Player Matchup

Anubis
Anubis
AlexDaino_
Anubis
Level 29
God Stats
3W - 3L
1,845 SR
Queue Stats
35W - 39L
1,580 Elo+
Party 2
Thor
Thor
Aurum Aka Gold
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 74L
1,766 Elo+
Solo
Osiris
Osiris
Princess_Deion
Osiris
Level 26
God Stats
6W - 8L
1,363 SR
Queue Stats
50W - 61L
1,366 Elo+
Solo
Cthulhu
Cthulhu
YTitta
Cthulhu
Level 29
God Stats
11W - 12L
1,819 SR
Queue Stats
30W - 33L
1,679 Elo+
Party 2
Set
Set
destroyer765
Set
Level 11
God Stats
2W - 5L
1,500 SR
Queue Stats
11W - 20L
1,592 Elo+
Solo
Team Averages
Level 21
1,605 SR
1,597 Elo+

VS

Team Averages
Level 31
1,680 SR
1,547 Elo+
Raijin
Raijin
ExtraOnSet
Raijin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Ironik Metal
Sun Wukong
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 71L
1,556 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PebbleSnatch
Ah Muzen Cab
Level 17
God Stats
4W - 3L
1,718 SR
Queue Stats
161W - 113L
1,582 Elo+
Party 1
Hel
Hel
UknxwnAngel
Hel
Level 17
God Stats
6W - 1L
1,957 SR
Queue Stats
9W - 7L
1,607 Elo+
Solo
Erlang Shen
Erlang Shen
Willslifff
Erlang Shen
Level 67
God Stats
6W - 1L
1,726 SR
Queue Stats
33W - 27L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlexDaino_
Anubis
15
1 / 10 / 5
9,434
363
18,664
19,884
8,301
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 1 / 3
13,371
514
11,164
19,038
8,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
1 / 7 / 3
10,673
411
6,276
23,369
18,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
YTitta
Cthulhu
15
4 / 5 / 5
11,280
434
17,075
22,394
11,389
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 6 / 5
10,844
417
5,290
14,268
9,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ExtraOnSet
Raijin
20
8 / 1 / 11
13,768
530
17,434
16,837
8,208
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Ironik Metal
Sun Wukong
15
2 / 4 / 2
11,208
431
8,257
18,739
13,472
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
PebbleSnatch
Ah Muzen Cab
20
10 / 0 / 8
15,210
585
24,496
12,343
5,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 4 / 12
11,461
441
8,890
16,073
5,907
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Willslifff
Erlang Shen
20
8 / 4 / 10
14,622
562
20,435
27,185
12,979
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
72
13
Kills
29
29
Deaths
13
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Anubis
AlexDaino_
Anubis
1
10
5
0.35
L
4
1
3
5.5
W
Raijin
ExtraOnSet
Raijin
8
1
11
13.5
W
Sun Wukong
Ironik Metal
Sun Wukong
2
4
2
0.75
W
Ah Muzen Cab
PebbleSnatch
Ah Muzen Cab
10
0
8
14
L
1
7
3
0.36
W
1
4
12
1.75
W
Erlang Shen
Willslifff
Erlang Shen
8
4
10
3.25
L
Cthulhu
YTitta
Cthulhu
4
5
5
1.3
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,469
Damage
79,512
98,953
Taken
91,177
56,364
Mitigated
45,803
24,607
Healing
43,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AlexDaino_
Anubis
18,664
272
1,515
6,303
19,884
8,301
245
6,661
13,223
54,897
0
L
11,164
1,702
0
6,512
19,038
8,816
0
3,727
15,311
0
123,139
W
Raijin
ExtraOnSet
Raijin
17,434
1,457
218
7,339
16,837
8,208
923
4,127
12,660
87,633
0
W
Sun Wukong
Ironik Metal
Sun Wukong
8,257
1,473
0
2,089
18,739
13,472
464
10,654
8,010
0
44,304
W
Ah Muzen Cab
PebbleSnatch
Ah Muzen Cab
24,496
11,407
0
7,628
12,343
5,237
6,119
2,441
9,652
0
143,589
L
6,276
1,696
0
4,037
23,369
18,371
2,434
4,879
18,490
0
48,909
W
8,890
192
5,780
8,449
16,073
5,907
199
9,774
6,299
33,617
0
W
Erlang Shen
Willslifff
Erlang Shen
20,435
11,604
0
11,684
27,185
12,979
3,135
10,640
16,445
0
120,777
L
Cthulhu
YTitta
Cthulhu
17,075
713
885
4,492
22,394
11,389
378
7,210
15,184
46,427
0
L
5,290
1,861
0
863
14,268
9,487
0
3,847
10,421
3,414
50,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,602
Gold Earned
66,269
556
Minions Killed
603
0
Camps Cleared
0
2,224,452
Distance Traveled
2,451,847
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,434
363
71
3
0
429,065
3
L
Thor
13,371
514
186
7
0
501,905
3
W
Raijin
13,768
530
129
5
0
468,629
8
W
Sun Wukong
11,208
431
75
3
0
444,422
1
W
Ah Muzen Cab
15,210
585
189
7
0
502,138
4
L
Osiris
10,673
411
114
4
0
361,951
1
W
Hel
11,461
441
51
2
0
507,529
0
W
Erlang Shen
14,622
562
159
6
0
529,129
13
L
Cthulhu
11,280
434
85
3
0
483,264
6
L
Set
10,844
417
100
4
0
448,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role