Player Matchup

Terra
Terra
CC_JayJay
Terra
Level 107
God Stats
33W - 28L
1,500 SR
Queue Stats
393W - 334L
1,437 Elo+
Party 1
Apollo
Apollo
Chaosdrackon
Apollo
Level 160
God Stats
87W - 51L
1,715 SR
Queue Stats
744W - 523L
1,561 Elo+
Party 1
Bastet
Bastet
Peri_1995
Bastet
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 14L
1,500 Elo+
Solo
Fenrir
Fenrir
f6_this
Fenrir
Level 20
God Stats
10W - 4L
1,781 SR
Queue Stats
92W - 19L
1,622 Elo+
Party 1
Nu Wa
Nu Wa
xXStonaRuffyGerX
Nu Wa
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 107L
1,581 Elo+
Party 1
Team Averages
Level 82
1,599 SR
1,540 Elo+

VS

Team Averages
Level 50
1,498 SR
1,485 Elo+
Tsukuyomi
Tsukuyomi
Emitos23
Tsukuyomi
Level 104
God Stats
20W - 18L
1,657 SR
Queue Stats
30W - 27L
1,489 Elo+
Party 2
Izanami
Izanami
MW3stinkt123
Izanami
Level 35
God Stats
7W - 4L
1,729 SR
Queue Stats
30W - 36L
1,623 Elo+
Solo
Chang'e
Chang'e
OddFutureGKTA
Chang'e
Level 21
God Stats
2W - 5L
1,175 SR
Queue Stats
10W - 16L
1,337 Elo+
Party 2
Ratatoskr
Ratatoskr
SmgAcey007
Ratatoskr
Level 54
God Stats
25W - 24L
1,538 SR
Queue Stats
444W - 383L
1,567 Elo+
Solo
Neith
Neith
winstova_di
Neith
Level 38
God Stats
6W - 9L
1,391 SR
Queue Stats
177W - 209L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
CC_JayJay
Terra
16
3 / 5 / 7
10,589
441
8,499
20,040
23,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
19
2 / 5 / 6
11,386
474
16,107
20,430
13,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bastet
Peri_1995
Bastet
17
2 / 5 / 5
10,014
417
9,131
14,524
6,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
f6_this
Fenrir
20
8 / 7 / 6
12,616
526
14,520
23,153
19,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
2 / 6 / 6
11,622
484
16,666
14,798
5,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Emitos23
Tsukuyomi
19
3 / 8 / 11
12,818
534
9,389
19,712
7,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
MW3stinkt123
Izanami
20
19 / 1 / 6
16,992
708
33,476
19,096
12,274
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
14
0 / 4 / 5
10,482
437
4,303
14,925
7,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ratatoskr
SmgAcey007
Ratatoskr
20
2 / 3 / 6
13,832
576
10,119
18,521
19,580
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
3 / 1 / 8
12,077
503
8,436
17,689
6,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
63
17
Kills
27
28
Deaths
17
30
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Terra
CC_JayJay
Terra
3
5
7
1.3
L
Apollo
2
5
6
1
W
Tsukuyomi
Emitos23
Tsukuyomi
3
8
11
1.06
W
Izanami
MW3stinkt123
Izanami
19
1
6
22
W
Chang'e
0
4
5
0.63
L
Bastet
Peri_1995
Bastet
2
5
5
0.9
W
Ratatoskr
SmgAcey007
Ratatoskr
2
3
6
1.67
L
Fenrir
f6_this
Fenrir
8
7
6
1.57
W
3
1
8
7
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,923
Damage
65,723
92,945
Taken
89,943
68,751
Mitigated
53,682
23,663
Healing
39,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
CC_JayJay
Terra
8,499
1,243
1,774
4,288
20,040
23,888
418
1,968
18,072
39,548
0
L
Apollo
16,107
10,082
0
8,452
20,430
13,631
2,052
1,752
18,678
11,784
102,004
W
Tsukuyomi
Emitos23
Tsukuyomi
9,389
1,888
909
5,319
19,712
7,639
1,038
5,262
14,218
0
82,754
W
Izanami
MW3stinkt123
Izanami
33,476
22,887
0
8,900
19,096
12,274
11,217
5,539
13,387
3,702
144,143
W
Chang'e
4,303
430
4,192
7,719
14,925
7,928
784
5,958
8,781
17,784
0
L
Bastet
Peri_1995
Bastet
9,131
1,748
474
2,376
14,524
6,623
621
287
14,237
0
37,366
W
Ratatoskr
SmgAcey007
Ratatoskr
10,119
1,193
0
4,071
18,521
19,580
2,591
3,340
15,040
11,384
72,305
L
Fenrir
f6_this
Fenrir
14,520
2,809
0
5,096
23,153
19,571
307
828
22,325
0
77,207
W
8,436
3,836
0
8,873
17,689
6,261
2,767
5,683
11,825
0
65,744
L
16,666
2,257
0
1,203
14,798
5,038
586
540
14,258
87,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,227
Gold Earned
66,201
548
Minions Killed
691
0
Camps Cleared
0
2,119,921
Distance Traveled
2,170,256
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,589
441
65
3
0
454,599
4
L
Apollo
11,386
474
146
6
0
408,874
2
W
Tsukuyomi
12,818
534
137
6
0
399,510
3
W
Izanami
16,992
708
228
10
0
429,454
0
W
Chang'e
10,482
437
26
1
0
435,004
7
L
Bastet
10,014
417
58
2
0
399,457
4
W
Ratatoskr
13,832
576
187
8
0
429,187
3
L
Fenrir
12,616
526
121
5
0
448,484
4
W
Neith
12,077
503
113
5
0
477,101
5
L
Nu Wa
11,622
484
158
7
0
408,507
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role