Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
FlickMeBean1138
Anubis
Level 28
God Stats
16W - 9L
1,590 SR
Queue Stats
92W - 87L
1,544 Elo+
Solo
Thor
Thor
MaistBitPollen
Thor
Level 26
God Stats
3W - 3L
1,293 SR
Queue Stats
102W - 123L
1,397 Elo+
Solo
Neith
Neith
Raffles10
Neith
Level 4
God Stats
5W - 5L
1,613 SR
Queue Stats
5W - 6L
1,693 Elo+
Party 2
Artio
Artio
dippertje1000
Artio
Level 28
God Stats
9W - 9L
1,935 SR
Queue Stats
68W - 69L
1,735 Elo+
Solo
Team Averages
Level 23
1,586 SR
1,574 Elo+

VS

Team Averages
Level 44
1,640 SR
1,522 Elo+
Amaterasu
Amaterasu
Doom-Guy2016
Amaterasu
Level 17
God Stats
12W - 22L
1,864 SR
Queue Stats
289W - 379L
1,474 Elo+
Party 3
Yemoja
Yemoja
DouffyAlbinos
Yemoja
Level 139
God Stats
3W - 6L
1,839 SR
Queue Stats
407W - 416L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
MonsterMyster14
Danzaburou
Level 8
God Stats
7W - 3L
1,760 SR
Queue Stats
18W - 11L
1,518 Elo+
Party 1
Odin
Odin
Samuraj564
Odin
Level 15
God Stats
23W - 15L
1,234 SR
Queue Stats
175W - 205L
1,688 Elo+
Solo
Susano
Susano
SpeedyBestBigMac
Susano
Level 40
God Stats
11W - 17L
1,500 SR
Queue Stats
317W - 397L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 7 / 2
7,245
453
6,870
15,774
9,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 6 / 0
7,939
496
8,548
13,600
7,785
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
3 / 5 / 2
8,361
523
5,200
10,343
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Raffles10
Neith
13
0 / 4 / 1
7,493
468
3,302
6,686
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 7
7,851
491
8,198
15,001
7,899
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Doom-Guy2016
Amaterasu
14
5 / 4 / 3
8,750
547
7,886
12,047
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
6 / 1 / 7
9,814
613
4,867
10,938
5,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
MonsterMyster14
Danzaburou
16
7 / 1 / 6
10,168
636
12,920
9,985
4,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 3 / 6
8,137
509
6,480
9,915
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 5 / 4
8,153
510
6,319
12,286
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
12
Kills
22
24
Deaths
14
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
7
2
0.43
W
Amaterasu
Doom-Guy2016
Amaterasu
5
4
3
1.63
W
6
1
7
9.5
L
4
6
0
0.67
L
3
5
2
0.8
W
Danzaburou
MonsterMyster14
Danzaburou
7
1
6
10
L
Neith
Raffles10
Neith
0
4
1
0.13
W
3
3
6
2
W
1
5
4
0.6
L
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,118
Damage
38,472
61,404
Taken
55,171
31,330
Mitigated
26,380
18,436
Healing
20,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,870
1,526
0
1,560
15,774
9,796
17
1,868
13,860
29,466
0
W
Amaterasu
Doom-Guy2016
Amaterasu
7,886
5,182
453
4,946
12,047
5,877
2,332
5,189
6,858
0
29,070
W
4,867
1,346
1,988
4,318
10,938
5,616
1,175
4,732
6,206
21,628
0
L
8,548
461
0
5,164
13,600
7,785
588
1,613
11,762
47,149
0
L
5,200
1,548
0
1,602
10,343
3,607
50
184
10,056
0
38,430
W
Danzaburou
MonsterMyster14
Danzaburou
12,920
5,882
0
4,185
9,985
4,080
4,385
3,184
6,801
0
76,030
L
Neith
Raffles10
Neith
3,302
1,414
0
1,615
6,686
2,243
566
658
6,028
0
38,128
W
6,480
2,044
0
394
9,915
6,609
363
7,037
2,878
0
29,767
W
6,319
3,033
365
3,360
12,286
4,198
300
3,474
8,812
0
47,698
L
8,198
1,822
944
7,551
15,001
7,899
81
544
14,311
33,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,889
Gold Earned
45,022
337
Minions Killed
325
0
Camps Cleared
0
1,340,103
Distance Traveled
1,402,198
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,245
453
40
3
0
277,146
2
W
Amaterasu
8,750
547
49
3
0
304,831
0
W
Yemoja
9,814
613
31
2
0
281,138
6
L
Anubis
7,939
496
84
5
0
230,995
3
L
Thor
8,361
523
81
5
0
237,227
0
W
Danzaburou
10,168
636
108
7
0
269,311
3
L
Neith
7,493
468
81
5
0
287,079
0
W
Odin
8,137
509
52
3
0
303,546
0
W
Susano
8,153
510
85
5
0
243,372
2
L
Artio
7,851
491
51
3
0
307,656
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role