Player Matchup

Cerberus
Cerberus
LeSerpentLunair
Cerberus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 29L
1,199 Elo+
Solo
Danzaburou
Danzaburou
Lebus_
Danzaburou
Level 5
God Stats
6W - 8L
1,298 SR
Queue Stats
75W - 88L
1,083 Elo+
Solo
Mercury
Mercury
eresmiesclavo
Mercury
Level 92
God Stats
7W - 5L
1,500 SR
Queue Stats
40W - 37L
1,255 Elo+
Party 2
Susano
Susano
m_demon_griis
Susano
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
zezinho_du_mangu
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 26
1,460 SR
1,307 Elo+

VS

Team Averages
Level 16
1,501 SR
1,360 Elo+
Merlin
Merlin
Moumou2693
Merlin
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 69L
1,321 Elo+
Party 1
Anhur
Anhur
NSQ72
Anhur
Level 7
God Stats
19W - 15L
1,738 SR
Queue Stats
44W - 37L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
Pa-come
Cthulhu
Level 21
God Stats
48W - 27L
1,416 SR
Queue Stats
62W - 40L
1,416 Elo+
Party 1
Set
Set
PommeCassis_7
Set
Level 17
God Stats
52W - 53L
1,349 SR
Queue Stats
82W - 88L
1,404 Elo+
Party 1
Sol
Sol
TommyFreakinTee
Sol
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 77L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
0 / 6 / 2
4,584
417
1,259
5,982
2,434
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Lebus_
Danzaburou
6
0 / 5 / 0
4,299
391
1,158
5,416
1,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mercury
10
6 / 3 / 0
6,482
589
5,566
8,846
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

3
0 / 3 / 1
3,857
351
134
2,914
1,006
3
0 / 7 / 2
3,975
361
1,224
5,819
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Moumou2693
Merlin
9
1 / 4 / 2
5,675
516
2,090
4,283
1,191
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
NSQ72
Anhur
9
7 / 1 / 2
6,395
581
5,069
3,479
948
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Pa-come
Cthulhu
11
12 / 0 / 0
6,923
629
8,188
5,432
3,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 1 / 4
6,222
566
2,962
5,196
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 0 / 1
5,872
534
791
1,866
1,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
23
24
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
6
2
0.17
L
Danzaburou
Lebus_
Danzaburou
0
5
0
0
W
Merlin
Moumou2693
Merlin
1
4
2
0.5
W
Anhur
NSQ72
Anhur
7
1
2
8
W
Cthulhu
Pa-come
Cthulhu
12
0
0
12
W
3
1
4
5
W
0
0
1
0.5
L
Mercury
6
3
0
2
L
0
3
1
0.17
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,341
Damage
19,100
28,977
Taken
20,256
8,406
Mitigated
8,269
5,099
Healing
4,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,259
246
0
645
5,982
2,434
45
3,181
2,551
5,496
0
L
Danzaburou
Lebus_
Danzaburou
1,158
615
0
530
5,416
1,661
0
3,123
2,093
0
10,533
W
Merlin
Moumou2693
Merlin
2,090
682
0
175
4,283
1,191
862
0
4,258
21,090
0
W
Anhur
NSQ72
Anhur
5,069
3,124
0
0
3,479
948
787
269
3,210
0
14,456
W
Cthulhu
Pa-come
Cthulhu
8,188
1,389
0
785
5,432
3,457
386
947
4,485
26,597
0
W
2,962
846
0
2,660
5,196
1,601
108
43
5,153
0
29,158
W
791
181
0
924
1,866
1,072
528
0
1,866
28,192
0
L
Mercury
5,566
2,849
0
3,227
8,846
2,281
0
1,800
7,021
0
28,331
L
134
42
50
199
2,914
1,006
0
153
2,761
0
5,174
L
1,224
901
0
448
5,819
1,024
0
2,262
3,482
0
3,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,197
Gold Earned
31,087
110
Minions Killed
236
0
Camps Cleared
0
807,328
Distance Traveled
954,683
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,584
417
9
1
0
157,065
0
L
Danzaburou
4,299
391
21
2
0
154,667
0
W
Merlin
5,675
516
48
4
0
162,240
0
W
Anhur
6,395
581
19
2
0
187,893
1
W
Cthulhu
6,923
629
51
5
0
182,253
0
W
Set
6,222
566
61
6
0
219,186
2
W
Sol
5,872
534
57
5
0
203,111
4
L
Mercury
6,482
589
64
6
0
217,066
1
L
Susano
3,857
351
10
1
0
119,310
3
L
Anhur
3,975
361
6
1
0
159,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role