Player Matchup

Bakasura
Bakasura
BlackBlueBalls
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 78L
1,444 Elo+
Party 2
Odin
Odin
DSsar
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,258 Elo+
Solo
Cerberus
Cerberus
Fabulossz
Cerberus
Level 2
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 1L
1,728 Elo+
Solo
Anhur
Anhur
akahanathor
Anhur
Level 18
God Stats
4W - 5L
1,643 SR
Queue Stats
20W - 23L
1,439 Elo+
Solo
Merlin
Merlin
flamingninja73
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 12
1,568 SR
1,474 Elo+

VS

Team Averages
Level 23
1,482 SR
1,498 Elo+
Cthulhu
Cthulhu
Athentos
Cthulhu
Level 17
God Stats
5W - 3L
1,500 SR
Queue Stats
17W - 17L
1,575 Elo+
Party 1
Merlin
Merlin
Keltar111
Merlin
Level 27
God Stats
61W - 77L
1,685 SR
Queue Stats
61W - 80L
1,546 Elo+
Solo
Cerberus
Cerberus
LieutenantFate
Cerberus
Level 27
God Stats
7W - 10L
1,198 SR
Queue Stats
393W - 373L
1,590 Elo+
Solo
Loki
Loki
ManiResolver
Loki
Level 15
God Stats
8W - 12L
1,418 SR
Queue Stats
88W - 85L
1,147 Elo+
Solo
Neith
Neith
OnlineGemini
Neith
Level 29
God Stats
2W - 2L
1,608 SR
Queue Stats
18W - 18L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
1 / 3 / 0
5,712
519
2,915
8,267
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
DSsar
Odin
6
1 / 9 / 0
4,572
416
949
8,046
3,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Fabulossz
Cerberus
8
2 / 2 / 0
5,122
466
3,917
6,317
3,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 1
4,835
440
1,916
6,932
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 4 / 1
4,995
454
2,649
7,543
2,349
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Athentos
Cthulhu
10
2 / 0 / 0
6,020
547
2,723
3,222
1,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Merlin
Keltar111
Merlin
11
4 / 1 / 3
6,695
609
6,528
4,310
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
9
5 / 2 / 8
6,557
596
6,980
9,039
3,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
3 / 1 / 3
5,845
531
1,685
4,274
1,072
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
8 / 0 / 1
7,181
653
7,656
4,648
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
4
Kills
22
22
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Athentos
Cthulhu
2
0
0
2
L
Bakasura
1
3
0
0.33
L
Odin
DSsar
Odin
1
9
0
0.11
L
Cerberus
Fabulossz
Cerberus
2
2
0
1
W
Merlin
Keltar111
Merlin
4
1
3
5.5
W
Cerberus
5
2
8
4.5
W
3
1
3
4.5
W
8
0
1
8.5
L
0
4
1
0.13
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,346
Damage
25,572
37,105
Taken
25,493
13,625
Mitigated
9,049
7,907
Healing
11,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Athentos
Cthulhu
2,723
477
0
1,457
3,222
1,957
33
1,415
1,807
20,575
0
L
Bakasura
2,915
1,738
0
3,566
8,267
2,410
0
2,596
5,646
0
22,972
L
Odin
DSsar
Odin
949
799
0
90
8,046
3,573
0
3,448
4,575
0
7,066
L
Cerberus
Fabulossz
Cerberus
3,917
472
0
775
6,317
3,936
0
3,868
2,124
14,423
0
W
Merlin
Keltar111
Merlin
6,528
725
0
1,250
4,310
1,057
466
2,476
1,699
33,877
0
W
Cerberus
6,980
698
189
4,458
9,039
3,600
291
2,421
6,188
22,058
0
W
1,685
246
0
1,088
4,274
1,072
344
254
3,995
0
16,061
W
7,656
4,098
0
3,420
4,648
1,363
1,344
0
4,493
0
36,538
L
1,916
624
0
1,876
6,932
1,357
0
591
6,341
0
14,829
L
2,649
386
0
1,600
7,543
2,349
0
5,355
2,188
22,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,236
Gold Earned
32,298
187
Minions Killed
260
0
Camps Cleared
0
1,038,584
Distance Traveled
987,765
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,020
547
47
4
0
171,710
1
L
Bakasura
5,712
519
69
6
0
247,158
3
L
Odin
4,572
416
12
1
0
217,333
4
L
Cerberus
5,122
466
33
3
0
200,817
1
W
Merlin
6,695
609
65
6
0
181,649
0
W
Cerberus
6,557
596
46
4
0
220,687
4
W
Loki
5,845
531
26
2
0
247,920
0
W
Neith
7,181
653
76
7
0
165,799
2
L
Anhur
4,835
440
33
3
0
187,581
0
L
Merlin
4,995
454
40
4
0
185,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role