Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Amjjilows
Fenrir
Level 59
God Stats
2W - 3L
1,677 SR
Queue Stats
21W - 22L
1,537 Elo+
Party 2
Nike
Nike
Deneault12
Nike
Level 153
God Stats
15W - 18L
1,432 SR
Queue Stats
243W - 229L
1,447 Elo+
Solo
Cthulhu
Cthulhu
NeckRomancy_
Cthulhu
Level 94
God Stats
67W - 56L
1,624 SR
Queue Stats
90W - 83L
1,608 Elo+
Solo
Ymir
Ymir
Royal-_-909
Ymir
Level 17
God Stats
3W - 3L
1,755 SR
Queue Stats
3W - 3L
1,700 Elo+
Party 2
Team Averages
Level 78
1,597 SR
1,558 Elo+

VS

Team Averages
Level 94
1,557 SR
1,580 Elo+
Merlin
Merlin
Sarcasta-
Merlin
Level 46
God Stats
8W - 4L
1,561 SR
Queue Stats
138W - 82L
1,590 Elo+
Party 1
Cu Chulainn
Cu Chulainn
aliswag
Cu Chulainn
Level 97
God Stats
11W - 8L
1,500 SR
Queue Stats
209W - 146L
1,543 Elo+
Party 1
Neith
Neith
bilal_bilal30
Neith
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
304W - 229L
1,577 Elo+
Party 1
Erlang Shen
Erlang Shen
ejaahm
Erlang Shen
Level 114
God Stats
13W - 5L
1,643 SR
Queue Stats
224W - 139L
1,552 Elo+
Party 1
Kuzenbo
Kuzenbo
urbleedingBAD2
Kuzenbo
Level 107
God Stats
19W - 16L
1,581 SR
Queue Stats
314W - 230L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
5
0 / 3 / 0
3,357
480
1,466
5,318
1,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
Amjjilows
Fenrir
4
0 / 0 / 0
3,379
483
146
2,443
565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 0 / 0
4,078
583
684
3,418
1,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
NeckRomancy_
Cthulhu
7
0 / 1 / 0
3,835
548
785
2,543
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 0
3,283
469
487
3,342
1,013
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Sarcasta-
Merlin
8
1 / 0 / 0
4,530
647
790
1,199
339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
aliswag
Cu Chulainn
9
0 / 0 / 0
4,658
665
2,173
1,862
973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
2 / 0 / 1
4,514
645
3,765
2,005
464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
ejaahm
Erlang Shen
6
0 / 0 / 1
3,924
561
1,445
4,014
1,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 0 / 2
4,560
651
1,460
2,929
1,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
4
4
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
L
Fenrir
Amjjilows
Fenrir
0
0
0
0
L
0
0
0
0
L
Cthulhu
NeckRomancy_
Cthulhu
0
1
0
0
L
0
0
0
0
W
Merlin
Sarcasta-
Merlin
1
0
0
1
W
Cu Chulainn
aliswag
Cu Chulainn
0
0
0
0
W
2
0
1
2.5
W
Erlang Shen
ejaahm
Erlang Shen
0
0
1
0.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,568
Damage
9,633
17,064
Taken
12,009
5,324
Mitigated
4,445
6,170
Healing
6,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,466
650
0
1,531
5,318
1,012
0
836
4,482
0
10,229
L
Fenrir
Amjjilows
Fenrir
146
48
0
1,852
2,443
565
0
0
2,418
0
7,160
L
684
0
0
1,528
3,418
1,889
0
0
3,303
0
17,854
L
Cthulhu
NeckRomancy_
Cthulhu
785
41
0
270
2,543
845
0
950
1,465
13,626
0
L
487
61
222
767
3,342
1,013
0
336
3,006
8,065
0
W
Merlin
Sarcasta-
Merlin
790
55
0
474
1,199
339
384
207
944
17,926
0
W
Cu Chulainn
aliswag
Cu Chulainn
2,173
396
0
862
1,862
973
0
0
1,747
0
24,914
W
3,765
1,972
0
1,649
2,005
464
0
0
2,005
0
21,334
W
Erlang Shen
ejaahm
Erlang Shen
1,445
778
0
2,423
4,014
1,213
0
502
3,476
0
18,235
W
1,460
745
0
1,405
2,929
1,456
226
439
2,450
8,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,932
Gold Earned
22,186
120
Minions Killed
212
0
Camps Cleared
0
562,577
Distance Traveled
660,023
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,357
480
16
2
0
114,875
0
L
Fenrir
3,379
483
19
3
0
68,142
1
L
Nike
4,078
583
49
7
0
123,654
1
L
Cthulhu
3,835
548
25
4
0
137,489
2
L
Ymir
3,283
469
11
2
0
118,417
0
W
Merlin
4,530
647
51
7
0
133,629
6
W
Cu Chulainn
4,658
665
55
8
0
139,314
0
W
Neith
4,514
645
39
6
0
107,241
1
W
Erlang Shen
3,924
561
53
8
0
146,419
0
W
Kuzenbo
4,560
651
14
2
0
133,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role