Player Matchup

Sun Wukong
Sun Wukong
Silver I
Guipermole
Sun Wukong
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold IV
Jetgnomelee
Athena
Gold IV
Level 107
God Stats
23W - 10L
1,608 SR
Queue Stats
550W - 556L
1,450 MMR
Solo
Chernobog
Chernobog
Gold V
MоrningStаr
Chernobog
Gold V
Level 157
God Stats
8W - 12L
1,580 SR
Queue Stats
336W - 375L
1,448 MMR
Solo
Nemesis
Nemesis
Gold III
ialoto11Basileus
Nemesis
Gold III
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
27W - 27L
1,491 MMR
Solo
Anubis
Anubis
Bronze III
wilifox7
Anubis
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,466 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,538 SR
1,471 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,503 SR
1,470 MMR
He Bo
He Bo
Silver II
Britlz
He Bo
Silver II
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 88L
1,459 MMR
Solo
Osiris
Osiris
Bronze III
Javii0106
Osiris
Bronze III
Level 90
God Stats
0W - 1L
1,298 SR
Queue Stats
3W - 6L
1,443 MMR
Solo
Medusa
Medusa
Gold IV
LonelyPercival
Medusa
Gold IV
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
370W - 383L
1,482 MMR
Solo
Fenrir
Fenrir
Silver II
Starkstraitos
Fenrir
Silver II
Level 141
God Stats
0W - 1L
1,789 SR
Queue Stats
7W - 10L
1,483 MMR
Solo
Khepri
Khepri
Bronze III
TheBeyefendi
Khepri
Bronze III
Level 127
God Stats
3W - 2L
1,430 SR
Queue Stats
257W - 259L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Guipermole
Sun Wukong
20
6 / 1 / 9
13,116
625
15,336
22,573
25,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
17
6 / 3 / 21
12,659
603
12,221
31,552
42,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
MоrningStаr
Chernobog
17
5 / 4 / 9
11,394
543
12,177
13,555
8,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

20
13 / 2 / 8
14,323
682
22,919
16,787
11,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
wilifox7
Anubis
19
7 / 4 / 8
12,496
595
13,865
15,513
8,266
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneNu WaSetJanusDiscordia

VS

Bans
TsukuyomiDa JiScyllaHun BatzKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Britlz
He Bo
15
3 / 9 / 3
10,245
488
13,235
15,999
5,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Javii0106
Osiris
16
2 / 7 / 0
10,535
502
14,125
19,754
15,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
5 / 5 / 2
12,073
575
17,465
16,349
6,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 7 / 3
9,986
476
7,497
23,740
13,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
13
1 / 9 / 3
9,569
456
4,248
21,383
17,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
25
37
Kills
14
14
Deaths
37
55
Assists
11
Player
Kills
Deaths
Assists
KDA
L
He Bo
Britlz
He Bo
3
9
3
0.5
W
Sun Wukong
Guipermole
Sun Wukong
6
1
9
10.5
L
Osiris
Javii0106
Osiris
2
7
0
0.29
W
Athena
6
3
21
5.5
L
5
5
2
1.2
W
Chernobog
MоrningStаr
Chernobog
5
4
9
2.38
L
3
7
3
0.64
L
Khepri
1
9
3
0.28
W
13
2
8
8.5
W
Anubis
wilifox7
Anubis
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,518
Damage
56,570
99,980
Taken
97,225
96,265
Mitigated
59,308
45,020
Healing
15,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Britlz
He Bo
13,235
682
0
1,465
15,999
5,499
141
5,700
10,274
57,336
0
W
Sun Wukong
Guipermole
Sun Wukong
15,336
3,446
0
13,194
22,573
25,327
2,271
3,764
18,727
0
87,903
L
Osiris
Javii0106
Osiris
14,125
5,446
0
2,610
19,754
15,963
166
1,912
17,388
7,826
63,446
W
Athena
12,221
5,393
0
10,866
31,552
42,667
386
4,797
26,569
33,745
0
L
17,465
10,676
0
4,744
16,349
6,389
2,982
5,402
10,947
0
90,436
W
Chernobog
MоrningStаr
Chernobog
12,177
6,171
0
4,043
13,555
8,459
2,079
2,072
11,481
7,353
65,495
L
7,497
1,472
0
5,072
23,740
13,621
0
5,272
18,393
0
57,853
L
Khepri
4,248
275
0
1,150
21,383
17,836
0
8,667
12,616
32,297
0
W
22,919
13,050
0
8,002
16,787
11,546
4,387
2,513
14,172
0
117,462
W
Anubis
wilifox7
Anubis
13,865
1,194
0
8,915
15,513
8,266
1,686
5,284
9,919
96,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,988
Gold Earned
52,408
626
Minions Killed
561
0
Camps Cleared
0
2,083,069
Distance Traveled
1,877,752
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,245
488
106
5
0
356,511
4
W
Sun Wukong
13,116
625
180
9
0
397,622
4
L
Osiris
10,535
502
125
6
0
353,710
7
W
Athena
12,659
603
35
2
0
440,349
3
L
Medusa
12,073
575
182
9
0
375,808
7
W
Chernobog
11,394
543
104
5
0
380,990
9
L
Fenrir
9,986
476
89
4
0
430,553
7
L
Khepri
9,569
456
59
3
0
361,170
5
W
Nemesis
14,323
682
158
8
0
499,660
4
W
Anubis
12,496
595
149
7
0
364,448
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role