Player Matchup

Pele
Pele
DARKEIT64
Pele
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Esballo
Cthulhu
Level 37
God Stats
5W - 3L
1,399 SR
Queue Stats
72W - 59L
1,622 Elo+
Solo
Medusa
Medusa
JewishGeneral
Medusa
Level 55
God Stats
2W - 0L
1,785 SR
Queue Stats
20W - 20L
1,803 Elo+
Party 2
Nemesis
Nemesis
SlowZebra
Nemesis
Level 68
God Stats
37W - 22L
1,720 SR
Queue Stats
64W - 44L
1,688 Elo+
Party 2
Scylla
Scylla
widi66
Scylla
Level 88
God Stats
19W - 12L
1,655 SR
Queue Stats
323W - 294L
1,549 Elo+
Solo
Team Averages
Level 78
1,612 SR
1,633 Elo+

VS

Team Averages
Level 99
1,461 SR
1,505 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Exforcer
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,527 Elo+
Solo
Discordia
Discordia
Fhadgar
Discordia
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 194L
1,518 Elo+
Party 1
Chaac
Chaac
UtileHare522630
Chaac
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 49L
1,555 Elo+
Party 1
Da Ji
Da Ji
WillDeJavU22
Da Ji
Level 128
God Stats
1W - 3L
1,304 SR
Queue Stats
52W - 55L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
5 / 1 / 2
7,104
646
5,974
9,354
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Esballo
Cthulhu
10
2 / 1 / 4
6,327
575
3,841
6,324
2,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 5
5,611
510
3,556
5,698
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
SlowZebra
Nemesis
13
7 / 1 / 1
7,734
703
8,527
5,738
2,977
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
widi66
Scylla
12
2 / 0 / 3
7,058
642
1,835
4,591
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 3 / 2
6,298
573
3,357
5,156
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Exforcer
Anhur
10
1 / 3 / 1
5,385
490
3,481
7,619
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Discordia
Fhadgar
Discordia
9
1 / 3 / 1
5,048
459
4,322
6,036
2,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 5 / 1
5,644
513
2,405
9,402
6,543
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 0
5,962
542
3,771
8,287
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
17
Kills
5
5
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
2
0.33
W
Pele
5
1
2
6
W
Cthulhu
Esballo
Cthulhu
2
1
4
4
L
Anhur
Exforcer
Anhur
1
3
1
0.5
L
Discordia
Fhadgar
Discordia
1
3
1
0.5
W
1
2
5
1.75
W
Nemesis
SlowZebra
Nemesis
7
1
1
7.5
L
1
5
1
0.3
L
2
3
0
0.67
W
Scylla
widi66
Scylla
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,733
Damage
17,336
31,705
Taken
36,500
10,597
Mitigated
14,952
13,544
Healing
11,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,357
420
0
1,069
5,156
1,355
0
796
4,304
41,074
0
W
Pele
5,974
1,346
0
4,301
9,354
2,581
0
1,556
7,648
0
40,984
W
Cthulhu
Esballo
Cthulhu
3,841
0
0
1,965
6,324
2,390
99
2,148
4,158
26,218
0
L
Anhur
Exforcer
Anhur
3,481
854
0
2,800
7,619
1,988
0
2,347
5,272
0
31,830
L
Discordia
Fhadgar
Discordia
4,322
369
0
1,087
6,036
2,576
0
1,557
4,479
22,813
0
W
3,556
1,507
0
2,437
5,698
1,410
490
2,057
3,615
0
19,067
W
Nemesis
SlowZebra
Nemesis
8,527
5,159
0
3,189
5,738
2,977
862
209
5,273
0
42,121
L
2,405
803
0
2,985
9,402
6,543
0
0
9,402
0
19,741
L
3,771
1,163
0
3,415
8,287
2,490
0
870
7,367
0
33,618
W
Scylla
widi66
Scylla
1,835
314
0
1,652
4,591
1,239
0
1,411
3,082
47,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,834
Gold Earned
28,337
372
Minions Killed
283
0
Camps Cleared
0
1,117,085
Distance Traveled
989,831
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,298
573
83
8
0
200,397
3
W
Pele
7,104
646
75
7
0
229,111
1
W
Cthulhu
6,327
575
53
5
0
221,266
0
L
Anhur
5,385
490
48
4
0
195,294
4
L
Discordia
5,048
459
37
3
0
179,438
3
W
Medusa
5,611
510
44
4
0
218,973
4
W
Nemesis
7,734
703
92
8
0
226,360
1
L
Chaac
5,644
513
50
5
0
182,692
2
L
Da Ji
5,962
542
65
6
0
232,010
2
W
Scylla
7,058
642
108
10
0
221,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role