Player Matchup

Anhur
Anhur
BidoofBoneMan
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,460 Elo+
Solo
Thanatos
Thanatos
Ghost_dan78
Thanatos
Level 20
God Stats
0W - 5L
1,128 SR
Queue Stats
0W - 5L
1,173 Elo+
Solo
Sol
Sol
JohnBestPlayer
Sol
Level 7
God Stats
27W - 28L
1,484 SR
Queue Stats
37W - 40L
1,354 Elo+
Solo
Cthulhu
Cthulhu
WJT-10
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,742 Elo+
Solo
Danzaburou
Danzaburou
premiere58
Danzaburou
Level 29
God Stats
1W - 2L
1,991 SR
Queue Stats
31W - 47L
1,265 Elo+
Solo
Team Averages
Level 14
1,521 SR
1,399 Elo+

VS

Team Averages
Level 19
1,511 SR
1,388 Elo+
Merlin
Merlin
EE-NOTarealprO
Merlin
Level 22
God Stats
9W - 4L
1,607 SR
Queue Stats
10W - 9L
1,462 Elo+
Solo
Medusa
Medusa
Ipeeblood5873
Medusa
Level 28
God Stats
2W - 3L
1,517 SR
Queue Stats
15W - 21L
1,509 Elo+
Party 2
Hercules
Hercules
SlappeJan
Hercules
Level 7
God Stats
3W - 5L
1,364 SR
Queue Stats
17W - 35L
1,222 Elo+
Party 1
Izanami
Izanami
SynfulSlashr
Izanami
Level 25
God Stats
2W - 0L
1,716 SR
Queue Stats
17W - 18L
1,514 Elo+
Party 2
Thor
Thor
zanypants93
Thor
Level 14
God Stats
10W - 13L
1,351 SR
Queue Stats
27W - 49L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
9,489
791
1,996
4,655
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
Ghost_dan78
Thanatos
17
4 / 2 / 5
11,410
951
6,146
11,510
5,162
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
0 / 15 / 7
11,593
966
13,042
35,202
17,506
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
WJT-10
Cthulhu
14
1 / 4 / 0
9,590
799
1,618
4,825
1,884
Danzaburou
premiere58
Danzaburou
19
10 / 12 / 4
13,898
1,158
36,457
27,052
12,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 13
12,594
1,050
12,270
11,692
5,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
10 / 3 / 15
13,754
1,146
18,988
16,260
7,108
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
SlappeJan
Hercules
18
3 / 3 / 13
11,677
973
7,130
12,103
11,321
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
SynfulSlashr
Izanami
20
15 / 0 / 14
14,519
1,210
32,580
18,497
8,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
0 / 7 / 11
11,163
930
3,724
10,440
4,596
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
101
15
Kills
35
36
Deaths
16
17
Assists
66
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
7
3
13
4.5
L
Thanatos
Ghost_dan78
Thanatos
4
2
5
3.25
W
10
3
15
5.83
L
0
15
7
0.23
W
Hercules
SlappeJan
Hercules
3
3
13
3.17
W
Izanami
SynfulSlashr
Izanami
15
0
14
22
L
Cthulhu
WJT-10
Cthulhu
1
4
0
0.25
L
Danzaburou
premiere58
Danzaburou
10
12
4
1
W
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,259
Damage
74,692
83,244
Taken
68,992
38,772
Mitigated
36,470
7,161
Healing
15,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,996
584
0
180
4,655
1,510
0
590
4,065
0
3,674
W
12,270
2,055
0
2,262
11,692
5,129
0
2,637
9,055
31,806
0
L
Thanatos
Ghost_dan78
Thanatos
6,146
756
0
3,499
11,510
5,162
0
1,889
9,571
0
15,590
W
18,988
10,480
0
3,067
16,260
7,108
0
2,220
14,040
0
30,856
L
13,042
3,288
0
1,702
35,202
17,506
0
4,984
30,006
41,579
0
W
Hercules
SlappeJan
Hercules
7,130
2,443
0
2,217
12,103
11,321
0
3,400
8,703
0
23,332
W
Izanami
SynfulSlashr
Izanami
32,580
27,048
0
7,414
18,497
8,316
0
4,477
14,020
0
54,336
L
Cthulhu
WJT-10
Cthulhu
1,618
212
0
0
4,825
1,884
0
0
4,825
2,100
0
L
Danzaburou
premiere58
Danzaburou
36,457
22,460
0
1,780
27,052
12,710
0
4,807
22,170
0
59,123
W
3,724
400
0
90
10,440
4,596
0
1,926
8,514
0
23,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,980
Gold Earned
63,707
138
Minions Killed
226
2
Camps Cleared
7
762,222
Distance Traveled
996,016
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,489
791
1
0
0
66,987
0
W
Merlin
12,594
1,050
54
5
0
221,199
0
L
Thanatos
11,410
951
28
2
2
238,887
1
W
Medusa
13,754
1,146
38
3
3
226,178
0
L
Sol
11,593
966
51
4
0
166,082
2
W
Hercules
11,677
973
41
3
0
190,193
5
W
Izanami
14,519
1,210
51
4
2
220,293
0
L
Cthulhu
9,590
799
2
0
0
68,878
0
L
Danzaburou
13,898
1,158
56
5
0
221,388
0
W
Thor
11,163
930
42
4
2
138,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role