Player Matchup

Janus
Janus
 
Janus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
AKAMeshal
Hachiman
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SAHER SMSM
Kumbhakarna
Level 132
God Stats
0W - 1L
1,164 SR
Queue Stats
2W - 3L
1,747 Elo+
Party 1
Vulcan
Vulcan
THEBKINQ
Vulcan
Level 124
God Stats
0W - 3L
1,290 SR
Queue Stats
20W - 15L
1,691 Elo+
Party 1
Chaac
Chaac
Zivox_Himura
Chaac
Level 58
God Stats
0W - 3L
1,317 SR
Queue Stats
52W - 45L
1,634 Elo+
Party 3
Team Averages
Level 115
1,354 SR
1,614 Elo+

VS

Team Averages
Level 106
1,420 SR
1,603 Elo+
Bastet
Bastet
EliteDynamite01
Bastet
Level 104
God Stats
4W - 1L
1,500 SR
Queue Stats
220W - 231L
1,622 Elo+
Party 2
Rama
Rama
HabKeinLanKabel
Rama
Level 114
God Stats
2W - 3L
1,500 SR
Queue Stats
417W - 434L
1,542 Elo+
Solo
Geb
Geb
Nr-Unless-Close
Geb
Level 102
God Stats
8W - 3L
1,500 SR
Queue Stats
209W - 209L
1,670 Elo+
Party 2
Cernunnos
Cernunnos
StEaLtH-FuSiOzZ
Cernunnos
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
218W - 198L
1,678 Elo+
Party 2
Raijin
Raijin
Trooger7
Raijin
Level 87
God Stats
4W - 6L
1,100 SR
Queue Stats
95W - 103L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 3 / 0
8,285
552
4,344
6,344
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
AKAMeshal
Hachiman
12
2 / 7 / 2
7,451
497
9,356
15,355
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
SAHER SMSM
Kumbhakarna
8
0 / 8 / 2
5,911
394
2,008
11,343
5,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
THEBKINQ
Vulcan
15
2 / 1 / 0
8,748
583
5,150
3,030
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 5
7,023
468
6,326
10,646
7,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 4
8,642
576
6,231
9,717
6,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 1 / 2
7,858
524
640
6,059
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 3 / 5
8,352
557
6,058
9,810
7,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
StEaLtH-FuSiOzZ
Cernunnos
15
7 / 1 / 5
9,414
628
12,429
12,080
7,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
Trooger7
Raijin
16
5 / 0 / 2
9,063
604
5,685
4,331
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
23
23
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
3
0
1.33
L
Hachiman
AKAMeshal
Hachiman
2
7
2
0.43
W
5
3
4
2.33
W
0
1
2
1
W
6
3
5
2.83
L
Kumbhakarna
SAHER SMSM
Kumbhakarna
0
8
2
0.13
W
Cernunnos
StEaLtH-FuSiOzZ
Cernunnos
7
1
5
9.5
L
Vulcan
THEBKINQ
Vulcan
2
1
0
2
W
Raijin
Trooger7
Raijin
5
0
2
6
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,184
Damage
31,043
46,718
Taken
41,997
18,842
Mitigated
23,650
10,588
Healing
10,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,344
666
0
1,494
6,344
1,576
213
1,671
4,533
49,586
0
L
Hachiman
AKAMeshal
Hachiman
9,356
4,684
0
5,157
15,355
3,952
0
4,495
10,782
0
40,814
W
6,231
2,801
0
250
9,717
6,034
238
1,758
7,884
5,902
50,955
W
640
301
0
3,084
6,059
1,833
1,122
4,415
1,644
0
44,972
W
6,058
610
0
1,134
9,810
7,075
0
2,549
7,165
17,801
0
L
Kumbhakarna
SAHER SMSM
Kumbhakarna
2,008
279
0
1,020
11,343
5,075
368
5,363
5,822
12,721
0
W
Cernunnos
StEaLtH-FuSiOzZ
Cernunnos
12,429
6,998
0
5,227
12,080
7,034
2,328
1,832
10,194
4,720
51,886
L
Vulcan
THEBKINQ
Vulcan
5,150
2,203
0
0
3,030
1,115
385
24
3,006
60,654
0
W
Raijin
Trooger7
Raijin
5,685
294
0
1,186
4,331
1,674
656
954
3,377
58,980
0
L
6,326
1,776
0
2,917
10,646
7,124
0
1,000
9,617
5,479
38,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,418
Gold Earned
43,329
393
Minions Killed
437
0
Camps Cleared
0
1,428,220
Distance Traveled
1,474,012
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,285
552
117
8
0
287,325
2
L
Hachiman
7,451
497
69
5
0
265,756
4
W
Bastet
8,642
576
88
6
0
325,231
4
W
Rama
7,858
524
101
7
0
269,642
2
W
Geb
8,352
557
25
2
0
333,603
3
L
Kumbhakarna
5,911
394
12
1
0
266,055
0
W
Cernunnos
9,414
628
95
6
0
278,168
5
L
Vulcan
8,748
583
121
8
0
313,866
2
W
Raijin
9,063
604
128
9
0
267,368
6
L
Chaac
7,023
468
74
5
0
295,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role