Player Matchup

Hercules
Hercules
Iverme
Hercules
Level 39
God Stats
1W - 1L
1,252 SR
Queue Stats
289W - 336L
1,437 Elo+
Solo
Artemis
Artemis
JJOSE1209JJ
Artemis
Level 79
God Stats
5W - 6L
1,169 SR
Queue Stats
340W - 356L
1,387 Elo+
Solo
Arachne
Arachne
Yosh1313
Arachne
Level 66
God Stats
13W - 7L
1,537 SR
Queue Stats
663W - 625L
1,476 Elo+
Solo
Cerberus
Cerberus
firelord1995
Cerberus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,498 Elo+
Solo
Chang'e
Chang'e
thisuserZelda
Chang'e
Level 68
God Stats
12W - 8L
1,664 SR
Queue Stats
103W - 84L
1,466 Elo+
Solo
Team Averages
Level 75
1,424 SR
1,453 Elo+

VS

Team Averages
Level 80
1,526 SR
1,520 Elo+
Nemesis
Nemesis
AlcoholicMother
Nemesis
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
332W - 301L
1,601 Elo+
Solo
Aphrodite
Aphrodite
JohnIsDie
Aphrodite
Level 89
God Stats
68W - 48L
1,413 SR
Queue Stats
826W - 797L
1,437 Elo+
Solo
Erlang Shen
Erlang Shen
Michel2717
Erlang Shen
Level 95
God Stats
2W - 4L
1,715 SR
Queue Stats
99W - 99L
1,552 Elo+
Party 1
Artemis
Artemis
Voltaire6129
Artemis
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
385W - 490L
1,508 Elo+
Party 1
Achilles
Achilles
YKnowNothingG
Achilles
Level 62
God Stats
5W - 3L
1,500 SR
Queue Stats
184W - 227L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Iverme
Hercules
18
0 / 4 / 2
11,434
497
9,152
21,467
17,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
JJOSE1209JJ
Artemis
19
4 / 2 / 15
12,361
537
15,490
11,202
4,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Yosh1313
Arachne
20
22 / 5 / 6
14,669
638
34,915
21,816
15,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
firelord1995
Cerberus
17
2 / 9 / 19
11,503
500
10,745
25,204
25,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
19
7 / 4 / 6
12,480
543
15,895
17,917
6,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 3
11,862
516
11,848
18,537
7,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
JohnIsDie
Aphrodite
16
3 / 9 / 4
10,588
460
10,371
20,157
7,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
Michel2717
Erlang Shen
17
5 / 7 / 8
11,403
496
13,759
25,527
24,907
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Voltaire6129
Artemis
14
5 / 10 / 5
9,775
425
6,512
16,162
7,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
YKnowNothingG
Achilles
18
5 / 4 / 2
11,229
488
15,552
28,332
33,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
45
35
Kills
23
24
Deaths
35
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
W
Hercules
Iverme
Hercules
0
4
2
0.25
W
Artemis
JJOSE1209JJ
Artemis
4
2
15
5.75
L
Aphrodite
JohnIsDie
Aphrodite
3
9
4
0.56
L
Erlang Shen
Michel2717
Erlang Shen
5
7
8
1.29
L
Artemis
Voltaire6129
Artemis
5
10
5
0.75
L
Achilles
YKnowNothingG
Achilles
5
4
2
1.5
W
Arachne
Yosh1313
Arachne
22
5
6
5
W
Cerberus
firelord1995
Cerberus
2
9
19
1.28
W
Chang'e
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,197
Damage
58,042
97,606
Taken
108,715
68,286
Mitigated
80,903
41,533
Healing
34,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,848
5,953
0
5,998
18,537
7,925
118
6,107
12,144
0
82,150
W
Hercules
Iverme
Hercules
9,152
2,869
0
10,739
21,467
17,212
789
0
20,731
52
64,615
W
Artemis
JJOSE1209JJ
Artemis
15,490
9,517
0
5,785
11,202
4,641
2,695
461
10,691
0
82,294
L
Aphrodite
JohnIsDie
Aphrodite
10,371
813
2,624
8,485
20,157
7,350
0
8,279
11,588
62,456
0
L
Erlang Shen
Michel2717
Erlang Shen
13,759
7,027
219
3,941
25,527
24,907
370
5,352
20,056
471
52,205
L
Artemis
Voltaire6129
Artemis
6,512
2,511
522
1,191
16,162
7,232
182
4,900
11,224
3,561
31,534
L
Achilles
YKnowNothingG
Achilles
15,552
4,796
0
11,409
28,332
33,489
250
3,416
24,113
0
65,691
W
Arachne
Yosh1313
Arachne
34,915
22,781
0
8,404
21,816
15,203
1,873
5,981
15,322
9,315
89,958
W
Cerberus
firelord1995
Cerberus
10,745
1,686
0
4,893
25,204
25,100
507
2,684
22,470
37,179
0
W
Chang'e
15,895
2,529
4,007
7,705
17,917
6,130
991
2,124
15,768
86,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,447
Gold Earned
54,857
556
Minions Killed
502
0
Camps Cleared
0
2,094,570
Distance Traveled
1,819,974
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,862
516
139
6
0
415,881
6
W
Hercules
11,434
497
107
5
0
397,378
5
W
Artemis
12,361
537
118
5
0
381,819
0
L
Aphrodite
10,588
460
113
5
0
319,079
3
L
Erlang Shen
11,403
496
86
4
0
374,150
1
L
Artemis
9,775
425
45
2
0
307,999
0
L
Achilles
11,229
488
119
5
0
402,865
2
W
Arachne
14,669
638
96
4
0
490,241
3
W
Cerberus
11,503
500
74
3
0
409,367
0
W
Chang'e
12,480
543
161
7
0
415,765
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role