Player Matchup

Baron Samedi
Baron Samedi
EminentDeath13
Baron Samedi
Level 18
God Stats
4W - 3L
1,748 SR
Queue Stats
25W - 21L
1,619 Elo+
Solo
Erlang Shen
Erlang Shen
HUNTINGBEAST11
Erlang Shen
Level 26
God Stats
18W - 6L
1,544 SR
Queue Stats
61W - 59L
1,459 Elo+
Solo
Nemesis
Nemesis
JuanchoCrazyBoy
Nemesis
Level 29
God Stats
22W - 13L
1,676 SR
Queue Stats
797W - 758L
1,554 Elo+
Party 2
Cupid
Cupid
cantaro-pillin8
Cupid
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chronos
Chronos
rtp_125
Chronos
Level 25
God Stats
3W - 3L
1,633 SR
Queue Stats
440W - 408L
1,502 Elo+
Party 2
Team Averages
Level 21
1,620 SR
1,527 Elo+

VS

Team Averages
Level 18
1,576 SR
1,468 Elo+
Hou Yi
Hou Yi
Phoenix6Uchiha
Hou Yi
Level 8
God Stats
13W - 18L
1,306 SR
Queue Stats
26W - 34L
1,390 Elo+
Solo
Scylla
Scylla
PolloLoco3918
Scylla
Level 29
God Stats
1W - 1L
1,732 SR
Queue Stats
215W - 191L
1,555 Elo+
Solo
Chaac
Chaac
ScruffMastah
Chaac
Level 26
God Stats
1W - 1L
1,735 SR
Queue Stats
38W - 62L
1,429 Elo+
Party 1
Set
Set
ToxicZombieAz420
Set
Level 25
God Stats
6W - 7L
1,606 SR
Queue Stats
21W - 41L
1,465 Elo+
Party 1
Ymir
Ymir
bailey34
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EminentDeath13
Baron Samedi
15
2 / 3 / 0
9,050
503
6,923
11,179
6,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
HUNTINGBEAST11
Erlang Shen
13
2 / 3 / 6
7,994
444
10,329
9,404
7,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 1 / 2
9,258
514
7,798
9,318
6,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 7 / 3
7,160
398
1,624
10,882
3,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
rtp_125
Chronos
16
12 / 1 / 4
10,247
569
14,678
9,639
5,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 0
9,615
534
9,182
10,401
4,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

14
5 / 9 / 4
8,952
497
11,811
11,128
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 2 / 1
8,361
465
4,159
13,862
10,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mace

Mace

+10
Physical Power

12
3 / 3 / 0
7,729
429
3,536
12,855
7,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
5
0 / 7 / 1
5,762
320
1,052
7,129
2,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
22
Kills
14
15
Deaths
23
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
EminentDeath13
Baron Samedi
2
3
0
0.67
W
Erlang Shen
HUNTINGBEAST11
Erlang Shen
2
3
6
1.67
W
5
1
2
6
L
3
2
0
1.5
L
5
9
4
0.78
L
3
2
1
1.75
L
3
3
0
1
L
Ymir
0
7
1
0.07
W
1
7
3
0.36
W
Chronos
rtp_125
Chronos
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,352
Damage
29,740
50,422
Taken
55,375
28,649
Mitigated
28,997
14,610
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
EminentDeath13
Baron Samedi
6,923
193
0
3,473
11,179
6,145
48
0
11,179
48,972
0
W
Erlang Shen
HUNTINGBEAST11
Erlang Shen
10,329
5,234
354
3,764
9,404
7,179
630
1,576
7,521
0
37,593
W
7,798
3,335
0
1,716
9,318
6,467
0
980
8,187
6,529
52,259
L
9,182
4,967
0
1,293
10,401
4,107
1,350
6,950
3,451
0
58,474
L
11,811
2,059
0
1,510
11,128
3,475
658
5,725
5,378
42,371
0
L
4,159
1,092
0
6,172
13,862
10,802
194
4,253
9,172
0
22,840
L
3,536
1,896
111
1,125
12,855
7,650
0
1,274
11,383
5,170
35,712
L
Ymir
1,052
459
0
144
7,129
2,963
0
3,709
3,370
3,176
0
W
1,624
1,029
36
2,643
10,882
3,579
770
4,810
5,635
0
22,017
W
Chronos
rtp_125
Chronos
14,678
6,340
0
2,624
9,639
5,279
689
5,032
4,332
67,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,709
Gold Earned
40,419
368
Minions Killed
309
0
Camps Cleared
0
1,686,298
Distance Traveled
1,376,637
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,050
503
84
5
0
299,160
1
W
Erlang Shen
7,994
444
56
3
0
379,417
0
W
Nemesis
9,258
514
92
5
0
373,320
0
L
Hou Yi
9,615
534
119
7
0
290,745
2
L
Scylla
8,952
497
66
4
0
284,813
2
L
Chaac
8,361
465
52
3
0
314,076
0
L
Set
7,729
429
62
3
0
321,221
1
L
Ymir
5,762
320
10
1
0
165,782
1
W
Cupid
7,160
398
28
2
0
290,207
0
W
Chronos
10,247
569
108
6
0
344,194
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role