Earned
49,327
196
Minions Killed
450
0
Camps Cleared
0
1,346,175
Distance Traveled
1,548,833
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,340
549
79
5
0
308,248
3
L
Sobek
6,250
368
21
1
0
311,614
2
L
Ra
7,397
435
33
2
0
284,320
0
W
Susano
10,637
626
114
7
0
340,802
0
L
Tsukuyomi
8,449
497
51
3
0
280,082
0
W
Ymir
10,268
604
80
5
0
316,910
0
L
Cerberus
7,641
449
60
4
0
245,631
3
W
Rama
10,533
620
108
6
0
283,329
2
W
Tyr
8,549
503
69
4
0
299,544
0
L
Anhur
5,835
343
31
2
0
224,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role