Player Matchup

Heimdallr
Heimdallr
DJSams13
Heimdallr
Level 10
God Stats
4W - 12L
1,421 SR
Queue Stats
89W - 82L
1,363 Elo+
Solo
Hades
Hades
KirbyTheChedar
Hades
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,441 Elo+
Solo
Sun Wukong
Sun Wukong
Showmaker13
Sun Wukong
Level 5
God Stats
1W - 2L
1,450 SR
Queue Stats
1W - 2L
1,485 Elo+
Solo
Fenrir
Fenrir
Xlie69
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,550 Elo+
Party 1
Ymir
Ymir
kimbo26
Ymir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,550 Elo+
Party 1
Team Averages
Level 16
1,474 SR
1,478 Elo+

VS

Team Averages
Level 22
1,464 SR
1,538 Elo+
Loki
Loki
DiamondGamer15
Loki
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,529 Elo+
Solo
Artemis
Artemis
ElegiacDistikon
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Tyr
Tyr
Frodito132
Tyr
Level 27
God Stats
14W - 25L
1,347 SR
Queue Stats
176W - 221L
1,472 Elo+
Solo
Bellona
Bellona
Mew6969
Bellona
Level 28
God Stats
7W - 6L
1,500 SR
Queue Stats
23W - 26L
1,593 Elo+
Party 2
The Morrigan
The Morrigan
miccc23
The Morrigan
Level 25
God Stats
10W - 9L
1,472 SR
Queue Stats
117W - 99L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DJSams13
Heimdallr
17
5 / 6 / 1
10,223
465
8,630
17,990
7,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 10 / 1
9,177
417
7,427
18,347
9,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Showmaker13
Sun Wukong
8
1 / 2 / 0
7,208
328
2,358
5,639
3,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
Xlie69
Fenrir
15
2 / 11 / 3
9,445
429
5,768
22,030
10,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
kimbo26
Ymir
14
3 / 9 / 7
9,034
411
6,304
19,397
10,627
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 7
12,365
562
10,874
16,410
6,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 2 / 6
10,051
457
6,432
7,180
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
7 / 2 / 10
11,687
531
7,841
10,565
5,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Mew6969
Bellona
17
6 / 3 / 12
11,360
516
11,173
14,526
12,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
miccc23
The Morrigan
20
17 / 3 / 10
14,077
640
28,648
11,642
5,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
83
14
Kills
38
38
Deaths
16
12
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DJSams13
Heimdallr
5
6
1
0.92
W
4
6
7
1.25
W
4
2
6
3.5
W
7
2
10
6
L
3
10
1
0.35
W
Bellona
Mew6969
Bellona
6
3
12
4
L
Sun Wukong
Showmaker13
Sun Wukong
1
2
0
0.5
L
Fenrir
Xlie69
Fenrir
2
11
3
0.32
L
Ymir
kimbo26
Ymir
3
9
7
0.72
W
The Morrigan
miccc23
The Morrigan
17
3
10
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,487
Damage
64,968
83,403
Taken
60,323
42,365
Mitigated
32,168
14,336
Healing
16,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DJSams13
Heimdallr
8,630
3,078
0
4,017
17,990
7,401
421
5,389
12,465
0
62,221
W
10,874
4,645
0
5,250
16,410
6,453
1,982
2,508
13,852
0
103,072
W
6,432
3,255
0
2,551
7,180
1,781
2,237
1,945
5,235
0
29,307
W
7,841
828
0
2,310
10,565
5,421
331
2,635
7,930
0
47,727
L
7,427
852
182
3,161
18,347
9,786
0
8,815
9,167
40,603
0
W
Bellona
Mew6969
Bellona
11,173
3,243
0
3,542
14,526
12,964
2,785
3,872
10,390
4,007
46,163
L
Sun Wukong
Showmaker13
Sun Wukong
2,358
436
0
1,415
5,639
3,700
283
236
5,403
0
15,435
L
Fenrir
Xlie69
Fenrir
5,768
1,649
151
4,361
22,030
10,851
0
8,028
13,811
0
52,508
L
Ymir
kimbo26
Ymir
6,304
1,095
0
1,049
19,397
10,627
240
2,744
16,518
24,795
0
W
The Morrigan
miccc23
The Morrigan
28,648
5,296
0
2,685
11,642
5,549
702
2,718
8,866
105,797
4,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,087
Gold Earned
59,540
313
Minions Killed
530
0
Camps Cleared
0
1,532,167
Distance Traveled
2,073,703
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,223
465
106
5
0
377,315
1
W
Loki
12,365
562
146
7
0
435,101
6
W
Artemis
10,051
457
53
2
0
358,209
1
W
Tyr
11,687
531
69
3
0
473,039
2
L
Hades
9,177
417
57
3
0
317,857
3
W
Bellona
11,360
516
98
4
0
422,311
1
L
Sun Wukong
7,208
328
33
2
0
156,844
0
L
Fenrir
9,445
429
81
4
0
324,596
0
L
Ymir
9,034
411
36
2
0
355,555
0
W
The Morrigan
14,077
640
164
7
0
385,043
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role