Player Matchup

Kali
Kali
Crepetishina
Kali
Level 109
God Stats
0W - 1L
1,315 SR
Queue Stats
10W - 12L
1,342 Elo+
Solo
Loki
Loki
HestiaWitch
Loki
Level 126
God Stats
9W - 13L
1,450 SR
Queue Stats
104W - 113L
1,466 Elo+
Solo
Ra
Ra
ProsBRFelipe
Ra
Level 65
God Stats
3W - 3L
1,304 SR
Queue Stats
108W - 115L
1,701 Elo+
Solo
Neith
Neith
ZzDresszZy
Neith
Level 43
God Stats
7W - 12L
1,560 SR
Queue Stats
76W - 90L
1,449 Elo+
Solo
Janus
Janus
ÁNONYMOUS
Janus
Level 137
God Stats
80W - 86L
1,337 SR
Queue Stats
512W - 526L
1,495 Elo+
Solo
Team Averages
Level 96
1,393 SR
1,491 Elo+

VS

Team Averages
Level 103
1,553 SR
1,479 Elo+
Ne Zha
Ne Zha
HenriqueBorges6
Ne Zha
Level 63
God Stats
25W - 23L
1,778 SR
Queue Stats
87W - 121L
1,437 Elo+
Solo
Da Ji
Da Ji
Soul__Eater_br
Da Ji
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 119L
1,320 Elo+
Solo
Anhur
Anhur
TokyoTulip
Anhur
Level 159
God Stats
50W - 50L
1,500 SR
Queue Stats
1,007W - 870L
1,663 Elo+
Solo
Sylvanus
Sylvanus
jcesarsm
Sylvanus
Level 143
God Stats
3W - 4L
1,394 SR
Queue Stats
22W - 23L
1,445 Elo+
Solo
King Arthur
King Arthur
lucas777peke
King Arthur
Level 85
God Stats
30W - 31L
1,592 SR
Queue Stats
507W - 612L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
6,670
606
4,995
8,030
3,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 2
5,734
521
872
3,795
913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 3 / 0
5,419
493
1,763
5,341
918
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
9
0 / 3 / 1
5,506
501
3,208
5,224
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
10
2 / 3 / 1
6,230
566
5,498
5,534
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 5
5,741
522
2,865
8,548
2,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
7 / 0 / 2
6,993
636
4,629
5,395
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
12
4 / 1 / 1
6,817
620
3,969
6,046
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
jcesarsm
Sylvanus
7
0 / 0 / 4
4,801
436
2,031
2,695
889
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
lucas777peke
King Arthur
10
1 / 2 / 0
5,674
516
2,186
7,351
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
12
12
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
0
3
5
0.83
L
1
1
2
2
L
0
3
0
0
W
7
0
2
8
W
Anhur
4
1
1
4.5
L
Neith
0
3
1
0.17
W
Sylvanus
jcesarsm
Sylvanus
0
0
4
2
W
King Arthur
lucas777peke
King Arthur
1
2
0
0.5
L
Janus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,336
Damage
15,680
27,924
Taken
30,035
9,423
Mitigated
13,017
9,042
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,995
2,407
0
2,999
8,030
3,791
0
481
7,324
0
35,892
W
2,865
194
0
2,556
8,548
2,733
0
3,726
4,580
0
28,263
L
872
146
0
1,914
3,795
913
0
252
3,543
0
23,503
L
1,763
525
181
2,197
5,341
918
0
815
4,501
26,524
0
W
4,629
883
0
3,191
5,395
1,816
0
1,198
4,123
0
26,399
W
Anhur
3,969
2,204
0
2,175
6,046
3,030
126
1,083
4,909
4,250
38,851
L
Neith
3,208
1,596
0
965
5,224
2,491
0
807
4,417
3,106
22,799
W
Sylvanus
jcesarsm
Sylvanus
2,031
611
1,217
1,374
2,695
889
332
791
1,900
12,393
0
W
King Arthur
lucas777peke
King Arthur
2,186
452
0
2,476
7,351
4,549
250
366
6,985
0
23,459
L
Janus
5,498
115
0
786
5,534
1,310
0
0
5,534
32,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,559
Gold Earned
30,026
289
Minions Killed
267
0
Camps Cleared
0
1,033,850
Distance Traveled
978,791
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,670
606
52
5
0
186,674
5
W
Ne Zha
5,741
522
53
5
0
187,446
2
L
Loki
5,734
521
51
5
0
228,522
4
L
Ra
5,419
493
64
6
0
205,979
3
W
Da Ji
6,993
636
54
5
0
251,403
3
W
Anhur
6,817
620
85
8
0
189,038
2
L
Neith
5,506
501
49
4
0
178,204
2
W
Sylvanus
4,801
436
29
3
0
148,034
2
W
King Arthur
5,674
516
46
4
0
202,870
1
L
Janus
6,230
566
73
7
0
234,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role