Player Matchup

Hel
Hel
CoCos90
Hel
Level 8
God Stats
0W - 2L
1,279 SR
Queue Stats
34W - 36L
1,413 Elo+
Solo
Ra
Ra
Gelion123
Ra
Level 5
God Stats
1W - 2L
1,520 SR
Queue Stats
2W - 5L
1,544 Elo+
Solo
Fenrir
Fenrir
Sebal88
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,331 Elo+
Solo
Bellona
Bellona
blinkplays4days
Bellona
Level 25
God Stats
3W - 2L
1,833 SR
Queue Stats
7W - 6L
1,614 Elo+
Solo
Sun Wukong
Sun Wukong
iRaiZee
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,502 Elo+
Solo
Team Averages
Level 16
1,526 SR
1,481 Elo+

VS

Team Averages
Level 15
1,650 SR
1,468 Elo+
Terra
Terra
BupeiGames
Terra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 34L
1,380 Elo+
Party 1
King Arthur
King Arthur
CautiousPoptart
King Arthur
Level 7
God Stats
3W - 0L
1,889 SR
Queue Stats
4W - 1L
1,556 Elo+
Party 2
Chernobog
Chernobog
ResigHae
Chernobog
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,437 Elo+
Solo
Merlin
Merlin
SaintLawrent
Merlin
Level 24
God Stats
8W - 5L
1,673 SR
Queue Stats
34W - 34L
1,414 Elo+
Party 1
Thor
Thor
Vaatidos
Thor
Level 6
God Stats
2W - 0L
1,689 SR
Queue Stats
3W - 1L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
8 / 7 / 8
11,399
543
22,204
21,636
9,363
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 8 / 5
9,985
475
14,631
15,341
5,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Sebal88
Fenrir
14
2 / 1 / 3
8,851
421
7,500
15,010
7,171
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
4 / 6 / 4
9,660
460
9,015
18,747
14,258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
iRaiZee
Sun Wukong
9
0 / 4 / 5
6,925
330
4,108
11,819
7,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
15
6 / 4 / 9
11,170
532
9,744
18,451
16,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
CautiousPoptart
King Arthur
19
6 / 3 / 7
12,200
581
19,916
24,425
22,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
ResigHae
Chernobog
20
8 / 3 / 11
12,618
601
20,558
21,448
8,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
15
1 / 5 / 4
10,413
496
7,407
10,654
3,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
17
5 / 4 / 5
11,172
532
9,597
15,179
5,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
62
19
Kills
26
26
Deaths
19
25
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Terra
6
4
9
2.63
W
King Arthur
CautiousPoptart
King Arthur
6
3
7
3.17
L
Hel
8
7
8
1.71
L
5
8
5
0.94
W
Chernobog
ResigHae
Chernobog
8
3
11
4.5
W
Merlin
1
5
4
0.6
L
Fenrir
Sebal88
Fenrir
2
1
3
3.5
W
Thor
5
4
5
1.88
L
4
6
4
1
L
Sun Wukong
iRaiZee
Sun Wukong
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,458
Damage
67,222
82,553
Taken
90,157
44,555
Mitigated
58,508
27,395
Healing
42,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
9,744
3,000
3,413
6,343
18,451
16,993
787
9,668
8,758
25,013
0
W
King Arthur
CautiousPoptart
King Arthur
19,916
3,824
0
10,486
24,425
22,726
1,053
6,384
17,705
0
87,276
L
Hel
22,204
1,852
4,477
9,035
21,636
9,363
1,094
6,631
14,930
74,357
0
L
14,631
1,244
1,891
2,633
15,341
5,999
806
3,047
12,219
56,547
0
W
Chernobog
ResigHae
Chernobog
20,558
13,447
0
13,166
21,448
8,936
2,971
9,264
12,109
0
111,773
W
Merlin
7,407
475
633
3,013
10,654
3,867
3,081
8,484
2,120
64,040
0
L
Fenrir
Sebal88
Fenrir
7,500
3,244
0
5,354
15,010
7,171
0
1,478
13,177
0
52,401
W
Thor
9,597
2,221
0
5,061
15,179
5,986
1,624
4,641
10,513
0
59,723
L
9,015
1,716
508
1,308
18,747
14,258
671
5,191
13,406
4,991
19,129
L
Sun Wukong
iRaiZee
Sun Wukong
4,108
459
0
2,189
11,819
7,764
0
804
10,647
0
17,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,820
Gold Earned
57,573
348
Minions Killed
519
0
Camps Cleared
0
1,627,290
Distance Traveled
1,820,650
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,170
532
24
1
0
377,536
2
W
King Arthur
12,200
581
154
7
0
382,932
2
L
Hel
11,399
543
121
6
0
363,174
1
L
Ra
9,985
475
88
4
0
334,942
3
W
Chernobog
12,618
601
144
7
0
313,549
0
W
Merlin
10,413
496
105
5
0
316,894
7
L
Fenrir
8,851
421
91
4
0
309,718
1
W
Thor
11,172
532
92
4
0
429,739
0
L
Bellona
9,660
460
31
1
0
384,544
0
L
Sun Wukong
6,925
330
17
1
0
234,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role