Player Matchup

Izanami
Izanami
Silver II
Arfeniel4813
Izanami
Silver II
Level 122
God Stats
9W - 6L
1,262 SR
Queue Stats
232W - 274L
1,411 MMR
Party 1
Chang'e
Chang'e
Silver III
NovaPinguin
Chang'e
Silver III
Level 91
God Stats
4W - 2L
1,779 SR
Queue Stats
203W - 204L
1,328 MMR
Solo
Mercury
Mercury
Bronze III
gsmanu9
Mercury
Bronze III
Level 99
God Stats
1W - 0L
1,283 SR
Queue Stats
39W - 29L
1,321 MMR
Party 3
Scylla
Scylla
Silver II
vicperfer2
Scylla
Silver II
Level 103
God Stats
5W - 4L
1,607 SR
Queue Stats
23W - 27L
1,384 MMR
Party 3
Yemoja
Yemoja
Bronze III
xX Melopsky Xx
Yemoja
Bronze III
Level 105
God Stats
16W - 19L
1,316 SR
Queue Stats
175W - 195L
1,273 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 104
1,449 SR
1,344 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,472 SR
1,388 MMR
Awilix
Awilix
Silver IV
 
Awilix
Silver IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Khepri
Khepri
Silver III
CB_420_
Khepri
Silver III
Level 116
God Stats
19W - 17L
1,578 SR
Queue Stats
32W - 34L
1,327 MMR
Solo
Apollo
Apollo
Silver IV
ChillToK
Apollo
Silver IV
Level 101
God Stats
1W - 2L
1,520 SR
Queue Stats
15W - 15L
1,401 MMR
Party 4
The Morrigan
The Morrigan
Bronze III
TCM_Diablillo3
The Morrigan
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,412 MMR
Party 2
Bellona
Bellona
Silver II
aEsKii-_
Bellona
Silver II
Level 102
God Stats
4W - 6L
1,264 SR
Queue Stats
19W - 29L
1,301 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arfeniel4813
Izanami
20
2 / 0 / 10
13,454
498
12,063
8,086
5,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
NovaPinguin
Chang'e
19
2 / 3 / 3
12,919
478
11,055
14,422
16,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
gsmanu9
Mercury
20
7 / 2 / 7
14,708
545
9,136
16,343
6,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
vicperfer2
Scylla
20
6 / 4 / 7
14,214
526
22,334
15,366
6,020
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 3 / 12
11,506
426
5,759
24,461
29,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
BakasuraErlang ShenDanzaburouCu ChulainnCthulhu

VS

Bans
Nu WaTsukuyomiJanusSetHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
20
7 / 4 / 3
12,858
476
11,926
18,399
8,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
CB_420_
Khepri
16
1 / 3 / 6
11,220
416
5,769
18,573
25,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
ChillToK
Apollo
19
1 / 2 / 1
12,330
457
6,586
11,741
6,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
TCM_Diablillo3
The Morrigan
17
1 / 5 / 7
11,676
432
17,270
14,466
6,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
aEsKii-_
Bellona
19
2 / 4 / 2
12,349
457
13,631
19,600
23,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
17
Kills
12
12
Deaths
18
39
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
7
4
3
2.13
W
Izanami
Arfeniel4813
Izanami
2
0
10
7
L
Khepri
CB_420_
Khepri
1
3
6
1.33
L
Apollo
ChillToK
Apollo
1
2
1
0.75
W
Chang'e
NovaPinguin
Chang'e
2
3
3
1.17
L
The Morrigan
TCM_Diablillo3
The Morrigan
1
5
7
0.9
L
Bellona
aEsKii-_
Bellona
2
4
2
0.75
W
Mercury
gsmanu9
Mercury
7
2
7
5.25
W
Scylla
vicperfer2
Scylla
6
4
7
2.38
W
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,347
Damage
55,182
78,678
Taken
82,779
65,217
Mitigated
70,221
22,071
Healing
14,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
11,926
5,376
0
5,340
18,399
8,171
729
7,083
11,110
0
93,708
W
Izanami
Arfeniel4813
Izanami
12,063
9,034
0
3,009
8,086
5,643
3,149
1,397
6,659
7,004
105,472
L
Khepri
CB_420_
Khepri
5,769
148
0
2,346
18,573
25,857
64
7,143
11,085
34,034
0
L
Apollo
ChillToK
Apollo
6,586
4,058
0
4,597
11,741
6,309
0
4,331
7,330
0
85,863
W
Chang'e
NovaPinguin
Chang'e
11,055
886
2,802
6,043
14,422
16,846
1,391
1,333
13,089
77,885
0
L
The Morrigan
TCM_Diablillo3
The Morrigan
17,270
1,780
0
1,250
14,466
6,554
698
9,067
5,005
86,871
1,385
L
Bellona
aEsKii-_
Bellona
13,631
3,262
0
649
19,600
23,330
543
10,570
8,512
10,304
78,791
W
Mercury
gsmanu9
Mercury
9,136
3,149
0
747
16,343
6,877
1,755
4,127
12,085
0
135,497
W
Scylla
vicperfer2
Scylla
22,334
453
246
3,547
15,366
6,020
1,008
7,366
7,648
132,432
0
W
5,759
1,068
2,329
3,348
24,461
29,831
733
8,784
15,402
30,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,801
Gold Earned
60,433
768
Minions Killed
694
0
Camps Cleared
0
2,566,380
Distance Traveled
2,497,779
16
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
12,858
476
129
5
0
541,058
7
W
Izanami
13,454
498
223
8
0
508,758
1
L
Khepri
11,220
416
33
1
0
512,104
7
L
Apollo
12,330
457
194
7
0
500,193
3
W
Chang'e
12,919
478
139
5
0
436,963
4
L
The Morrigan
11,676
432
164
6
0
453,032
8
L
Bellona
12,349
457
174
6
0
491,392
6
W
Mercury
14,708
545
188
7
0
615,621
5
W
Scylla
14,214
526
187
7
0
523,795
4
W
Yemoja
11,506
426
31
1
0
481,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role