Player Matchup

Arachne
Arachne
ERICKºSILVAºBRs
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,445 Elo+
Solo
Danzaburou
Danzaburou
Glueq
Danzaburou
Level 14
God Stats
15W - 17L
1,489 SR
Queue Stats
53W - 53L
1,383 Elo+
Party 1
Sun Wukong
Sun Wukong
Herkan3
Sun Wukong
Level 29
God Stats
67W - 71L
1,730 SR
Queue Stats
133W - 138L
1,554 Elo+
Solo
Hun Batz
Hun Batz
R1thux
Hun Batz
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 139L
1,451 Elo+
Solo
Ra
Ra
TheVsxolar
Ra
Level 9
God Stats
3W - 6L
1,413 SR
Queue Stats
17W - 17L
1,351 Elo+
Party 1
Team Averages
Level 19
1,526 SR
1,437 Elo+

VS

Team Averages
Level 21
1,475 SR
1,533 Elo+
Guan Yu
Guan Yu
Gezvl
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GrimmSinSanity
Izanami
Level 29
God Stats
10W - 7L
1,723 SR
Queue Stats
171W - 175L
1,628 Elo+
Solo
Cabrakan
Cabrakan
Romeud
Cabrakan
Level 29
God Stats
7W - 7L
1,267 SR
Queue Stats
61W - 69L
1,613 Elo+
Solo
Ao Kuang
Ao Kuang
Valinosh
Ao Kuang
Level 29
God Stats
11W - 11L
1,383 SR
Queue Stats
47W - 49L
1,425 Elo+
Solo
Olorun
Olorun
АНТИХАКАС
Olorun
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 2
3,037
607
366
2,902
554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Danzaburou
Glueq
Danzaburou
5
0 / 3 / 0
2,942
588
1,714
2,596
617
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Herkan3
Sun Wukong
4
1 / 0 / 1
3,136
627
957
1,534
488
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
R1thux
Hun Batz
6
3 / 0 / 0
3,863
773
624
2,609
656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,365
673
901
2,076
895
Shoes

Shoes

+6%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gezvl
Guan Yu
5
0 / 1 / 0
3,151
630
264
1,783
841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
2 / 1 / 3
3,920
784
2,284
3,321
717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cabrakan
Romeud
Cabrakan
5
4 / 2 / 1
4,086
817
1,201
3,216
1,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
Valinosh
Ao Kuang
5
0 / 1 / 0
3,086
617
1,072
2,372
505
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 1 / 0
3,280
656
1,364
2,874
811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
4
Kills
6
6
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Guan Yu
Gezvl
Guan Yu
0
1
0
0
L
Danzaburou
Glueq
Danzaburou
0
3
0
0
W
2
1
3
3.5
L
Sun Wukong
Herkan3
Sun Wukong
1
0
1
1.5
L
Hun Batz
R1thux
Hun Batz
3
0
0
3
W
Cabrakan
Romeud
Cabrakan
4
2
1
2.25
L
0
0
1
0.5
W
Ao Kuang
Valinosh
Ao Kuang
0
1
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,562
Damage
6,185
11,717
Taken
13,566
3,210
Mitigated
4,616
2,395
Healing
4,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
366
279
0
175
2,902
554
0
496
2,406
0
1,421
W
Guan Yu
Gezvl
Guan Yu
264
137
0
231
1,783
841
0
0
1,783
0
4,427
L
Danzaburou
Glueq
Danzaburou
1,714
764
0
95
2,596
617
0
705
1,891
0
10,127
W
2,284
1,647
0
1,620
3,321
717
302
0
3,321
0
20,812
L
Sun Wukong
Herkan3
Sun Wukong
957
119
0
349
1,534
488
0
88
1,371
0
4,412
L
Hun Batz
R1thux
Hun Batz
624
205
0
1,409
2,609
656
0
474
2,135
0
10,173
W
Cabrakan
Romeud
Cabrakan
1,201
253
99
717
3,216
1,742
161
0
3,216
5,513
0
L
901
264
0
367
2,076
895
0
1,874
202
11,290
0
W
Ao Kuang
Valinosh
Ao Kuang
1,072
336
0
438
2,372
505
0
0
2,372
9,263
0
W
1,364
657
0
1,587
2,874
811
29
901
1,973
11,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,343
Gold Earned
17,523
71
Minions Killed
124
0
Camps Cleared
0
425,727
Distance Traveled
408,613
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,037
607
3
1
0
92,501
1
W
Guan Yu
3,151
630
15
3
0
74,208
0
L
Danzaburou
2,942
588
12
2
0
97,170
1
W
Izanami
3,920
784
57
11
0
72,170
0
L
Sun Wukong
3,136
627
5
1
0
69,216
0
L
Hun Batz
3,863
773
30
6
0
81,668
0
W
Cabrakan
4,086
817
9
2
0
100,580
0
L
Ra
3,365
673
21
4
0
85,172
0
W
Ao Kuang
3,086
617
20
4
0
87,267
1
W
Olorun
3,280
656
23
5
0
74,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role