Player Matchup

Ymir
Ymir
Matty007bond
Ymir
Level 13
God Stats
4W - 2L
1,262 SR
Queue Stats
5W - 3L
1,329 Elo+
Party 1
Olorun
Olorun
PapaX2020
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,967 Elo+
Solo
Fenrir
Fenrir
UGRalex07
Fenrir
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Hel
Hel
brandotheboss69
Hel
Level 25
God Stats
2W - 2L
1,765 SR
Queue Stats
18W - 12L
1,687 Elo+
Solo
Medusa
Medusa
tarsopolaris
Medusa
Level 29
God Stats
9W - 16L
1,601 SR
Queue Stats
106W - 132L
1,688 Elo+
Solo
Team Averages
Level 17
1,526 SR
1,634 Elo+

VS

Team Averages
Level 17
1,464 SR
1,520 Elo+
Kukulkan
Kukulkan
ETJE007
Kukulkan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,756 Elo+
Solo
Merlin
Merlin
LuckyFR29
Merlin
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Neith
Neith
MATOWAS
Neith
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 73L
1,479 Elo+
Solo
Ravana
Ravana
donovan cole
Ravana
Level 28
God Stats
1W - 2L
1,319 SR
Queue Stats
17W - 15L
1,368 Elo+
Solo
Ares
Ares
riasgremory455
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 30
15,479
1,106
16,499
30,035
40,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
PapaX2020
Olorun
19
0 / 8 / 14
12,106
865
6,131
21,272
8,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
UGRalex07
Fenrir
20
10 / 10 / 16
14,759
1,054
21,554
35,913
17,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
9 / 5 / 19
15,859
1,133
25,905
26,736
10,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
20
14 / 9 / 15
15,203
1,086
23,291
29,550
11,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

2

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ETJE007
Kukulkan
20
15 / 3 / 16
17,174
1,227
59,367
14,659
5,701
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
LuckyFR29
Merlin
20
6 / 3 / 20
14,902
1,064
27,408
11,059
4,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
MATOWAS
Neith
20
5 / 7 / 19
13,980
999
19,293
18,364
6,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
20
10 / 8 / 12
15,548
1,111
24,344
23,221
12,264
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
0 / 16 / 21
12,582
899
5,326
31,039
14,125

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
124
37
Kills
36
36
Deaths
37
94
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ETJE007
Kukulkan
15
3
16
7.67
L
Merlin
LuckyFR29
Merlin
6
3
20
5.33
L
Neith
MATOWAS
Neith
5
7
19
2.07
W
4
4
30
4.75
W
Olorun
PapaX2020
Olorun
0
8
14
0.88
W
Fenrir
UGRalex07
Fenrir
10
10
16
1.8
W
9
5
19
3.7
L
Ravana
10
8
12
2
L
0
16
21
0.66
W
Medusa
14
9
15
2.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,380
Damage
135,738
143,506
Taken
98,342
88,379
Mitigated
43,379
32,580
Healing
4,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ETJE007
Kukulkan
59,367
2,917
0
0
14,659
5,701
0
6,073
8,586
117,634
0
L
Merlin
LuckyFR29
Merlin
27,408
1,915
0
0
11,059
4,519
0
7,356
3,703
59,816
0
L
Neith
MATOWAS
Neith
19,293
8,927
0
3,644
18,364
6,770
0
7,823
10,541
0
37,581
W
16,499
2,529
0
1,338
30,035
40,994
0
17,859
12,176
30,947
0
W
Olorun
PapaX2020
Olorun
6,131
5,865
397
3,231
21,272
8,317
0
15,336
5,936
18,209
0
W
Fenrir
UGRalex07
Fenrir
21,554
6,783
0
1,426
35,913
17,354
0
26,155
9,758
0
30,876
W
25,905
1,146
12,954
12,964
26,736
10,362
0
15,818
10,918
75,100
0
L
Ravana
24,344
8,231
0
1,045
23,221
12,264
0
9,579
13,642
0
34,851
L
5,326
658
0
0
31,039
14,125
0
17,704
13,335
10,410
0
W
Medusa
23,291
9,886
0
270
29,550
11,352
0
16,933
12,617
0
61,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,406
Gold Earned
74,186
268
Minions Killed
264
4
Camps Cleared
4
1,192,488
Distance Traveled
1,217,560
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
17,174
1,227
123
9
1
287,290
0
L
Merlin
14,902
1,064
82
6
1
215,939
0
L
Neith
13,980
999
29
2
1
249,141
0
W
Ymir
15,479
1,106
33
2
0
229,646
3
W
Olorun
12,106
865
24
2
0
200,388
1
W
Fenrir
14,759
1,054
11
1
1
283,241
1
W
Hel
15,859
1,133
120
9
2
250,604
0
L
Ravana
15,548
1,111
25
2
1
252,381
0
L
Ares
12,582
899
5
0
0
212,809
0
W
Medusa
15,203
1,086
80
6
1
228,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role