Player Matchup

Set
Set
Danzabroo
Set
Level 27
God Stats
6W - 1L
1,699 SR
Queue Stats
99W - 96L
1,408 Elo+
Party 1
Izanami
Izanami
GrimmSinSanity
Izanami
Level 29
God Stats
10W - 7L
1,777 SR
Queue Stats
171W - 175L
1,634 Elo+
Solo
Janus
Janus
Heaven1820
Janus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 114L
1,567 Elo+
Solo
Yemoja
Yemoja
Kuzenbro5302
Yemoja
Level 27
God Stats
17W - 16L
1,459 SR
Queue Stats
84W - 89L
1,523 Elo+
Party 1
Bellona
Bellona
cjp129
Bellona
Level 28
God Stats
1W - 2L
1,686 SR
Queue Stats
23W - 17L
1,370 Elo+
Solo
Team Averages
Level 28
1,624 SR
1,501 Elo+

VS

Team Averages
Level 22
1,474 SR
1,584 Elo+
Sobek
Sobek
Aspek014638
Sobek
Level 25
God Stats
5W - 6L
1,512 SR
Queue Stats
61W - 53L
1,741 Elo+
Solo
Fafnir
Fafnir
Hum3nXPr3dator
Fafnir
Level 24
God Stats
6W - 7L
1,533 SR
Queue Stats
8W - 11L
1,491 Elo+
Solo
Artemis
Artemis
Shaolim
Artemis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,826 Elo+
Solo
Scylla
Scylla
SidokaPorshe
Scylla
Level 20
God Stats
1W - 3L
1,367 SR
Queue Stats
37W - 43L
1,402 Elo+
Solo
Ao Kuang
Ao Kuang
Valinosh
Ao Kuang
Level 29
God Stats
11W - 11L
1,457 SR
Queue Stats
47W - 49L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 10
15,362
569
16,977
23,577
11,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 6 / 9
15,493
574
21,462
28,741
11,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
20
8 / 4 / 6
14,765
547
23,922
17,262
7,340
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
18
4 / 5 / 14
14,119
523
10,793
24,091
27,121
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
cjp129
Bellona
20
10 / 4 / 4
16,937
627
20,624
24,950
23,229
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 4
13,048
483
27,275
36,075
49,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

2
0 / 5 / 0
6,650
246
285
6,260
1,377
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Shaolim
Artemis
16
1 / 10 / 5
9,643
357
10,073
17,560
5,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
19
1 / 7 / 6
11,691
433
10,328
23,148
8,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Valinosh
Ao Kuang
19
11 / 13 / 2
13,867
514
22,439
30,994
12,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
37
Kills
21
24
Deaths
37
43
Assists
17
Player
Kills
Deaths
Assists
KDA
L
8
2
4
5
W
5
5
10
2
W
10
6
9
2.42
W
Janus
8
4
6
2.75
L
0
5
0
0
W
Yemoja
4
5
14
2.2
L
Artemis
Shaolim
Artemis
1
10
5
0.35
L
Scylla
1
7
6
0.57
L
Ao Kuang
Valinosh
Ao Kuang
11
13
2
0.92
W
Bellona
cjp129
Bellona
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,778
Damage
70,400
118,621
Taken
114,037
81,562
Mitigated
77,330
34,916
Healing
32,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,275
1,680
0
16,533
36,075
49,206
0
10,483
25,262
100,151
0
W
16,977
8,921
0
6,826
23,577
11,933
1,761
10,537
12,865
0
121,072
W
21,462
14,339
0
13,299
28,741
11,939
6,355
13,722
14,869
429
139,014
W
Janus
23,922
961
207
2,883
17,262
7,340
3,753
9,954
6,186
105,816
0
L
285
33
8
260
6,260
1,377
0
2,220
3,998
285
0
W
Yemoja
10,793
2,381
5,166
3,924
24,091
27,121
1,015
13,533
10,308
46,868
0
L
Artemis
Shaolim
Artemis
10,073
4,027
0
3,967
17,560
5,951
0
7,192
10,214
0
33,323
L
Scylla
10,328
1,020
103
2,894
23,148
8,307
0
9,220
13,566
73,045
0
L
Ao Kuang
Valinosh
Ao Kuang
22,439
6,358
0
9,090
30,994
12,489
0
6,323
24,489
51,985
0
W
Bellona
cjp129
Bellona
20,624
9,659
0
2,611
24,950
23,229
2,503
11,277
13,064
1,828
65,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,676
Gold Earned
54,899
688
Minions Killed
358
0
Camps Cleared
0
2,460,098
Distance Traveled
1,889,766
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
13,048
483
139
5
0
539,098
6
W
Set
15,362
569
164
6
0
551,081
0
W
Izanami
15,493
574
170
6
0
398,442
0
W
Janus
14,765
547
177
7
0
546,941
1
L
Fafnir
6,650
246
0
0
0
46,547
0
W
Yemoja
14,119
523
56
2
0
468,051
5
L
Artemis
9,643
357
31
1
0
427,608
6
L
Scylla
11,691
433
130
5
0
482,029
1
L
Ao Kuang
13,867
514
58
2
0
394,484
8
W
Bellona
16,937
627
121
4
0
495,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role