Player Matchup

Neith
Neith
ChosenBerserker
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,577 Elo+
Solo
Terra
Terra
Digitice
Terra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,832 Elo+
Solo
Chaac
Chaac
DjinIntroDay
Chaac
Level 9
God Stats
1W - 7L
1,546 SR
Queue Stats
12W - 30L
1,365 Elo+
Solo
Fenrir
Fenrir
Lyc3s
Fenrir
Level 7
God Stats
5W - 6L
1,726 SR
Queue Stats
8W - 10L
1,432 Elo+
Solo
Sol
Sol
PlayNBurn
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,554 SR
1,541 Elo+

VS

Team Averages
Level 26
1,537 SR
1,472 Elo+
The Morrigan
The Morrigan
AndresNB17
The Morrigan
Level 28
God Stats
5W - 5L
1,429 SR
Queue Stats
76W - 78L
1,462 Elo+
Solo
Set
Set
Globalro
Set
Level 28
God Stats
5W - 3L
1,717 SR
Queue Stats
47W - 36L
1,654 Elo+
Solo
Jing Wei
Jing Wei
Ka5k4t3
Jing Wei
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,443 Elo+
Solo
Achilles
Achilles
Kl0WnMeister
Achilles
Level 26
God Stats
4W - 7L
1,260 SR
Queue Stats
10W - 14L
1,294 Elo+
Solo
Yemoja
Yemoja
Magier123KG
Yemoja
Level 26
God Stats
12W - 13L
1,780 SR
Queue Stats
149W - 172L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 2
8,049
473
6,144
12,147
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
Digitice
Terra
9
0 / 7 / 2
5,951
350
3,767
16,164
10,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 5 / 2
6,219
366
3,627
10,079
3,792
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Lyc3s
Fenrir
12
4 / 7 / 2
8,075
475
6,568
15,810
5,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 4 / 2
6,637
390
7,122
8,784
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AndresNB17
The Morrigan
17
5 / 3 / 3
10,484
617
9,737
7,932
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
11 / 0 / 5
10,637
626
14,305
10,153
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
Ka5k4t3
Jing Wei
15
4 / 1 / 5
9,236
543
10,105
8,408
3,086
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Kl0WnMeister
Achilles
16
5 / 2 / 5
9,669
569
10,370
10,665
9,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
13
5 / 3 / 9
8,968
528
7,746
11,931
8,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
9
Kills
30
30
Deaths
9
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
AndresNB17
The Morrigan
5
3
3
2.17
L
3
7
2
0.57
L
Terra
Digitice
Terra
0
7
2
0.14
L
0
5
2
0.2
W
11
0
5
13.5
W
Jing Wei
Ka5k4t3
Jing Wei
4
1
5
6.5
W
Achilles
Kl0WnMeister
Achilles
5
2
5
3.75
L
Fenrir
Lyc3s
Fenrir
4
7
2
0.71
W
Yemoja
5
3
9
3.17
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,228
Damage
52,263
62,984
Taken
49,089
25,188
Mitigated
28,394
16,134
Healing
21,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
AndresNB17
The Morrigan
9,737
2,227
0
1,123
7,932
3,350
0
1,393
6,539
68,905
439
L
6,144
3,156
0
2,932
12,147
3,193
1,036
2,450
9,633
0
34,766
L
Terra
Digitice
Terra
3,767
1,685
1,126
2,540
16,164
10,051
0
5,520
10,600
9,901
0
L
3,627
470
663
2,776
10,079
3,792
0
2,093
7,930
0
19,954
W
14,305
5,831
0
7,000
10,153
4,475
880
1,529
8,624
0
67,771
W
Jing Wei
Ka5k4t3
Jing Wei
10,105
7,988
0
4,729
8,408
3,086
2,126
1,433
6,975
0
52,780
W
Achilles
Kl0WnMeister
Achilles
10,370
2,558
0
3,400
10,665
9,137
2,502
2,484
8,181
4,013
52,756
L
Fenrir
Lyc3s
Fenrir
6,568
1,771
0
2,852
15,810
5,630
0
4,050
11,642
0
31,747
W
Yemoja
7,746
816
1,074
3,777
11,931
8,346
655
4,050
7,881
23,413
0
L
7,122
766
0
3,245
8,784
2,522
283
2,589
5,911
26,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,931
Gold Earned
48,994
224
Minions Killed
482
0
Camps Cleared
0
1,405,850
Distance Traveled
1,508,150
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,484
617
153
9
0
301,769
5
L
Neith
8,049
473
73
4
0
248,819
0
L
Terra
5,951
350
18
1
0
306,390
0
L
Chaac
6,219
366
41
2
0
320,933
0
W
Set
10,637
626
99
6
0
353,731
2
W
Jing Wei
9,236
543
90
5
0
298,195
4
W
Achilles
9,669
569
110
6
0
288,685
2
L
Fenrir
8,075
475
51
3
0
315,157
0
W
Yemoja
8,968
528
30
2
0
265,770
0
L
Sol
6,637
390
41
2
0
214,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role