Player Matchup

Cthulhu
Cthulhu
Cs3y
Cthulhu
Level 38
God Stats
23W - 3L
1,996 SR
Queue Stats
49W - 16L
1,705 Elo+
Party 1
Nu Wa
Nu Wa
DarkHelmet94837
Nu Wa
Level 104
God Stats
21W - 6L
1,983 SR
Queue Stats
101W - 84L
1,900 Elo+
Party 1
Fenrir
Fenrir
EvolvingArmor
Fenrir
Level 68
God Stats
7W - 5L
1,837 SR
Queue Stats
98W - 96L
1,613 Elo+
Party 1
Skadi
Skadi
GhandiOfGod
Skadi
Level 88
God Stats
5W - 6L
1,837 SR
Queue Stats
74W - 79L
1,428 Elo+
Party 1
Thoth
Thoth
GothArchmageXx
Thoth
Level 151
God Stats
5W - 9L
1,902 SR
Queue Stats
175W - 150L
1,560 Elo+
Party 1
Team Averages
Level 90
1,911 SR
1,641 Elo+

VS

Team Averages
Level 77
1,582 SR
1,465 Elo+
Chernobog
Chernobog
BIGMARTHAAA-
Chernobog
Level 32
God Stats
31W - 26L
1,661 SR
Queue Stats
35W - 30L
1,672 Elo+
Solo
Bakasura
Bakasura
Demon2677
Bakasura
Level 85
God Stats
5W - 5L
1,719 SR
Queue Stats
194W - 185L
1,566 Elo+
Solo
Amaterasu
Amaterasu
FallenAvatar123
Amaterasu
Level 49
God Stats
2W - 4L
1,281 SR
Queue Stats
22W - 29L
1,186 Elo+
Solo
Merlin
Merlin
LONGWINGX
Merlin
Level 63
God Stats
13W - 13L
1,637 SR
Queue Stats
75W - 79L
1,406 Elo+
Solo
Bacchus
Bacchus
poeschlnz
Bacchus
Level 155
God Stats
10W - 12L
1,614 SR
Queue Stats
287W - 275L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cs3y
Cthulhu
12
1 / 4 / 3
7,995
444
7,993
11,367
6,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

18
8 / 2 / 2
11,134
619
15,319
8,555
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 2 / 3
9,635
535
5,769
11,829
5,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
2 / 2 / 5
9,277
515
8,004
10,053
3,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 1 / 7
9,895
550
9,119
7,114
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BIGMARTHAAA-
Chernobog
14
6 / 5 / 2
8,892
494
8,670
14,978
5,470
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Demon2677
Bakasura
14
2 / 6 / 1
8,375
465
4,859
14,359
8,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
FallenAvatar123
Amaterasu
15
2 / 5 / 0
8,708
484
6,014
15,472
6,122
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
LONGWINGX
Merlin
13
0 / 4 / 4
8,203
456
5,398
7,327
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
poeschlnz
Bacchus
11
0 / 1 / 4
7,300
406
2,783
14,594
11,234
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
21
Kills
10
11
Deaths
21
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BIGMARTHAAA-
Chernobog
6
5
2
1.4
W
Cthulhu
Cs3y
Cthulhu
1
4
3
0.63
W
8
2
2
4.5
L
Bakasura
Demon2677
Bakasura
2
6
1
0.42
W
6
2
3
3.75
L
Amaterasu
FallenAvatar123
Amaterasu
2
5
0
0.4
W
2
2
5
2.25
W
4
1
7
7.5
L
Merlin
LONGWINGX
Merlin
0
4
4
0.5
L
Bacchus
poeschlnz
Bacchus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,204
Damage
27,724
48,918
Taken
66,730
20,969
Mitigated
32,882
16,641
Healing
16,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BIGMARTHAAA-
Chernobog
8,670
4,827
0
5,081
14,978
5,470
847
5,280
9,580
0
47,335
W
Cthulhu
Cs3y
Cthulhu
7,993
446
1,791
1,322
11,367
6,542
0
2,924
8,287
34,954
0
W
15,319
5,610
0
2,033
8,555
2,698
3,144
989
7,384
67,784
0
L
Bakasura
Demon2677
Bakasura
4,859
3,726
0
2,852
14,359
8,029
92
5,610
8,363
8,131
45,712
W
5,769
1,925
0
4,650
11,829
5,667
120
1,230
10,441
0
48,243
L
Amaterasu
FallenAvatar123
Amaterasu
6,014
1,292
0
3,422
15,472
6,122
0
9,994
4,986
0
54,557
W
8,004
3,895
330
3,542
10,053
3,687
2,554
2,182
7,789
0
58,228
W
9,119
221
148
2,825
7,114
2,375
303
669
6,067
57,516
0
L
Merlin
LONGWINGX
Merlin
5,398
252
0
784
7,327
2,027
0
3,654
3,367
45,040
0
L
Bacchus
poeschlnz
Bacchus
2,783
266
0
4,115
14,594
11,234
0
6,401
8,003
23,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,936
Gold Earned
41,478
497
Minions Killed
414
0
Camps Cleared
0
1,649,795
Distance Traveled
1,619,432
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,892
494
72
4
0
303,221
6
W
Cthulhu
7,995
444
42
2
0
343,012
5
W
Nu Wa
11,134
619
145
8
0
300,176
4
L
Bakasura
8,375
465
112
6
0
332,556
1
W
Fenrir
9,635
535
88
5
0
381,796
6
L
Amaterasu
8,708
484
103
6
0
312,724
0
W
Skadi
9,277
515
108
6
0
298,864
1
W
Thoth
9,895
550
114
6
0
325,947
7
L
Merlin
8,203
456
102
6
0
316,310
5
L
Bacchus
7,300
406
25
1
0
354,621
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role