Player Matchup

Cerberus
Cerberus
IALLEGRO
Cerberus
Level 124
God Stats
0W - 4L
1,715 SR
Queue Stats
153W - 220L
1,500 Elo+
Party 2
Neith
Neith
Meziahz
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,509 Elo+
Party 3
Scylla
Scylla
ScienceOfDeath
Scylla
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,464 Elo+
Party 3
King Arthur
King Arthur
Shayloo
King Arthur
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,281 Elo+
Party 3
Thanatos
Thanatos
Xéw0
Thanatos
Level 29
God Stats
2W - 5L
1,337 SR
Queue Stats
14W - 37L
1,637 Elo+
Party 2
Team Averages
Level 52
1,510 SR
1,478 Elo+

VS

Team Averages
Level 54
1,492 SR
1,478 Elo+
Bakasura
Bakasura
ArchVicen
Bakasura
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BAW55
Kuzenbo
Level 60
God Stats
5W - 3L
1,500 SR
Queue Stats
366W - 372L
1,508 Elo+
Party 1
Set
Set
Cookiez3
Set
Level 27
God Stats
11W - 12L
1,469 SR
Queue Stats
79W - 68L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
LawBringersWrath
Baron Samedi
Level 28
God Stats
22W - 4L
1,717 SR
Queue Stats
277W - 288L
1,512 Elo+
Party 1
Danzaburou
Danzaburou
ScatmanJimmy
Danzaburou
Level 43
God Stats
12W - 19L
1,274 SR
Queue Stats
72W - 91L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IALLEGRO
Cerberus
11
0 / 6 / 4
7,110
395
1,933
14,328
8,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Meziahz
Neith
12
0 / 4 / 4
7,165
398
5,317
10,764
3,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 8 / 5
7,510
417
7,526
10,049
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Shayloo
King Arthur
15
6 / 3 / 0
9,285
516
11,190
12,750
11,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
Xéw0
Thanatos
13
1 / 5 / 3
8,074
449
3,995
15,784
5,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ArchVicen
Bakasura
19
11 / 0 / 2
11,869
659
9,816
12,186
5,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
BAW55
Kuzenbo
15
3 / 1 / 8
10,403
578
9,980
16,871
18,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 2 / 3
10,893
605
7,152
11,336
7,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
LawBringersWrath
Baron Samedi
15
2 / 3 / 6
9,968
554
6,896
11,378
4,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ScatmanJimmy
Danzaburou
16
5 / 1 / 4
10,486
583
8,639
9,139
3,195
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
7
Kills
25
26
Deaths
7
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ArchVicen
Bakasura
11
0
2
12
W
Kuzenbo
BAW55
Kuzenbo
3
1
8
7
W
4
2
3
2.75
L
Cerberus
IALLEGRO
Cerberus
0
6
4
0.33
W
Baron Samedi
LawBringersWrath
Baron Samedi
2
3
6
1.67
L
Neith
Meziahz
Neith
0
4
4
0.5
W
Danzaburou
ScatmanJimmy
Danzaburou
5
1
4
7
L
0
8
5
0.31
L
King Arthur
Shayloo
King Arthur
6
3
0
2
L
Thanatos
Xéw0
Thanatos
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,961
Damage
42,483
63,675
Taken
60,910
31,465
Mitigated
39,220
19,473
Healing
27,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ArchVicen
Bakasura
9,816
7,194
0
4,907
12,186
5,512
1,937
2,518
9,460
0
81,415
W
Kuzenbo
BAW55
Kuzenbo
9,980
3,668
0
5,472
16,871
18,724
498
3,530
13,201
33,906
0
W
7,152
3,704
615
6,194
11,336
7,053
516
2,873
8,263
0
69,054
L
Cerberus
IALLEGRO
Cerberus
1,933
236
404
2,295
14,328
8,662
137
2,413
10,982
28,604
0
W
Baron Samedi
LawBringersWrath
Baron Samedi
6,896
365
912
4,269
11,378
4,736
669
3,640
7,433
49,388
0
L
Neith
Meziahz
Neith
5,317
2,042
0
3,582
10,764
3,320
198
3,013
7,670
0
36,507
W
Danzaburou
ScatmanJimmy
Danzaburou
8,639
4,403
0
5,600
9,139
3,195
2,109
2,539
6,561
0
74,490
L
7,526
986
0
1,129
10,049
2,892
690
3,268
6,407
41,058
0
L
King Arthur
Shayloo
King Arthur
11,190
1,465
0
919
12,750
11,115
178
5,284
7,223
0
47,187
L
Thanatos
Xéw0
Thanatos
3,995
1,728
0
11,144
15,784
5,476
0
2,483
13,281
0
55,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,144
Gold Earned
53,619
393
Minions Killed
520
0
Camps Cleared
0
1,575,425
Distance Traveled
1,759,254
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,869
659
151
8
0
443,107
4
W
Kuzenbo
10,403
578
36
2
0
359,778
6
W
Set
10,893
605
126
7
0
329,192
0
L
Cerberus
7,110
395
44
2
0
300,961
7
W
Baron Samedi
9,968
554
96
5
0
305,436
2
L
Neith
7,165
398
69
4
0
304,014
3
W
Danzaburou
10,486
583
111
6
0
321,741
9
L
Scylla
7,510
417
90
5
0
287,189
6
L
King Arthur
9,285
516
83
5
0
344,319
4
L
Thanatos
8,074
449
107
6
0
338,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role