Player Matchup

Janus
Janus
Carloteiro
Janus
Level 124
God Stats
1W - 8L
1,500 SR
Queue Stats
103W - 114L
1,419 Elo+
Solo
King Arthur
King Arthur
ChicoPulicia
King Arthur
Level 122
God Stats
24W - 13L
1,388 SR
Queue Stats
206W - 184L
1,566 Elo+
Solo
Tyr
Tyr
Dfaill
Tyr
Level 37
God Stats
2W - 5L
1,506 SR
Queue Stats
57W - 74L
1,440 Elo+
Party 1
Bakasura
Bakasura
Phoenixbr1
Bakasura
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
gotoso
Ullr
Level 28
God Stats
0W - 3L
1,290 SR
Queue Stats
6W - 11L
1,442 Elo+
Party 1
Team Averages
Level 79
1,437 SR
1,473 Elo+

VS

Team Averages
Level 102
1,443 SR
1,631 Elo+
Chernobog
Chernobog
Havoorkk
Chernobog
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 23L
1,683 Elo+
Solo
The Morrigan
The Morrigan
IVANQAZ30
The Morrigan
Level 69
God Stats
4W - 6L
1,026 SR
Queue Stats
218W - 188L
1,655 Elo+
Solo
Hercules
Hercules
KelienDeku
Hercules
Level 112
God Stats
2W - 0L
1,688 SR
Queue Stats
22W - 28L
1,842 Elo+
Solo
Khepri
Khepri
Rangean
Khepri
Level 113
God Stats
9W - 4L
1,715 SR
Queue Stats
116W - 111L
1,453 Elo+
Solo
Ravana
Ravana
uMetal
Ravana
Level 127
God Stats
2W - 1L
1,287 SR
Queue Stats
26W - 20L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
5 / 8 / 3
12,227
470
20,583
17,136
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ChicoPulicia
King Arthur
17
0 / 4 / 3
10,938
421
10,618
34,052
30,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tyr
Dfaill
Tyr
13
1 / 11 / 4
9,515
366
5,800
23,317
16,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
Phoenixbr1
Bakasura
18
4 / 9 / 5
12,060
464
18,539
22,858
13,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
gotoso
Ullr
18
3 / 6 / 3
11,417
439
6,727
16,899
5,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Havoorkk
Chernobog
20
3 / 2 / 14
14,933
574
17,725
19,290
10,871
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
IVANQAZ30
The Morrigan
20
13 / 3 / 7
16,098
619
30,399
14,870
7,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
KelienDeku
Hercules
20
6 / 1 / 7
14,886
573
18,279
27,963
31,932
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
Rangean
Khepri
19
9 / 3 / 15
15,553
598
9,679
21,230
27,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
uMetal
Ravana
20
7 / 4 / 11
14,147
544
15,858
22,092
11,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
92
13
Kills
38
38
Deaths
13
18
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Janus
5
8
3
0.81
L
King Arthur
ChicoPulicia
King Arthur
0
4
3
0.38
L
Tyr
Dfaill
Tyr
1
11
4
0.27
W
Chernobog
Havoorkk
Chernobog
3
2
14
5
W
The Morrigan
IVANQAZ30
The Morrigan
13
3
7
5.5
W
Hercules
KelienDeku
Hercules
6
1
7
9.5
L
Bakasura
Phoenixbr1
Bakasura
4
9
5
0.72
W
Khepri
Rangean
Khepri
9
3
15
5.5
L
Ullr
gotoso
Ullr
3
6
3
0.75
W
Ravana
uMetal
Ravana
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,267
Damage
91,940
114,262
Taken
105,445
72,645
Mitigated
88,331
22,386
Healing
35,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
20,583
1,027
49
1,862
17,136
5,975
0
7,967
8,833
103,696
0
L
King Arthur
ChicoPulicia
King Arthur
10,618
1,269
0
9,949
34,052
30,791
0
9,782
24,167
38
77,433
L
Tyr
Dfaill
Tyr
5,800
969
0
3,268
23,317
16,609
0
8,105
15,050
0
24,271
W
Chernobog
Havoorkk
Chernobog
17,725
10,410
0
8,123
19,290
10,871
4,486
4,851
12,556
0
125,138
W
The Morrigan
IVANQAZ30
The Morrigan
30,399
5,874
0
2,306
14,870
7,095
2,175
4,730
9,281
127,465
138
W
Hercules
KelienDeku
Hercules
18,279
6,248
0
14,461
27,963
31,932
5,110
3,601
23,732
0
96,873
L
Bakasura
Phoenixbr1
Bakasura
18,539
8,644
0
4,509
22,858
13,321
0
8,533
14,188
8,708
62,138
W
Khepri
Rangean
Khepri
9,679
1,547
0
2,973
21,230
27,135
318
5,765
13,905
41,156
0
L
Ullr
gotoso
Ullr
6,727
2,255
0
2,749
16,899
5,949
392
4,755
12,084
0
55,571
W
Ravana
uMetal
Ravana
15,858
7,704
0
8,066
22,092
11,298
587
6,024
15,825
0
110,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,157
Gold Earned
75,617
546
Minions Killed
695
0
Camps Cleared
0
2,344,765
Distance Traveled
2,448,137
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,227
470
162
6
0
481,440
3
L
King Arthur
10,938
421
131
5
0
518,180
3
L
Tyr
9,515
366
28
1
0
483,537
3
W
Chernobog
14,933
574
179
7
0
450,978
4
W
The Morrigan
16,098
619
176
7
0
492,072
8
W
Hercules
14,886
573
167
6
0
466,281
1
L
Bakasura
12,060
464
130
5
0
423,077
7
W
Khepri
15,553
598
42
2
0
492,131
10
L
Ullr
11,417
439
95
4
0
438,531
3
W
Ravana
14,147
544
131
5
0
546,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role