Player Matchup

Fenrir
Fenrir
Daregon122
Fenrir
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 35L
1,500 Elo+
Party 2
He Bo
He Bo
Facumati15
He Bo
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
249W - 278L
1,356 Elo+
Solo
Danzaburou
Danzaburou
Foxyswager
Danzaburou
Level 41
God Stats
12W - 7L
1,504 SR
Queue Stats
49W - 59L
1,228 Elo+
Party 2
Ra
Ra
Mateus_A-R
Ra
Level 129
God Stats
12W - 13L
1,531 SR
Queue Stats
93W - 93L
1,527 Elo+
Solo
Sylvanus
Sylvanus
lokito36
Sylvanus
Level 142
God Stats
25W - 20L
1,531 SR
Queue Stats
57W - 50L
1,602 Elo+
Solo
Team Averages
Level 90
1,513 SR
1,443 Elo+

VS

Team Averages
Level 69
1,500 SR
1,469 Elo+
Bakasura
Bakasura
TheAngel35
Bakasura
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
380W - 402L
1,595 Elo+
Solo
Heimdallr
Heimdallr
VegScorpion
Heimdallr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 163L
1,324 Elo+
Solo
Yemoja
Yemoja
edgekashi
Yemoja
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
gabrielsabino31
Poseidon
Level 75
God Stats
2W - 4L
1,500 SR
Queue Stats
195W - 209L
1,536 Elo+
Solo
Tyr
Tyr
koatleugim
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Daregon122
Fenrir
14
7 / 1 / 2
8,346
556
7,486
8,916
5,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

He Bo
4
0 / 3 / 0
4,930
329
695
2,167
492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
Foxyswager
Danzaburou
11
1 / 4 / 3
7,287
486
4,900
9,347
3,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 0 / 0
8,087
539
3,605
5,283
3,057
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
lokito36
Sylvanus
14
7 / 0 / 4
8,768
585
8,436
11,012
7,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
TheAngel35
Bakasura
15
4 / 3 / 0
8,728
582
7,642
11,578
7,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
VegScorpion
Heimdallr
13
2 / 2 / 2
7,926
528
4,069
8,486
2,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
edgekashi
Yemoja
11
0 / 1 / 2
7,207
480
5,162
8,203
3,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
10
2 / 7 / 2
6,852
457
7,040
9,343
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 0
6,285
419
2,918
8,224
6,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
16
Kills
8
8
Deaths
16
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Daregon122
Fenrir
7
1
2
8
W
He Bo
0
3
0
0
W
Danzaburou
Foxyswager
Danzaburou
1
4
3
0.63
W
1
0
0
1
L
Bakasura
TheAngel35
Bakasura
4
3
0
1.33
L
Heimdallr
VegScorpion
Heimdallr
2
2
2
1.5
L
Yemoja
edgekashi
Yemoja
0
1
2
1
L
Poseidon
2
7
2
0.43
L
0
3
0
0
W
Sylvanus
lokito36
Sylvanus
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,122
Damage
26,831
36,725
Taken
45,834
19,226
Mitigated
23,386
16,497
Healing
14,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Daregon122
Fenrir
7,486
1,809
0
1,856
8,916
5,042
0
1,342
6,594
0
37,439
W
He Bo
695
80
0
250
2,167
492
0
1,332
835
5,576
0
W
Danzaburou
Foxyswager
Danzaburou
4,900
1,520
195
1,454
9,347
3,312
609
3,222
6,013
0
33,174
W
3,605
464
0
3,977
5,283
3,057
408
1,569
3,489
47,848
0
L
Bakasura
TheAngel35
Bakasura
7,642
4,788
0
5,076
11,578
7,829
0
2,207
9,261
10,406
49,684
L
Heimdallr
VegScorpion
Heimdallr
4,069
1,411
0
2,908
8,486
2,924
0
1,922
6,539
0
46,718
L
Yemoja
edgekashi
Yemoja
5,162
435
659
1,375
8,203
3,827
681
2,682
5,496
30,082
0
L
Poseidon
7,040
773
441
1,486
9,343
2,368
80
2,643
6,437
33,698
0
L
2,918
680
0
2,213
8,224
6,438
149
3,144
5,057
0
23,983
W
Sylvanus
lokito36
Sylvanus
8,436
1,983
3,246
5,519
11,012
7,323
259
5,374
5,075
33,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,418
Gold Earned
36,998
293
Minions Killed
369
0
Camps Cleared
0
1,279,829
Distance Traveled
1,358,972
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,346
556
75
5
0
295,316
2
W
He Bo
4,930
329
13
1
0
69,348
0
W
Danzaburou
7,287
486
56
4
0
347,498
0
W
Ra
8,087
539
99
7
0
285,422
4
L
Bakasura
8,728
582
119
8
0
314,287
2
L
Heimdallr
7,926
528
89
6
0
253,787
4
L
Yemoja
7,207
480
57
4
0
272,076
3
L
Poseidon
6,852
457
51
3
0
256,177
2
L
Tyr
6,285
419
53
4
0
262,645
1
W
Sylvanus
8,768
585
50
3
0
282,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role