Player Matchup

Nemesis
Nemesis
Silver II
Bableves007
Nemesis
Silver II
Level 119
God Stats
3W - 1L
1,699 SR
Queue Stats
16W - 19L
1,558 MMR
Party 2
Amaterasu
Amaterasu
Gold V
Ljósmóðir
Amaterasu
Gold V
Level 104
God Stats
2W - 2L
1,860 SR
Queue Stats
90W - 87L
1,522 MMR
Party 1
Anhur
Anhur
Gold IV
One2One
Anhur
Gold IV
Level 159
God Stats
16W - 12L
1,517 SR
Queue Stats
126W - 132L
1,532 MMR
Party 2
Achilles
Achilles
Silver I
Vespidcrow
Achilles
Silver I
Level 160
God Stats
1W - 3L
1,446 SR
Queue Stats
8W - 8L
1,542 MMR
Solo
Hel
Hel
Gold IV
gillisprilli
Hel
Gold IV
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
629W - 606L
1,567 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,605 SR
1,544 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,556 SR
1,536 MMR
King Arthur
King Arthur
Bronze III
IceBearShadow
King Arthur
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
JaKaRuS
Vulcan
Silver I
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,542 MMR
Solo
Sylvanus
Sylvanus
Silver II
Minuro
Sylvanus
Silver II
Level 159
God Stats
6W - 9L
1,529 SR
Queue Stats
98W - 98L
1,542 MMR
Party 3
Ravana
Ravana
Gold V
TrojanShark
Ravana
Gold V
Level 140
God Stats
6W - 6L
1,500 SR
Queue Stats
277W - 284L
1,545 MMR
Solo
Izanami
Izanami
Silver I
sulio92
Izanami
Silver I
Level 147
God Stats
2W - 1L
1,751 SR
Queue Stats
10W - 7L
1,550 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bableves007
Nemesis
20
4 / 9 / 5
12,695
508
9,068
23,035
8,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Ljósmóðir
Amaterasu
17
2 / 6 / 1
11,488
460
9,421
29,834
22,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
One2One
Anhur
19
1 / 7 / 4
11,777
471
12,867
17,238
8,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Vespidcrow
Achilles
17
3 / 8 / 5
12,121
485
8,741
25,950
27,038
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 11 / 3
11,731
469
13,768
25,858
12,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
SetScyllaDanzaburouThe MorriganNu Wa

VS

Bans
Cu ChulainnCthulhuPoseidonTyrRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IceBearShadow
King Arthur
20
15 / 2 / 8
17,875
715
33,679
24,716
34,046
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vulcan
JaKaRuS
Vulcan
20
6 / 4 / 15
15,553
622
20,091
15,868
7,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
Minuro
Sylvanus
18
2 / 2 / 15
13,459
538
9,089
18,070
26,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
20
13 / 1 / 16
16,616
665
24,067
10,626
6,713
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
sulio92
Izanami
20
4 / 5 / 8
14,857
594
10,815
18,156
7,159
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
102
14
Kills
40
41
Deaths
14
18
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bableves007
Nemesis
4
9
5
0.72
W
King Arthur
IceBearShadow
King Arthur
15
2
8
9.5
W
Vulcan
JaKaRuS
Vulcan
6
4
15
3.38
L
Amaterasu
Ljósmóðir
Amaterasu
2
6
1
0.42
W
Sylvanus
Minuro
Sylvanus
2
2
15
4.75
L
Anhur
One2One
Anhur
1
7
4
0.43
W
Ravana
13
1
16
21
L
Achilles
Vespidcrow
Achilles
3
8
5
0.69
L
4
11
3
0.5
W
Izanami
sulio92
Izanami
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,865
Damage
97,741
121,915
Taken
87,436
78,994
Mitigated
81,168
31,058
Healing
37,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bableves007
Nemesis
9,068
3,303
0
6,396
23,035
8,948
0
3,525
19,276
0
85,172
W
King Arthur
IceBearShadow
King Arthur
33,679
7,531
0
5,771
24,716
34,046
724
4,729
19,987
370
143,721
W
Vulcan
JaKaRuS
Vulcan
20,091
3,897
52
4,487
15,868
7,177
3,318
4,729
11,139
119,918
0
L
Amaterasu
Ljósmóðir
Amaterasu
9,421
4,084
0
7,803
29,834
22,566
0
7,523
21,676
7,142
63,297
W
Sylvanus
Minuro
Sylvanus
9,089
2,061
4,826
10,403
18,070
26,073
1,563
3,774
14,296
34,838
0
L
Anhur
One2One
Anhur
12,867
5,339
0
1,244
17,238
8,440
923
4,269
12,900
5,038
94,531
W
Ravana
24,067
4,347
0
4,443
10,626
6,713
6,912
1,933
8,693
0
127,370
L
Achilles
Vespidcrow
Achilles
8,741
2,575
0
984
25,950
27,038
0
7,631
18,001
304
39,598
L
13,768
690
4,296
10,335
25,858
12,002
0
5,702
19,955
82,579
0
W
Izanami
sulio92
Izanami
10,815
7,593
0
7,363
18,156
7,159
4,910
1,611
16,545
0
124,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,812
Gold Earned
78,360
631
Minions Killed
820
0
Camps Cleared
0
2,283,713
Distance Traveled
2,493,839
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,695
508
137
5
0
535,267
4
W
King Arthur
17,875
715
241
10
0
514,562
2
W
Vulcan
15,553
622
180
7
0
510,338
10
L
Amaterasu
11,488
460
115
5
0
497,978
2
W
Sylvanus
13,459
538
49
2
0
441,779
7
L
Anhur
11,777
471
202
8
0
397,141
3
W
Ravana
16,616
665
149
6
0
572,998
4
L
Achilles
12,121
485
33
1
0
431,985
6
L
Hel
11,731
469
144
6
0
421,342
0
W
Izanami
14,857
594
201
8
0
454,162
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role