Player Matchup

Da Ji
Da Ji
ASDRU4K
Da Ji
Level 74
God Stats
5W - 7L
1,308 SR
Queue Stats
649W - 595L
1,461 Elo+
Party 2
Izanami
Izanami
Erkschnitt
Izanami
Level 99
God Stats
8W - 3L
1,595 SR
Queue Stats
61W - 44L
1,437 Elo+
Solo
Hel
Hel
Ghants502
Hel
Level 102
God Stats
1W - 9L
1,500 SR
Queue Stats
1,298W - 1,229L
1,525 Elo+
Party 2
Ares
Ares
Henrygamess
Ares
Level 7
God Stats
23W - 23L
1,742 SR
Queue Stats
539W - 547L
1,518 Elo+
Party 2
Geb
Geb
Tannazeg
Geb
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
113W - 106L
1,584 Elo+
Solo
Team Averages
Level 78
1,529 SR
1,505 Elo+

VS

Team Averages
Level 93
1,447 SR
1,438 Elo+
Nu Wa
Nu Wa
Bartus_0
Nu Wa
Level 69
God Stats
2W - 3L
1,222 SR
Queue Stats
71W - 77L
1,398 Elo+
Party 1
Fenrir
Fenrir
Dragoo800
Fenrir
Level 47
God Stats
3W - 2L
1,767 SR
Queue Stats
66W - 73L
1,388 Elo+
Party 1
Khepri
Khepri
Flamax93
Khepri
Level 60
God Stats
28W - 23L
1,424 SR
Queue Stats
94W - 99L
1,425 Elo+
Solo
Thanatos
Thanatos
OnlyLogiicC
Thanatos
Level 139
God Stats
10W - 4L
1,321 SR
Queue Stats
100W - 65L
1,571 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
develinside
Ah Muzen Cab
Level 148
God Stats
4W - 3L
1,500 SR
Queue Stats
490W - 515L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ASDRU4K
Da Ji
8
2 / 6 / 1
5,174
517
2,994
7,415
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Erkschnitt
Izanami
10
0 / 1 / 0
5,011
501
2,228
5,561
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

8
2 / 5 / 1
5,151
515
3,577
7,946
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 4 / 0
4,103
410
311
4,448
3,024
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

8
0 / 3 / 3
5,113
511
2,922
7,832
3,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bartus_0
Nu Wa
9
1 / 4 / 3
5,383
538
5,353
5,573
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Dragoo800
Fenrir
10
2 / 0 / 6
6,162
616
3,308
6,902
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Khepri
Flamax93
Khepri
9
0 / 0 / 4
5,611
561
1,269
3,325
1,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
OnlyLogiicC
Thanatos
13
15 / 0 / 0
8,049
805
10,557
6,404
3,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
develinside
Ah Muzen Cab
11
1 / 0 / 0
6,004
600
4,771
5,159
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
19
19
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
ASDRU4K
Da Ji
2
6
1
0.42
W
Nu Wa
Bartus_0
Nu Wa
1
4
3
0.63
W
Fenrir
Dragoo800
Fenrir
2
0
6
5
L
Izanami
Erkschnitt
Izanami
0
1
0
0
W
Khepri
Flamax93
Khepri
0
0
4
2
L
2
5
1
0.5
L
0
4
0
0
W
Thanatos
OnlyLogiicC
Thanatos
15
0
0
15
L
0
3
3
0.5
W
Ah Muzen Cab
develinside
Ah Muzen Cab
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,032
Damage
25,258
33,202
Taken
27,363
14,196
Mitigated
11,116
8,241
Healing
16,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
ASDRU4K
Da Ji
2,994
541
0
0
7,415
4,211
0
1,028
6,349
3,618
19,404
W
Nu Wa
Bartus_0
Nu Wa
5,353
866
0
970
5,573
1,526
636
2,301
3,082
24,951
0
W
Fenrir
Dragoo800
Fenrir
3,308
774
0
3,618
6,902
2,152
0
1,086
5,762
0
27,055
L
Izanami
Erkschnitt
Izanami
2,228
1,384
0
2,406
5,561
1,362
0
637
4,890
0
32,176
W
Khepri
Flamax93
Khepri
1,269
0
0
916
3,325
1,957
381
1,061
2,204
15,529
0
L
3,577
146
1,145
2,915
7,946
2,020
62
2,583
5,123
20,946
0
L
311
177
0
97
4,448
3,024
0
615
3,793
6,249
0
W
Thanatos
OnlyLogiicC
Thanatos
10,557
4,581
0
8,003
6,404
3,995
104
1,871
4,445
3,353
35,534
L
2,922
301
0
1,678
7,832
3,579
0
1,662
6,140
11,686
0
W
Ah Muzen Cab
develinside
Ah Muzen Cab
4,771
1,220
0
3,259
5,159
1,486
60
232
4,927
0
40,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,552
Gold Earned
31,209
196
Minions Killed
282
0
Camps Cleared
0
894,012
Distance Traveled
1,013,234
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,174
517
47
5
0
173,226
0
W
Nu Wa
5,383
538
43
4
0
190,871
4
W
Fenrir
6,162
616
53
5
0
219,449
0
L
Izanami
5,011
501
78
8
0
178,929
3
W
Khepri
5,611
561
25
3
0
205,071
2
L
Hel
5,151
515
46
5
0
191,984
1
L
Ares
4,103
410
13
1
0
139,453
0
W
Thanatos
8,049
805
74
7
0
219,251
0
L
Geb
5,113
511
12
1
0
210,420
4
W
Ah Muzen Cab
6,004
600
87
9
0
178,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role