Player Matchup

Cthulhu
Cthulhu
Athentos
Cthulhu
Level 17
God Stats
5W - 3L
1,749 SR
Queue Stats
17W - 17L
1,739 Elo+
Party 1
Skadi
Skadi
CARLOSS9898089
Skadi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,571 Elo+
Solo
Ra
Ra
GPollo
Ra
Level 18
God Stats
1W - 1L
1,713 SR
Queue Stats
3W - 4L
1,469 Elo+
Solo
Neith
Neith
OnlineGemini
Neith
Level 29
God Stats
2W - 2L
1,660 SR
Queue Stats
18W - 18L
1,716 Elo+
Party 1
Nemesis
Nemesis
centrio13
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,532 Elo+
Solo
Team Averages
Level 22
1,624 SR
1,605 Elo+

VS

Team Averages
Level 15
1,621 SR
1,552 Elo+
Bellona
Bellona
FACU_i_wnl
Bellona
Level 15
God Stats
7W - 14L
1,500 SR
Queue Stats
141W - 157L
1,315 Elo+
Solo
Set
Set
Radtils
Set
Level 28
God Stats
20W - 14L
1,797 SR
Queue Stats
99W - 86L
1,630 Elo+
Solo
Apollo
Apollo
Yargon77
Apollo
Level 4
God Stats
4W - 2L
1,689 SR
Queue Stats
14W - 11L
1,777 Elo+
Solo
Janus
Janus
Zacapuntas
Janus
Level 10
God Stats
14W - 8L
1,500 SR
Queue Stats
88W - 62L
1,426 Elo+
Solo
Ymir
Ymir
h2sn8w
Ymir
Level 17
God Stats
61W - 51L
1,620 SR
Queue Stats
412W - 404L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Athentos
Cthulhu
10
2 / 3 / 2
6,013
501
4,990
6,914
6,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 5 / 0
4,654
388
1,470
5,743
1,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
10
1 / 4 / 0
5,964
497
3,765
5,840
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 3 / 2
6,177
515
5,741
5,572
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
centrio13
Nemesis
9
0 / 6 / 1
5,507
459
1,481
8,661
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FACU_i_wnl
Bellona
12
3 / 0 / 5
7,134
595
2,623
4,595
3,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
12
7 / 0 / 1
7,340
612
4,933
6,357
4,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Yargon77
Apollo
12
3 / 3 / 3
7,216
601
4,652
12,040
3,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
13
5 / 2 / 5
7,709
642
5,138
5,588
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
h2sn8w
Ymir
9
3 / 1 / 6
6,460
538
4,613
7,494
3,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
21
21
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Athentos
Cthulhu
2
3
2
1
L
0
5
0
0
W
Bellona
FACU_i_wnl
Bellona
3
0
5
5.5
L
Ra
1
4
0
0.25
L
2
3
2
1
W
Set
7
0
1
7.5
W
Apollo
Yargon77
Apollo
3
3
3
1.5
W
Janus
5
2
5
3.75
L
Nemesis
centrio13
Nemesis
0
6
1
0.08
W
Ymir
h2sn8w
Ymir
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,447
Damage
21,959
32,730
Taken
36,074
15,728
Mitigated
16,771
5,802
Healing
12,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Athentos
Cthulhu
4,990
282
0
1,885
6,914
6,570
0
1,388
5,350
21,799
0
L
1,470
793
0
492
5,743
1,644
0
2,629
2,927
0
14,034
W
Bellona
FACU_i_wnl
Bellona
2,623
208
0
1,550
4,595
3,345
363
437
4,089
0
31,791
L
Ra
3,765
704
40
556
5,840
1,739
0
1,559
4,216
32,241
0
L
5,741
2,877
0
783
5,572
3,211
306
1,013
4,493
3,047
26,437
W
Set
4,933
2,819
0
1,428
6,357
4,062
0
1,329
5,006
6,284
31,392
W
Apollo
Yargon77
Apollo
4,652
2,609
0
6,330
12,040
3,875
914
3,383
8,407
0
38,953
W
Janus
5,138
309
0
1,184
5,588
1,727
0
2,099
3,464
47,189
0
L
Nemesis
centrio13
Nemesis
1,481
531
0
2,046
8,661
2,564
0
3,264
5,285
0
23,269
W
Ymir
h2sn8w
Ymir
4,613
974
441
1,895
7,494
3,762
377
1,581
5,838
18,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,315
Gold Earned
35,859
223
Minions Killed
333
0
Camps Cleared
0
1,022,544
Distance Traveled
1,115,081
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,013
501
35
3
0
185,150
2
L
Skadi
4,654
388
27
2
0
204,989
0
W
Bellona
7,134
595
73
6
0
239,067
0
L
Ra
5,964
497
61
5
0
237,659
2
L
Neith
6,177
515
44
4
0
156,200
2
W
Set
7,340
612
63
5
0
258,996
3
W
Apollo
7,216
601
71
6
0
173,545
2
W
Janus
7,709
642
95
8
0
248,046
4
L
Nemesis
5,507
459
56
5
0
238,546
0
W
Ymir
6,460
538
31
3
0
195,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role