Player Matchup

Cerberus
Cerberus
Thinks Hes Nice
Cerberus
Level 62
God Stats
0W - 3L
1,307 SR
Queue Stats
25W - 16L
1,458 Elo+
Party 2
Freya
Freya
XxnavexbovxX
Freya
Level 27
God Stats
1W - 1L
1,862 SR
Queue Stats
1W - 2L
1,642 Elo+
Solo
Discordia
Discordia
aduf
Discordia
Level 68
God Stats
5W - 7L
1,500 SR
Queue Stats
81W - 68L
1,531 Elo+
Party 2
Team Averages
Level 52
1,556 SR
1,543 Elo+

VS

Team Averages
Level 105
1,685 SR
1,460 Elo+
Skadi
Skadi
C4Cheesypuff
Skadi
Level 23
God Stats
56W - 66L
1,588 SR
Queue Stats
86W - 107L
1,469 Elo+
Party 1
Baron Samedi
Baron Samedi
Kilamonjara
Baron Samedi
Level 137
God Stats
28W - 10L
1,758 SR
Queue Stats
136W - 135L
1,445 Elo+
Party 1
Xbalanque
Xbalanque
ograda22
Xbalanque
Level 156
God Stats
10W - 14L
1,708 SR
Queue Stats
520W - 672L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 7 / 7
11,879
699
9,107
21,004
10,373
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 4 / 2
9,338
549
3,233
11,247
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
aduf
Discordia
17
10 / 5 / 2
12,424
731
16,865
13,363
5,187
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 5
12,405
730
12,125
11,681
2,890
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Boots

Boots

+6%
Movement Speed

Baron Samedi
Kilamonjara
Baron Samedi
15
4 / 7 / 9
11,397
670
14,182
15,031
8,182
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
ograda22
Xbalanque
15
4 / 6 / 8
11,748
691
11,647
14,024
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
16
Kills
16
16
Deaths
16
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
3
5
3.5
W
Baron Samedi
Kilamonjara
Baron Samedi
4
7
9
1.21
L
Cerberus
4
7
7
1.07
L
2
4
2
0.75
L
Discordia
aduf
Discordia
10
5
2
2.2
W
Xbalanque
ograda22
Xbalanque
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,205
Damage
37,954
45,614
Taken
40,736
19,024
Mitigated
15,171
7,570
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,125
5,535
0
1,786
11,681
2,890
1,007
8,447
2,862
0
47,781
W
Baron Samedi
Kilamonjara
Baron Samedi
14,182
985
1,328
4,225
15,031
8,182
626
10,176
4,150
35,653
0
L
Cerberus
9,107
197
0
5,101
21,004
10,373
0
6,427
14,577
43,392
0
L
3,233
950
0
1,821
11,247
3,464
0
2,195
9,052
19,655
0
L
Discordia
aduf
Discordia
16,865
312
0
648
13,363
5,187
0
5,680
7,683
49,344
0
W
Xbalanque
ograda22
Xbalanque
11,647
6,303
0
2,513
14,024
4,099
316
8,903
4,467
0
56,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,641
Gold Earned
35,550
186
Minions Killed
193
0
Camps Cleared
0
697,710
Distance Traveled
763,068
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,405
730
77
5
0
251,872
3
W
Baron Samedi
11,397
670
40
2
0
248,293
2
L
Cerberus
11,879
699
85
5
0
268,600
2
L
Freya
9,338
549
44
3
0
165,480
3
L
Discordia
12,424
731
57
3
0
263,630
3
W
Xbalanque
11,748
691
76
4
0
262,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role