Player Matchup

Merlin
Merlin
AntmanFTW2016
Merlin
Level 18
God Stats
30W - 44L
1,472 SR
Queue Stats
83W - 118L
1,492 Elo+
Solo
Anhur
Anhur
MountainGuerilla
Anhur
Level 22
God Stats
3W - 3L
1,594 SR
Queue Stats
331W - 378L
1,594 Elo+
Solo
Set
Set
Sergioflkch
Set
Level 28
God Stats
7W - 4L
1,836 SR
Queue Stats
127W - 137L
1,593 Elo+
Party 2
Ymir
Ymir
alex_lemaa
Ymir
Level 26
God Stats
6W - 4L
1,820 SR
Queue Stats
50W - 35L
1,613 Elo+
Party 2
Izanami
Izanami
vrbans1ra
Izanami
Level 25
God Stats
59W - 63L
1,605 SR
Queue Stats
299W - 389L
1,528 Elo+
Solo
Team Averages
Level 24
1,666 SR
1,564 Elo+

VS

Team Averages
Level 23
1,664 SR
1,551 Elo+
Sun Wukong
Sun Wukong
HaZeM x EU
Sun Wukong
Level 28
God Stats
4W - 0L
1,895 SR
Queue Stats
53W - 32L
1,865 Elo+
Party 1
Cerberus
Cerberus
Millepro02
Cerberus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 9L
1,204 Elo+
Solo
Hera
Hera
TesTRa PeKo
Hera
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 32L
1,865 Elo+
Party 1
Hachiman
Hachiman
Vercedie
Hachiman
Level 29
God Stats
2W - 1L
1,924 SR
Queue Stats
22W - 31L
1,409 Elo+
Solo
Danzaburou
Danzaburou
junior1362 1430
Danzaburou
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 12 / 5
7,801
371
4,782
14,324
6,179
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 8 / 5
7,909
377
5,523
18,839
12,829
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

15
7 / 12 / 1
10,711
510
6,394
18,343
8,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 11 / 5
9,572
456
8,652
24,435
24,880
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
vrbans1ra
Izanami
10
1 / 13 / 4
7,503
357
3,921
20,188
6,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HaZeM x EU
Sun Wukong
19
20 / 3 / 21
13,075
623
25,015
22,420
13,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Millepro02
Cerberus
11
0 / 6 / 1
7,853
374
79
6,985
2,182
18
23 / 1 / 17
12,866
613
34,226
9,215
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Vercedie
Hachiman
19
6 / 2 / 7
11,870
565
8,994
16,931
5,875
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
junior1362 1430
Danzaburou
15
6 / 6 / 12
11,045
526
9,528
11,975
5,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
113
17
Kills
55
56
Deaths
18
20
Assists
58
Player
Kills
Deaths
Assists
KDA
L
2
12
5
0.38
W
Sun Wukong
HaZeM x EU
Sun Wukong
20
3
21
10.17
W
Cerberus
Millepro02
Cerberus
0
6
1
0.08
L
1
8
5
0.44
L
7
12
1
0.63
W
23
1
17
31.5
W
Hachiman
Vercedie
Hachiman
6
2
7
4.75
L
6
11
5
0.77
W
Danzaburou
junior1362 1430
Danzaburou
6
6
12
2
L
Izanami
vrbans1ra
Izanami
1
13
4
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,272
Damage
77,842
96,129
Taken
67,526
59,049
Mitigated
30,211
10,221
Healing
29,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,782
863
306
564
14,324
6,179
150
5,522
8,622
21,286
0
W
Sun Wukong
HaZeM x EU
Sun Wukong
25,015
7,613
0
10,866
22,420
13,247
983
3,866
18,554
0
92,464
W
Cerberus
Millepro02
Cerberus
79
0
0
172
6,985
2,182
0
1,167
5,818
6,579
0
L
5,523
3,849
270
1,576
18,839
12,829
0
5,849
12,723
0
25,636
L
6,394
2,978
159
3,659
18,343
8,949
0
7,050
11,086
0
34,258
W
34,226
8,746
182
2,405
9,215
3,839
1,151
3,103
6,112
77,936
0
W
Hachiman
Vercedie
Hachiman
8,994
5,208
0
12,355
16,931
5,875
832
4,353
12,578
0
93,828
L
8,652
1,612
0
733
24,435
24,880
0
10,667
13,337
36,320
0
W
Danzaburou
junior1362 1430
Danzaburou
9,528
4,313
0
3,163
11,975
5,068
2,775
3,795
8,180
0
45,119
L
Izanami
vrbans1ra
Izanami
3,921
2,315
0
2,954
20,188
6,212
27
4,670
15,330
0
25,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,496
Gold Earned
56,709
227
Minions Killed
448
0
Camps Cleared
0
1,618,514
Distance Traveled
1,770,211
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,801
371
33
2
0
312,223
0
W
Sun Wukong
13,075
623
125
6
0
416,706
0
W
Cerberus
7,853
374
13
1
0
297,912
0
L
Anhur
7,909
377
36
2
0
296,403
5
L
Set
10,711
510
71
3
0
329,746
0
W
Hera
12,866
613
101
5
0
399,149
5
W
Hachiman
11,870
565
142
7
0
328,881
3
L
Ymir
9,572
456
53
3
0
337,188
2
W
Danzaburou
11,045
526
67
3
0
327,563
1
L
Izanami
7,503
357
34
2
0
342,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role