Player Matchup

Scylla
Scylla
Gold III
CDeros
Scylla
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold V
PavaneBreak
Fenrir
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
ekiler
Apollo
Gold III
Level 146
God Stats
12W - 9L
1,650 SR
Queue Stats
148W - 124L
1,559 MMR
Solo
Nemesis
Nemesis
Gold III
ialoto11Basileus
Nemesis
Gold III
Level 149
God Stats
3W - 2L
1,723 SR
Queue Stats
27W - 27L
1,537 MMR
Party 1
Bellona
Bellona
Gold II
xXJESUS99Xx
Bellona
Gold II
Level 127
God Stats
5W - 5L
1,533 SR
Queue Stats
352W - 344L
1,556 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,581 SR
1,530 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,556 SR
1,556 MMR
Erlang Shen
Erlang Shen
Gold V
Halidyos
Erlang Shen
Gold V
Level 84
God Stats
1W - 4L
1,763 SR
Queue Stats
194W - 210L
1,578 MMR
Party 2
Ra
Ra
Silver II
RockyHeisenberg
Ra
Silver II
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,573 MMR
Solo
Hachiman
Hachiman
Bronze III
Travelerr
Hachiman
Bronze III
Level 32
God Stats
3W - 7L
1,500 SR
Queue Stats
211W - 227L
1,554 MMR
Solo
King Arthur
King Arthur
Silver I
ceesardm
King Arthur
Silver I
Level 145
God Stats
2W - 4L
1,517 SR
Queue Stats
168W - 148L
1,577 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
虎牙丶小虾米
Sylvanus
Gold IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CDeros
Scylla
12
2 / 0 / 3
6,421
642
3,971
2,729
727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
9
2 / 0 / 5
5,798
580
3,428
8,917
4,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
ekiler
Apollo
11
6 / 0 / 2
6,647
665
5,460
8,184
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 0 / 0
5,955
596
3,152
5,253
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
xXJESUS99Xx
Bellona
10
0 / 1 / 1
5,385
539
4,261
6,594
6,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SetPersephoneTsukuyomiCthulhuCu Chulainn

VS

Bans
Nu WaCerberusJanusGebDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Halidyos
Erlang Shen
9
0 / 1 / 1
5,067
507
1,817
6,455
2,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
5,533
553
1,581
4,358
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
Travelerr
Hachiman
8
0 / 5 / 0
4,476
448
3,091
5,077
2,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

King Arthur
ceesardm
King Arthur
10
0 / 1 / 1
5,337
534
3,775
8,819
5,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
0 / 3 / 0
4,234
423
3,569
6,001
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
13
Kills
1
1
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
CDeros
Scylla
2
0
3
3.5
L
Erlang Shen
Halidyos
Erlang Shen
0
1
1
0.5
W
Fenrir
2
0
5
4.5
L
1
3
0
0.33
L
Hachiman
Travelerr
Hachiman
0
5
0
0
L
King Arthur
ceesardm
King Arthur
0
1
1
0.5
W
Apollo
ekiler
Apollo
6
0
2
7
W
3
0
0
3
W
Bellona
xXJESUS99Xx
Bellona
0
1
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,272
Damage
13,833
31,677
Taken
30,710
15,932
Mitigated
15,132
15,418
Healing
7,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CDeros
Scylla
3,971
834
0
1,017
2,729
727
61
412
2,263
41,576
0
L
Erlang Shen
Halidyos
Erlang Shen
1,817
808
0
2,038
6,455
2,255
0
1,244
5,134
0
26,179
W
Fenrir
3,428
789
0
3,063
8,917
4,341
0
1,964
6,907
0
16,809
L
1,581
205
104
952
4,358
1,538
0
1,158
3,166
32,968
0
L
Hachiman
Travelerr
Hachiman
3,091
1,353
0
522
5,077
2,296
0
0
5,077
1,743
13,876
L
King Arthur
ceesardm
King Arthur
3,775
524
0
2,810
8,819
5,780
0
1,015
7,766
0
29,324
W
Apollo
ekiler
Apollo
5,460
3,815
0
5,592
8,184
2,633
262
1,170
7,014
0
40,402
W
3,152
1,468
0
2,726
5,253
2,025
0
1,004
4,137
0
30,967
W
Bellona
xXJESUS99Xx
Bellona
4,261
1,309
0
3,020
6,594
6,206
0
825
5,461
2,506
27,468
L
3,569
1,392
321
999
6,001
3,263
0
614
5,384
15,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,206
Gold Earned
24,647
351
Minions Killed
263
0
Camps Cleared
0
975,988
Distance Traveled
941,129
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,421
642
104
10
0
193,030
4
L
Erlang Shen
5,067
507
60
6
0
207,924
0
W
Fenrir
5,798
580
27
3
0
191,672
4
L
Ra
5,533
553
75
8
0
185,247
4
L
Hachiman
4,476
448
32
3
0
174,012
0
L
King Arthur
5,337
534
67
7
0
198,798
5
W
Apollo
6,647
665
77
8
0
171,596
2
W
Nemesis
5,955
596
74
7
0
226,643
3
W
Bellona
5,385
539
69
7
0
193,047
5
L
Sylvanus
4,234
423
29
3
0
175,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role