Player Matchup

Hun Batz
Hun Batz
AIIuminor
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 147L
1,338 Elo+
Solo
Ymir
Ymir
Guhek
Ymir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
Liquidfire123
Skadi
Level 18
God Stats
20W - 25L
1,173 SR
Queue Stats
111W - 127L
1,539 Elo+
Solo
Janus
Janus
cammew
Janus
Level 26
God Stats
1W - 8L
1,289 SR
Queue Stats
180W - 153L
1,715 Elo+
Solo
Odin
Odin
xNester
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 29
1,393 SR
1,519 Elo+

VS

Team Averages
Level 10
1,450 SR
1,444 Elo+
Ah Puch
Ah Puch
Arbalight
Ah Puch
Level 6
God Stats
2W - 1L
1,250 SR
Queue Stats
2W - 3L
1,276 Elo+
Solo
Bellona
Bellona
CarlosMonzon
Bellona
Level 3
God Stats
4W - 1L
1,500 SR
Queue Stats
121W - 95L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Slyicz
Ao Kuang
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,635 Elo+
Solo
Neith
Neith
kbra3112
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 19L
1,311 Elo+
Solo
Cthulhu
Cthulhu
senseimd
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AIIuminor
Hun Batz
13
4 / 8 / 4
8,744
460
5,722
16,033
5,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Guhek
Ymir
13
5 / 3 / 10
9,804
516
8,886
17,105
12,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
11 / 5 / 6
8,608
453
9,207
12,609
4,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
cammew
Janus
14
2 / 3 / 2
8,801
463
11,347
12,170
4,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Odin
xNester
Odin
9
1 / 9 / 2
6,518
343
4,999
11,291
7,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arbalight
Ah Puch
14
3 / 3 / 3
8,525
449
5,368
9,911
3,170
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
CarlosMonzon
Bellona
17
11 / 3 / 0
10,831
570
15,101
14,383
15,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
Slyicz
Ao Kuang
19
10 / 0 / 4
11,936
628
18,058
14,384
9,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
kbra3112
Neith
13
1 / 5 / 4
8,687
457
5,488
11,889
4,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
senseimd
Cthulhu
9
1 / 13 / 1
7,313
385
6,235
13,236
7,841
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
38
23
Kills
26
28
Deaths
24
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AIIuminor
Hun Batz
4
8
4
0.75
W
Ah Puch
Arbalight
Ah Puch
3
3
3
1.5
W
Bellona
CarlosMonzon
Bellona
11
3
0
3.67
L
Ymir
Guhek
Ymir
5
3
10
3.33
L
11
5
6
2.8
W
Ao Kuang
Slyicz
Ao Kuang
10
0
4
12
L
Janus
cammew
Janus
2
3
2
1
W
Neith
kbra3112
Neith
1
5
4
0.6
W
Cthulhu
senseimd
Cthulhu
1
13
1
0.12
L
Odin
xNester
Odin
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,161
Damage
50,250
69,208
Taken
63,803
34,554
Mitigated
40,159
9,492
Healing
20,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AIIuminor
Hun Batz
5,722
1,752
0
3,380
16,033
5,666
0
4,650
11,383
0
50,210
W
Ah Puch
Arbalight
Ah Puch
5,368
954
0
4,053
9,911
3,170
339
4,060
5,427
46,062
0
W
Bellona
CarlosMonzon
Bellona
15,101
6,033
0
3,374
14,383
15,454
371
2,907
11,210
6,529
63,269
L
Ymir
Guhek
Ymir
8,886
2,310
0
792
17,105
12,178
429
8,994
8,111
22,925
0
L
9,207
5,393
0
2,654
12,609
4,599
707
7,276
5,333
0
25,390
W
Ao Kuang
Slyicz
Ao Kuang
18,058
6,209
0
9,027
14,384
9,592
0
3,661
10,490
104,534
0
L
Janus
cammew
Janus
11,347
940
0
2,366
12,170
4,492
361
5,765
6,405
54,555
0
W
Neith
kbra3112
Neith
5,488
2,228
0
3,467
11,889
4,102
2,220
4,593
7,142
0
37,891
W
Cthulhu
senseimd
Cthulhu
6,235
978
52
170
13,236
7,841
0
4,249
8,917
19,668
0
L
Odin
xNester
Odin
4,999
2,044
0
300
11,291
7,619
359
3,856
7,435
0
14,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,475
Gold Earned
47,292
280
Minions Killed
452
0
Camps Cleared
0
1,610,684
Distance Traveled
1,707,549
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,744
460
78
4
0
308,092
2
W
Ah Puch
8,525
449
69
4
0
373,729
0
W
Bellona
10,831
570
128
7
0
306,724
0
L
Ymir
9,804
516
23
1
0
354,848
0
L
Skadi
8,608
453
45
2
0
312,903
1
W
Ao Kuang
11,936
628
155
8
0
383,010
3
L
Janus
8,801
463
115
6
0
345,442
2
W
Neith
8,687
457
72
4
0
312,800
2
W
Cthulhu
7,313
385
28
1
0
331,286
5
L
Odin
6,518
343
19
1
0
289,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role